Add Chromium-only Blender WebEngine parity work
This commit is contained in:
152
blender-5.2.0/extern/audaspace/include/sequence/AnimateableProperty.h
vendored
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152
blender-5.2.0/extern/audaspace/include/sequence/AnimateableProperty.h
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@@ -0,0 +1,152 @@
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/*******************************************************************************
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||||
* Copyright 2009-2016 Jörg Müller
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||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
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||||
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#pragma once
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/**
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* @file AnimateableProperty.h
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* @ingroup sequence
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* Defines the AnimateableProperty class as well as existing property types.
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*/
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#include "util/Buffer.h"
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#include "util/ILockable.h"
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#include <mutex>
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#include <list>
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AUD_NAMESPACE_BEGIN
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/// Possible animatable properties for Sequencer Factories and Entries.
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enum AnimateablePropertyType
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{
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AP_VOLUME,
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AP_PANNING,
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AP_PITCH,
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AP_LOCATION,
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AP_ORIENTATION,
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AP_TIME_STRETCH,
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AP_PITCH_SCALE
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};
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/**
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* This class saves animation data for float properties.
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*/
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class AUD_API AnimateableProperty : private Buffer
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{
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private:
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struct Unknown {
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int start;
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int end;
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Unknown(int start, int end) :
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start(start), end(end) {}
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};
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/// The count of floats for a single property.
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const int m_count;
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/// Whether the property is animated or not.
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bool m_isAnimated;
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/// The mutex for locking.
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std::recursive_mutex m_mutex;
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/// The list of unknown buffer areas.
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std::list<Unknown> m_unknown;
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// delete copy constructor and operator=
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AnimateableProperty(const AnimateableProperty&) = delete;
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AnimateableProperty& operator=(const AnimateableProperty&) = delete;
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void AUD_LOCAL updateUnknownCache(int start, int end);
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void AUD_LOCAL updateUnknownAfterWrite(int pos, int position, int count);
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public:
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/**
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* Creates a new animateable property.
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* \param count The count of floats for a single property.
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*/
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AnimateableProperty(int count = 1);
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/**
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* Creates a new animateable property.
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* \param count The count of floats for a single property.
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* \param value The value that the property should get initialized with.
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* All count floats will be initialized to the same value.
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*/
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AnimateableProperty(int count, float value);
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/**
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* Destroys the animateable property.
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*/
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~AnimateableProperty();
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/**
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* Returns the count of floats for a single property.
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* \return The count of floats stored per frame.
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*/
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int getCount() const;
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/**
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* Writes the properties value and marks it non-animated.
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* \param data The new value.
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*/
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void write(const float* data);
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/**
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* Writes the properties value and marks it animated.
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* \param data The new value.
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* \param position The position in the animation in frames.
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* \param count The count of frames to write.
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*/
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void write(const float* data, int position, int count);
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/**
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* Fills the properties frame range with constant value and marks it animated.
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* \param data The new value.
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* \param position_start The start position in the animation in frames.
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* \param position_end The end position in the animation in frames.
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*/
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void writeConstantRange(const float* data, int position_start, int position_end);
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/**
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* Reads the properties value.
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* \param position The position in the animation in frames.
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* \param[out] out Where to write the value to.
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*/
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void read(float position, float* out);
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/**
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* Reads the property's value at the specified position, assuming there is exactly one value.
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* \param position The position in the animation in frames.
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* \return The value at the position.
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*/
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float readSingle(float position);
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/**
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* Returns whether the property is animated.
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* \return Whether the property is animated.
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*/
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bool isAnimated() const;
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/**
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* Returns this object cast as a Buffer.
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*/
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const Buffer& getBuffer();
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};
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AUD_NAMESPACE_END
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60
blender-5.2.0/extern/audaspace/include/sequence/Double.h
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60
blender-5.2.0/extern/audaspace/include/sequence/Double.h
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/*******************************************************************************
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||||
* Copyright 2009-2016 Jörg Müller
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*
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||||
* Licensed under the Apache License, Version 2.0 (the "License");
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||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
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||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
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||||
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#pragma once
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/**
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* @file Double.h
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* @ingroup sequence
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* The Double class.
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*/
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#include "ISound.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This sound plays two other factories behind each other.
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*/
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class AUD_API Double : public ISound
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{
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private:
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/**
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* First played sound.
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*/
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std::shared_ptr<ISound> m_sound1;
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/**
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* Second played sound.
