Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/fx/VolumeReader.h
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blender-5.2.0/extern/audaspace/include/fx/VolumeReader.h
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/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file VolumeReader.h
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* @ingroup fx
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* The VolumeReader class.
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*/
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#include "IReader.h"
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#include "ISound.h"
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#include "VolumeStorage.h"
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#include <memory>
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AUD_NAMESPACE_BEGIN
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/**
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* This class represents a reader for a sound that has its own shared volume
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*/
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class AUD_API VolumeReader : public IReader
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{
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private:
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/**
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* The current reader.
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*/
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std::shared_ptr<IReader> m_reader;
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/**
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* A sound from which to get the reader.
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*/
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std::shared_ptr<VolumeStorage> m_volumeStorage;
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// delete copy constructor and operator=
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VolumeReader(const VolumeReader&) = delete;
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VolumeReader& operator=(const VolumeReader&) = delete;
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public:
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/**
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* Creates a new volume reader.
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* \param reader A reader of the sound to be assigned to this reader.
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* \param volumeStorage A shared pointer to a VolumeStorage object.
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*/
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VolumeReader(std::shared_ptr<IReader> reader, std::shared_ptr<VolumeStorage> volumeStorage);
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virtual bool isSeekable() const;
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virtual void seek(int position);
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virtual int getLength() const;
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virtual int getPosition() const;
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virtual Specs getSpecs() const;
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virtual void read(int& length, bool& eos, sample_t* buffer);
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};
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AUD_NAMESPACE_END
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