Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/sequence/PingPong.h
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blender-5.2.0/extern/audaspace/include/sequence/PingPong.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file PingPong.h
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* @ingroup sequence
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* The PingPong class.
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*/
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#include "fx/Effect.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This sound plays another sound first normal, then reversed.
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* \note Readers from the underlying sound must be reversable with seeking.
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*/
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class AUD_API PingPong : public Effect
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{
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private:
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// delete copy constructor and operator=
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PingPong(const PingPong&) = delete;
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PingPong& operator=(const PingPong&) = delete;
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public:
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/**
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* Creates a new ping pong sound.
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* \param sound The input sound.
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*/
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PingPong(std::shared_ptr<ISound> sound);
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virtual std::shared_ptr<IReader> createReader();
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};
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AUD_NAMESPACE_END
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