Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/fx/Effect.h
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blender-5.2.0/extern/audaspace/include/fx/Effect.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file Effect.h
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* @ingroup fx
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* The Effect class.
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*/
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#include "ISound.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This sound is a base class for all effect factories that take one other
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* sound as input.
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*/
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class AUD_API Effect : public ISound
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{
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private:
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// delete copy constructor and operator=
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Effect(const Effect&) = delete;
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Effect& operator=(const Effect&) = delete;
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protected:
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/**
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* If there is no reader it is created out of this sound.
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*/
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std::shared_ptr<ISound> m_sound;
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/**
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* Returns the reader created out of the sound.
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* This method can be used for the createReader function of the implementing
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* classes.
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* \return The reader created out of the sound.
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*/
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inline std::shared_ptr<IReader> getReader() const
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{
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return m_sound->createReader();
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}
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public:
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/**
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* Creates a new sound.
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* \param sound The input sound.
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*/
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Effect(std::shared_ptr<ISound> sound);
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/**
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* Destroys the sound.
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*/
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virtual ~Effect();
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/**
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* Returns the saved sound.
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* \return The sound or nullptr if there has no sound been saved.
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*/
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std::shared_ptr<ISound> getSound() const;
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};
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AUD_NAMESPACE_END
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