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*/
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std::shared_ptr<ISound> m_sound2;
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||||
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// delete copy constructor and operator=
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Double(const Double&) = delete;
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Double& operator=(const Double&) = delete;
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public:
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/**
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* Creates a new double sound.
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* \param sound1 The first input sound.
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* \param sound2 The second input sound.
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*/
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Double(std::shared_ptr<ISound> sound1, std::shared_ptr<ISound> sound2);
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virtual std::shared_ptr<IReader> createReader();
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};
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||||
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AUD_NAMESPACE_END
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77
blender-5.2.0/extern/audaspace/include/sequence/DoubleReader.h
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77
blender-5.2.0/extern/audaspace/include/sequence/DoubleReader.h
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||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
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||||
|
||||
/**
|
||||
* @file DoubleReader.h
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* @ingroup sequence
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||||
* The DoubleReader class.
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||||
*/
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||||
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||||
#include "IReader.h"
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||||
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||||
#include <memory>
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||||
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||||
AUD_NAMESPACE_BEGIN
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||||
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||||
/**
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||||
* This reader plays two readers sequently.
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||||
*/
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||||
class AUD_API DoubleReader : public IReader
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||||
{
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||||
private:
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/**
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||||
* The first reader.
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||||
*/
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||||
std::shared_ptr<IReader> m_reader1;
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||||
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||||
/**
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||||
* The second reader.
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||||
*/
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||||
std::shared_ptr<IReader> m_reader2;
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||||
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||||
/**
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||||
* Whether we've reached the end of the first reader.
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||||
*/
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||||
bool m_finished1;
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||||
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||||
// delete copy constructor and operator=
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||||
DoubleReader(const DoubleReader&) = delete;
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||||
DoubleReader& operator=(const DoubleReader&) = delete;
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||||
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||||
public:
|
||||
/**
|
||||
* Creates a new double reader.
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||||
* \param reader1 The first reader to read from.
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||||
* \param reader2 The second reader to read from.
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||||
*/
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||||
DoubleReader(std::shared_ptr<IReader> reader1, std::shared_ptr<IReader> reader2);
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||||
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||||
/**
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||||
* Destroys the reader.
|
||||
*/
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||||
virtual ~DoubleReader();
|
||||
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||||
virtual bool isSeekable() const;
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||||
virtual void seek(int position);
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||||
virtual int getLength() const;
|
||||
virtual int getPosition() const;
|
||||
virtual Specs getSpecs() const;
|
||||
virtual void read(int& length, bool& eos, sample_t* buffer);
|
||||
};
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||||
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||||
AUD_NAMESPACE_END
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||||
50
blender-5.2.0/extern/audaspace/include/sequence/PingPong.h
vendored
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50
blender-5.2.0/extern/audaspace/include/sequence/PingPong.h
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|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file PingPong.h
|
||||
* @ingroup sequence
|
||||
* The PingPong class.
|
||||
*/
|
||||
|
||||
#include "fx/Effect.h"
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
/**
|
||||
* This sound plays another sound first normal, then reversed.
|
||||
* \note Readers from the underlying sound must be reversable with seeking.
|
||||
*/
|
||||
class AUD_API PingPong : public Effect
|
||||
{
|
||||
private:
|
||||
// delete copy constructor and operator=
|
||||
PingPong(const PingPong&) = delete;
|
||||
PingPong& operator=(const PingPong&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a new ping pong sound.
|
||||
* \param sound The input sound.
|
||||
*/
|
||||
PingPong(std::shared_ptr<ISound> sound);
|
||||
|
||||
virtual std::shared_ptr<IReader> createReader();
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
172
blender-5.2.0/extern/audaspace/include/sequence/Sequence.h
vendored
Normal file
172
blender-5.2.0/extern/audaspace/include/sequence/Sequence.h
vendored
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|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file Sequence.h
|
||||
* @ingroup sequence
|
||||
* The Sequence class.
|
||||
*/
|
||||
|
||||
#include "ISound.h"
|
||||
#include "respec/Specification.h"
|
||||
#include "devices/I3DDevice.h"
|
||||
#include "sequence/AnimateableProperty.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
class SequenceEntry;
|
||||
class SequenceData;
|
||||
|
||||
/**
|
||||
* This sound represents sequenced entries to play a sound scene.
|
||||
*/
|
||||
class AUD_API Sequence : public ISound
|
||||
{
|
||||
friend class SequenceReader;
|
||||
private:
|
||||
/// The sequence.
