Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/respec/ResampleReader.h
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blender-5.2.0/extern/audaspace/include/respec/ResampleReader.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file ResampleReader.h
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* @ingroup respec
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* The ResampleReader class.
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*/
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#include "fx/EffectReader.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This is the base class for all resampling readers.
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*/
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class AUD_API ResampleReader : public EffectReader
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{
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protected:
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/**
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* The target sampling rate.
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*/
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SampleRate m_rate;
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/**
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* Creates a resampling reader.
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* \param reader The reader to mix.
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* \param rate The target sampling rate.
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*/
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ResampleReader(std::shared_ptr<IReader> reader, SampleRate rate);
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public:
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/**
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* Sets the sample rate.
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* \param rate The target sampling rate.
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*/
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virtual void setRate(SampleRate rate);
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/**
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* Retrieves the sample rate.
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* \return The target sampling rate.
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*/
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virtual SampleRate getRate();
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};
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AUD_NAMESPACE_END
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