Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/plugin/PluginManager.h
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blender-5.2.0/extern/audaspace/include/plugin/PluginManager.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file PluginManager.h
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* @ingroup plugin
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* The PluginManager class.
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*/
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#include "Audaspace.h"
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#include <unordered_map>
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#include <string>
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AUD_NAMESPACE_BEGIN
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/**
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* This manager provides utilities for plugin loading.
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*/
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class AUD_API PluginManager
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{
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private:
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static std::unordered_map<std::string, void*> m_plugins;
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// delete copy constructor and operator=
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PluginManager(const PluginManager&) = delete;
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PluginManager& operator=(const PluginManager&) = delete;
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PluginManager() = delete;
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public:
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/**
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* Opens a shared library.
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* @param path The path to the file.
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* @return A handle to the library or nullptr if opening failed.
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*/
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static void* openLibrary(const std::string& path);
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/**
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* Looks up a symbol from an opened library.
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* @param handle The handle to the opened library.
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* @param name The name of the symbol to look up.
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* @return The symbol or nullptr if the symbol was not found.
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*/
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static void* lookupLibrary(void* handle, const std::string& name);
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/**
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* Closes an opened shared library.
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* @param handle The handle to the library to be closed.
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*/
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static void closeLibrary(void* handle);
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/**
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* Loads a plugin from a file.
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* @param path The path to the file.
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* @return Whether the file could successfully be loaded.
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*/
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static bool loadPlugin(const std::string& path);
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/**
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* Loads all plugins found in a folder.
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* @param path The path to the folder containing the plugins.
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*/
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static void loadPlugins(const std::string& path = "");
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};
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AUD_NAMESPACE_END
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