|
||||
std::shared_ptr<SequenceData> m_sequence;
|
||||
|
||||
// delete copy constructor and operator=
|
||||
Sequence(const Sequence&) = delete;
|
||||
Sequence& operator=(const Sequence&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a new sound scene.
|
||||
* \param specs The output audio data specification.
|
||||
* \param fps The FPS of the scene.
|
||||
* \param muted Whether the whole scene is muted.
|
||||
*/
|
||||
Sequence(Specs specs, float fps, bool muted);
|
||||
|
||||
/**
|
||||
* Retrieves the audio output specification.
|
||||
* \return The specification.
|
||||
*/
|
||||
Specs getSpecs();
|
||||
|
||||
/**
|
||||
* Sets the audio output specification.
|
||||
* \param specs The new specification.
|
||||
*/
|
||||
void setSpecs(Specs specs);
|
||||
|
||||
/**
|
||||
* Retrieves the scene's FPS.
|
||||
* \return The scene's FPS.
|
||||
*/
|
||||
float getFPS() const;
|
||||
|
||||
/**
|
||||
* Sets the scene's FPS.
|
||||
* \param fps The new FPS.
|
||||
*/
|
||||
void setFPS(float fps);
|
||||
|
||||
/**
|
||||
* Sets the muting state of the scene.
|
||||
* \param muted Whether the scene is muted.
|
||||
*/
|
||||
void mute(bool muted);
|
||||
|
||||
/**
|
||||
* Retrieves the muting state of the scene.
|
||||
* \return Whether the scene is muted.
|
||||
*/
|
||||
bool isMuted() const;
|
||||
|
||||
/**
|
||||
* Retrieves the speed of sound.
|
||||
* This value is needed for doppler effect calculation.
|
||||
* \return The speed of sound.
|
||||
*/
|
||||
float getSpeedOfSound() const;
|
||||
|
||||
/**
|
||||
* Sets the speed of sound.
|
||||
* This value is needed for doppler effect calculation.
|
||||
* \param speed The new speed of sound.
|
||||
*/
|
||||
void setSpeedOfSound(float speed);
|
||||
|
||||
/**
|
||||
* Retrieves the doppler factor.
|
||||
* This value is a scaling factor for the velocity vectors of sources and
|
||||
* listener which is used while calculating the doppler effect.
|
||||
* \return The doppler factor.
|
||||
*/
|
||||
float getDopplerFactor() const;
|
||||
|
||||
/**
|
||||
* Sets the doppler factor.
|
||||
* This value is a scaling factor for the velocity vectors of sources and
|
||||
* listener which is used while calculating the doppler effect.
|
||||
* \param factor The new doppler factor.
|
||||
*/
|
||||
void setDopplerFactor(float factor);
|
||||
|
||||
/**
|
||||
* Retrieves the distance model.
|
||||
* \return The distance model.
|
||||
*/
|
||||
DistanceModel getDistanceModel() const;
|
||||
|
||||
/**
|
||||
* Sets the distance model.
|
||||
* \param model distance model.
|
||||
*/
|
||||
void setDistanceModel(DistanceModel model);
|
||||
|
||||
/**
|
||||
* Retrieves one of the animated properties of the sound.
|
||||
* \param type Which animated property to retrieve.
|
||||
* \return A pointer to the animated property, valid as long as the
|
||||
* sound is.
|
||||
*/
|
||||
AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
|
||||
|
||||
/**
|
||||
* Adds a new entry to the scene.
|
||||
* \param sound The sound this entry should play.
|
||||
* \param begin The start time.
|
||||
* \param end The end time or a negative value if determined by the sound.
|
||||
* \param skip How much seconds should be skipped at the beginning.
|
||||
* \return The entry added.
|
||||
*/
|
||||
std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, double begin, double end, double skip);
|
||||
|
||||
/**
|
||||
* Removes an entry from the scene.
|
||||
* \param entry The entry to remove.
|
||||
*/
|
||||
void remove(std::shared_ptr<SequenceEntry> entry);
|
||||
|
||||
/**
|
||||
* Creates a new reader with indicated resampling quality.
|
||||
* \param quality The resampling quality.
|
||||
* \return The new reader.
