Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/fx/MutableSound.h
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blender-5.2.0/extern/audaspace/include/fx/MutableSound.h
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/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file MutableSound.h
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* @ingroup fx
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* The MutableSound class.
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*/
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#include "ISound.h"
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#include <memory>
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AUD_NAMESPACE_BEGIN
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/**
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* Ths class allows to create MutableReaders for any sound.
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*/
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class AUD_API MutableSound : public ISound
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{
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private:
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/**
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* A pointer to a sound.
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*/
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std::shared_ptr<ISound> m_sound;
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// delete copy constructor and operator=
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MutableSound(const MutableSound&) = delete;
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MutableSound& operator=(const MutableSound&) = delete;
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public:
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/**
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* Creates a new MutableSound.
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* \param sound The sound in which the MutabeReaders created with the createReader() method will be based.
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* If shared pointer to a SoundList object is used in several mutable sounds the sequential
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* playback will not work properly. A copy of the SoundList object must be made in this case.
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*/
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MutableSound(std::shared_ptr<ISound> sound);
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virtual std::shared_ptr<IReader> createReader();
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};
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AUD_NAMESPACE_END
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