|
||||
*/
|
||||
std::shared_ptr<IReader> createQualityReader(ResampleQuality quality);
|
||||
|
||||
virtual std::shared_ptr<IReader> createReader();
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
216
blender-5.2.0/extern/audaspace/include/sequence/SequenceData.h
vendored
Normal file
216
blender-5.2.0/extern/audaspace/include/sequence/SequenceData.h
vendored
Normal file
@@ -0,0 +1,216 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file SequenceData.h
|
||||
* @ingroup sequence
|
||||
* The SequenceData class.
|
||||
*/
|
||||
|
||||
#include "respec/Specification.h"
|
||||
#include "sequence/AnimateableProperty.h"
|
||||
#include "devices/I3DDevice.h"
|
||||
#include "util/ILockable.h"
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
class SequenceEntry;
|
||||
class ISound;
|
||||
|
||||
/**
|
||||
* This class represents sequenced entries to play a sound scene.
|
||||
*/
|
||||
class AUD_API SequenceData : public ILockable
|
||||
{
|
||||
friend class SequenceReader;
|
||||
private:
|
||||
/// The target specification.
|
||||
Specs m_specs;
|
||||
|
||||
/// The status of the sequence. Changes every time a non-animated parameter changes.
|
||||
int m_status;
|
||||
|
||||
/// The entry status. Changes every time an entry is removed or added.
|
||||
int m_entry_status;
|
||||
|
||||
/// The next unused ID for the entries.
|
||||
int m_id;
|
||||
|
||||
/// The sequenced entries.
|
||||
std::list<std::shared_ptr<SequenceEntry> > m_entries;
|
||||
|
||||
/// Whether the whole scene is muted.
|
||||
bool m_muted;
|
||||
|
||||
/// The FPS of the scene.
|
||||
float m_fps;
|
||||
|
||||
/// Speed of Sound.
|
||||
float m_speed_of_sound;
|
||||
|
||||
/// Doppler factor.
|
||||
float m_doppler_factor;
|
||||
|
||||
/// Distance model.
|
||||
DistanceModel m_distance_model;
|
||||
|
||||
/// The animated volume.
|
||||
AnimateableProperty m_volume;
|
||||
|
||||
/// The animated listener location.
|
||||
AnimateableProperty m_location;
|
||||
|
||||
/// The animated listener orientation.
|
||||
AnimateableProperty m_orientation;
|
||||
|
||||
/// The mutex for locking.
|
||||
std::recursive_mutex m_mutex;
|
||||
|
||||
// delete copy constructor and operator=
|
||||
SequenceData(const SequenceData&) = delete;
|
||||
SequenceData& operator=(const SequenceData&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a new sound scene.
|
||||
* \param specs The output audio data specification.
|
||||
* \param fps The FPS of the scene.
|
||||
* \param muted Whether the whole scene is muted.
|
||||
*/
|
||||
SequenceData(Specs specs, float fps, bool muted);
|
||||
virtual ~SequenceData();
|
||||
|
||||
/**
|
||||
* Locks the sequence.
|
||||
*/
|
||||
virtual void lock();
|
||||
|
||||
/**
|
||||
* Unlocks the previously locked sequence.
|
||||
*/
|
||||
virtual void unlock();
|
||||
|
||||
/**
|
||||
* Retrieves the audio output specification.
|
||||
* \return The specification.
|
||||
*/
|
||||
Specs getSpecs();
|
||||
|
||||
/**
|
||||
* Sets the audio output specification.
|
||||
* \param specs The new specification.
|
||||
*/
|
||||
void setSpecs(Specs specs);
|
||||
|
||||
/**
|
||||
* Retrieves the scene's FPS.
|
||||
* \return The scene's FPS.
|
||||
*/
|
||||
float getFPS() const;
|
||||
|
||||
/**
|
||||
* Sets the scene's FPS.
|
||||
* \param fps The new FPS.
|
||||
*/
|
||||
void setFPS(float fps);
|
||||
|
||||
/**
|
||||
* Sets the muting state of the scene.
|
||||
* \param muted Whether the scene is muted.
|
||||
*/
|
||||
void mute(bool muted);
|
||||
|
||||
/**
|
||||
* Retrieves the muting state of the scene.
|
||||
* \return Whether the scene is muted.
|
||||
*/
|
||||
bool isMuted() const;
|
||||
|
||||
/**
|
||||
* Retrieves the speed of sound.
|
||||
* This value is needed for doppler effect calculation.
|
||||
* \return The speed of sound.
|
||||
*/
|
||||
float getSpeedOfSound() const;
|
||||
|
||||
/**
|
||||
* Sets the speed of sound.
|
||||
* This value is needed for doppler effect calculation.
|
||||
* \param speed The new speed of sound.
|
||||
*/
|
||||
void setSpeedOfSound(float speed);
|
||||
|
||||
/**
|
||||
* Retrieves the doppler factor.
|
||||
* This value is a scaling factor for the velocity vectors of sources and
|
||||
* listener which is used while calculating the doppler effect.
|
||||
* \return The doppler factor.
|
||||
*/
|
||||
float getDopplerFactor() const;
|
||||
|
||||
/**
|
||||
* Sets the doppler factor.
|
||||
* This value is a scaling factor for the velocity vectors of sources and
|
||||
* listener which is used while calculating the doppler effect.
|
||||
* \param factor The new doppler factor.
|
||||
*/
|
||||
void setDopplerFactor(float factor);
|
||||
|
||||
/**
|
||||
* Retrieves the distance model.
|
||||
* \return The distance model.
|
||||
*/
|
||||
DistanceModel getDistanceModel() const;
|
||||
|
||||
/**
|
||||
* Sets the distance model.
|
||||
* \param model distance model.
|
||||
*/
|
||||
void setDistanceModel(DistanceModel model);
|
||||
|
||||
/**
|
||||
* Retrieves one of the animated properties of the sequence.
|
||||
* \param type Which animated property to retrieve.
|
||||
* \return A pointer to the animated property, valid as long as the
|
||||
* sequence is.
|
||||
*/
|
||||
AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
|
||||
|
||||
/**
|
||||
* Adds a new entry to the scene.
|
||||
* \param sound The sound this entry should play.
|
||||
* \param sequence_data Reference to sequence_data. Mainly needed to get the FPS of the scene.
|
||||
* \param begin The start time.
|
||||
* \param end The end time or a negative value if determined by the sound.
|
||||
* \param skip How much seconds should be skipped at the beginning.
|
||||
* \return The entry added.
|
||||
*/
|
||||
std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, std::shared_ptr<SequenceData> sequence_data, double begin, double end, double skip);
|
||||
|
||||
/**
|
||||
* Removes an entry from the scene.
|
||||
* \param entry The entry to remove.
|
||||
*/
|
||||
void remove(std::shared_ptr<SequenceEntry> entry);
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
320
blender-5.2.0/extern/audaspace/include/sequence/SequenceEntry.h
vendored
Normal file
320
blender-5.2.0/extern/audaspace/include/sequence/SequenceEntry.h
vendored
Normal file
@@ -0,0 +1,320 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file SequenceEntry.h
|
||||
* @ingroup sequence
|
||||
* The SequenceEntry class.
|
||||
*/
|
||||
|
||||
#include "sequence/AnimateableProperty.h"
|
||||
#include "sequence/SequenceData.h"
|
||||
#include "util/ILockable.h"
|
||||
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
class ISound;
|
||||
|
||||
/**
|
||||
* This class represents a sequenced entry in a sequencer sound.
|
||||
*/
|
||||
class AUD_API SequenceEntry : public ILockable
|
||||
{
|
||||
friend class SequenceHandle;
|
||||
private:
|
||||
/// The status of the entry. Changes every time a non-animated parameter changes.
|
||||
int m_status;
|
||||
|
||||
/// The positional status of the entry. Changes every time the entry is moved.
|
||||
int m_pos_status;
|
||||
|
||||
/// The sound status, changed when the sound is changed.
|
||||
int m_sound_status;
|
||||
|
||||
/// The unique (regarding the sound) ID of the entry.
|
||||
int m_id;
|
||||
|
||||
/// The sound this entry plays.
|
||||
std::shared_ptr<ISound> m_sound;
|
||||
|
||||
/// The begin time.
|
||||
double m_begin;
|
||||
|
||||
/// The end time.
|
||||
double m_end;
|
||||
|
||||
/// How many seconds are skipped at the beginning.
|
||||
double m_skip;
|
||||
|
||||
/// reference to sequence_data. Mainly needed to get the FPS of the scene.
|
||||
std::shared_ptr<SequenceData> m_sequence_data;
|
||||
|
||||
/// Whether the entry is muted.
|
||||
bool m_muted;
|
||||
|
||||
/// Whether the position to the listener is relative or absolute
|
||||
bool m_relative;
|
||||
|
||||
/// Maximum volume.
|
||||
float m_volume_max;
|
||||
|
||||
/// Minimum volume.
|
||||
float m_volume_min;
|
||||
|
||||
/// Maximum distance.
|
||||
float m_distance_max;
|
||||
|
||||
/// Reference distance;
|
||||
float m_distance_reference;
|
||||
|
||||
/// Attenuation
|
||||
float m_attenuation;
|
||||
|
||||
/// Cone outer angle.
|
||||
float m_cone_angle_outer;
|
||||
|
||||
/// Cone inner angle.
|
||||
float m_cone_angle_inner;
|
||||
|
||||
/// Cone outer volume.
|
||||
float m_cone_volume_outer;
|
||||
|
||||
/// The mutex for locking.
|
||||
std::recursive_mutex m_mutex;
|
||||
|
||||
/// The animated volume.
|
||||
AnimateableProperty m_volume;
|
||||
|
||||
/// The animated panning.
|
||||
AnimateableProperty m_panning;
|
||||
|
||||
/// The animated pitch.
|
||||
AnimateableProperty m_pitch;
|
||||
|
||||
/// The animated location.
|
||||
AnimateableProperty m_location;
|
||||
|
||||
/// The animated orientation.
|
||||
AnimateableProperty m_orientation;
|
||||
|
||||
// delete copy constructor and operator=
|
||||
SequenceEntry(const SequenceEntry&) = delete;
|
||||
SequenceEntry& operator=(const SequenceEntry&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a new sequenced entry.
|
||||
* \param sound The sound this entry should play.
|
||||
* \param begin The start time.
|
||||
* \param end The end time or a negative value if determined by the sound.
|
||||
* \param skip How much seconds should be skipped at the beginning.
|
||||
* \param sequence_data Reference to sequence_data. Mainly needed to get the FPS of the scene.
|
||||
* \param id The ID of the entry.
|
||||
*/
|
||||
SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, std::shared_ptr<SequenceData> sequence_data, int id);
|
||||
virtual ~SequenceEntry();
|
||||
|
||||
/**
|
||||
* Locks the entry.
|
||||
*/
|
||||
virtual void lock();
|
||||
|
||||
/**
|
||||
* Unlocks the previously locked entry.
|
||||
*/
|
||||
virtual void unlock();
|
||||
|
||||
/**
|
||||
* Retrieves the sound of the entry.
|
||||
* \return The sound.
|
||||
*/
|
||||
std::shared_ptr<ISound> getSound();
|
||||
|
||||
/**
|
||||
* Sets the sound of the entry.
|
||||
* \param sound The new sound.
|
||||
*/
|
||||
void setSound(std::shared_ptr<ISound> sound);
|
||||
|
||||
/**
|
||||
* Moves the entry.
|
||||
* \param begin The new start time.
|
||||
* \param end The new end time or a negative value if unknown.
|
||||
* \param skip How many seconds to skip at the beginning.
|
||||
*/
|
||||
void move(double begin, double end, double skip);
|
||||
|
||||
/**
|
||||
* Retrieves the muting state of the entry.
|
||||
* \return Whether the entry should is muted or not.
|
||||
*/
|
||||
bool isMuted();
|
||||
|
||||
/**
|
||||
* Sets the muting state of the entry.
|
||||
* \param mute Whether the entry should be muted or not.
|
||||
*/
|
||||
void mute(bool mute);
|
||||
|
||||
/**
|
||||
* Retrieves the ID of the entry.
|
||||
* \return The ID of the entry.
|
||||
*/
|
||||
int getID() const;
|
||||
|
||||
/**
|
||||
* Retrieves one of the animated properties of the entry.
|
||||
* \param type Which animated property to retrieve.
|
||||
* \return A pointer to the animated property, valid as long as the
|
||||
* entry is.
|
||||
*/
|
||||
AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
|
||||
|
||||
/**
|
||||
* Checks whether the source location, velocity and orientation are relative
|
||||
* to the listener.
|
||||
* \return Whether the source is relative.
|
||||
*/
|
||||
bool isRelative();
|
||||
|
||||
/**
|
||||
* Sets whether the source location, velocity and orientation are relative
|
||||
* to the listener.
|
||||
* \param relative Whether the source is relative.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setRelative(bool relative);
|
||||
|
||||
/**
|
||||
* Retrieves the maximum volume of a source.
|
||||
* \return The maximum volume.
|
||||
*/
|
||||
float getVolumeMaximum();
|
||||
|
||||
/**
|
||||
* Sets the maximum volume of a source.
|
||||
* \param volume The new maximum volume.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setVolumeMaximum(float volume);
|
||||
|
||||
/**
|
||||
* Retrieves the minimum volume of a source.
|
||||
* \return The minimum volume.
|
||||
*/
|
||||
float getVolumeMinimum();
|
||||
|
||||
/**
|
||||
* Sets the minimum volume of a source.
|
||||
* \param volume The new minimum volume.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setVolumeMinimum(float volume);
|
||||
|
||||
/**
|
||||
* Retrieves the maximum distance of a source.
|
||||
* If a source is further away from the reader than this distance, the
|
||||
* volume will automatically be set to 0.
|
||||
* \return The maximum distance.
|
||||
*/
|
||||
float getDistanceMaximum();
|
||||
|
||||
/**
|
||||
* Sets the maximum distance of a source.
|
||||
* If a source is further away from the reader than this distance, the
|
||||
* volume will automatically be set to 0.
|
||||
* \param distance The new maximum distance.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setDistanceMaximum(float distance);
|
||||
|
||||
/**
|
||||
* Retrieves the reference distance of a source.
|
||||
* \return The reference distance.
|
||||
*/
|
||||
float getDistanceReference();
|
||||
|
||||
/**
|
||||
* Sets the reference distance of a source.
|
||||
* \param distance The new reference distance.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setDistanceReference(float distance);
|
||||
|
||||
/**
|
||||
* Retrieves the attenuation of a source.
|
||||
* \return The attenuation.
|
||||
*/
|
||||
float getAttenuation();
|
||||
|
||||
/**
|
||||
* Sets the attenuation of a source.
|
||||
* This value is used for distance calculation.
|
||||
* \param factor The new attenuation.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setAttenuation(float factor);
|
||||
|
||||
/**
|
||||
* Retrieves the outer angle of the cone of a source.
|
||||
* \return The outer angle of the cone.
|
||||
*/
|
||||
float getConeAngleOuter();
|
||||
|
||||
/**
|
||||
* Sets the outer angle of the cone of a source.
|
||||
* \param angle The new outer angle of the cone.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setConeAngleOuter(float angle);
|
||||
|
||||
/**
|
||||
* Retrieves the inner angle of the cone of a source.
|
||||
* \return The inner angle of the cone.
|
||||
*/
|
||||
float getConeAngleInner();
|
||||
|
||||
/**
|
||||
* Sets the inner angle of the cone of a source.
|
||||
* \param angle The new inner angle of the cone.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setConeAngleInner(float angle);
|
||||
|
||||
/**
|
||||
* Retrieves the outer volume of the cone of a source.
|
||||
* The volume between inner and outer angle is interpolated between inner
|
||||
* volume and this value.
|
||||
* \return The outer volume of the cone.
|
||||
*/
|
||||
float getConeVolumeOuter();
|
||||
|
||||
/**
|
||||
* Sets the outer volume of the cone of a source.
|
||||
* The volume between inner and outer angle is interpolated between inner
|
||||
* volume and this value.
|
||||
* \param volume The new outer volume of the cone.
|
||||
* \return Whether the action succeeded.
|
||||
*/
|
||||
void setConeVolumeOuter(float volume);
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
94
blender-5.2.0/extern/audaspace/include/sequence/SequenceReader.h
vendored
Normal file
94
blender-5.2.0/extern/audaspace/include/sequence/SequenceReader.h
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file SequenceReader.h
|
||||
* @ingroup sequence
|
||||
* The SequenceReader class.
|
||||
*/
|
||||
|
||||
#include "IReader.h"
|
||||
#include "devices/ReadDevice.h"
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
class SequenceHandle;
|
||||
class SequenceData;
|
||||
|
||||
/**
|
||||
* This reader plays back sequenced entries.
|
||||
*/
|
||||
class AUD_API SequenceReader : public IReader
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* The current position.
|
||||
*/
|
||||
int m_position;
|
||||
|
||||
/**
|
||||
* The read device used to mix the sounds correctly.
|
||||
*/
|
||||
ReadDevice m_device;
|
||||
|
||||
/**
|
||||
* Saves the sequence the reader belongs to.
|
||||
*/
|
||||
std::shared_ptr<SequenceData> m_sequence;
|
||||
|
||||
/**
|
||||
* The list of playback handles for the entries.
|
||||
*/
|
||||
std::list<std::shared_ptr<SequenceHandle> > m_handles;
|
||||
|
||||
/**
|
||||
* Last status read from the sequence.
|
||||
*/
|
||||
int m_status;
|
||||
|
||||
/**
|
||||
* Last entry status read from the sequence.
|
||||
*/
|
||||
int m_entry_status;
|
||||
|
||||
// delete copy constructor and operator=
|
||||
SequenceReader(const SequenceReader&) = delete;
|
||||
SequenceReader& operator=(const SequenceReader&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a resampling reader.
|
||||
* \param sequence The sequence data.
|
||||
* \param quality Resampling quality vs performance option.
|
||||
*/
|
||||
SequenceReader(std::shared_ptr<SequenceData> sequence, ResampleQuality quality = ResampleQuality::FASTEST);
|
||||
|
||||
/**
|
||||
* Destroys the reader.
|
||||
*/
|
||||
~SequenceReader();
|
||||
|
||||
virtual bool isSeekable() const;
|
||||
virtual void seek(int position);
|
||||
virtual int getLength() const;
|
||||
virtual int getPosition() const;
|
||||
virtual Specs getSpecs() const;
|
||||
virtual void read(int& length, bool& eos, sample_t* buffer);
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
62
blender-5.2.0/extern/audaspace/include/sequence/Superpose.h
vendored
Normal file
62
blender-5.2.0/extern/audaspace/include/sequence/Superpose.h
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file Superpose.h
|
||||
* @ingroup sequence
|
||||
* The Superpose class.
|
||||
*/
|
||||
|
||||
#include "ISound.h"
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
/**
|
||||
* This sound mixes two other factories, playing them the same time.
|
||||
* \note Readers from the underlying factories must have the same sample rate
|
||||
* and channel count.
|
||||
*/
|
||||
class AUD_API Superpose : public ISound
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* First played sound.
|
||||
*/
|
||||
std::shared_ptr<ISound> m_sound1;
|
||||
|
||||
/**
|
||||
* Second played sound.
|
||||
*/
|
||||
std::shared_ptr<ISound> m_sound2;
|
||||
|
||||
// delete copy constructor and operator=
|
||||
Superpose(const Superpose&) = delete;
|
||||
Superpose& operator=(const Superpose&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a new superpose sound.
|
||||
* \param sound1 The first input sound.
|
||||
* \param sound2 The second input sound.
|
||||
*/
|
||||
Superpose(std::shared_ptr<ISound> sound1, std::shared_ptr<ISound> sound2);
|
||||
|
||||
virtual std::shared_ptr<IReader> createReader();
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
79
blender-5.2.0/extern/audaspace/include/sequence/SuperposeReader.h
vendored
Normal file
79
blender-5.2.0/extern/audaspace/include/sequence/SuperposeReader.h
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file SuperposeReader.h
|
||||
* @ingroup sequence
|
||||
* The SuperposeReader class.
|
||||
*/
|
||||
|
||||
#include "IReader.h"
|
||||
#include "util/Buffer.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
/**
|
||||
* This reader plays two readers with the same specs in parallel.
|
||||
*/
|
||||
class AUD_API SuperposeReader : public IReader
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* The first reader.
|
||||
*/
|
||||
std::shared_ptr<IReader> m_reader1;
|
||||
|
||||
/**
|
||||
* The second reader.
|
||||
*/
|
||||
std::shared_ptr<IReader> m_reader2;
|
||||
|
||||
/**
|
||||
* Buffer used for mixing.
|
||||
*/
|
||||
Buffer m_buffer;
|
||||
|
||||
// delete copy constructor and operator=
|
||||
SuperposeReader(const SuperposeReader&) = delete;
|
||||
SuperposeReader& operator=(const SuperposeReader&) = delete;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a new superpose reader.
|
||||
* \param reader1 The first reader to read from.
|
||||
* \param reader2 The second reader to read from.
|
||||
* \exception Exception Thrown if the specs from the readers differ.
|
||||
*/
|
||||
SuperposeReader(std::shared_ptr<IReader> reader1, std::shared_ptr<IReader> reader2);
|
||||
|
||||
/**
|
||||
* Destroys the reader.
|
||||
*/
|
||||
virtual ~SuperposeReader();
|
||||
|
||||
virtual bool isSeekable() const;
|
||||
virtual void seek(int position);
|
||||
virtual int getLength() const;
|
||||
virtual int getPosition() const;
|
||||
virtual Specs getSpecs() const;
|
||||
virtual void read(int& length, bool& eos, sample_t* buffer);
|
||||
};
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
Reference in New Issue
Block a user