Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/fx/AnimateableTimeStretchPitchScale.h
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blender-5.2.0/extern/audaspace/include/fx/AnimateableTimeStretchPitchScale.h
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/*******************************************************************************
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* Copyright 2009-2025 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file AnimateableTimeStretchPitchScale.h
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* @ingroup fx
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* The AnimateableTimeStretchPitchScale class.
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*/
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#include "fx/Effect.h"
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#include "fx/TimeStretchPitchScale.h"
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#include "sequence/AnimateableProperty.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This sound allows a sound to be time-stretched and pitch scaled with animation support
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* \note The reader has to be seekable.
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*/
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class AUD_API AnimateableTimeStretchPitchScale : public Effect
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{
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private:
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/**
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* The FPS of the animation system.
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*/
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float m_fps;
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/**
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* The animateable time-stretch property.
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*/
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std::shared_ptr<AnimateableProperty> m_timeStretch;
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/**
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* The animateable pitch-scale property.
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*/
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std::shared_ptr<AnimateableProperty> m_pitchScale;
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/**
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* Rubberband stretcher quality options.
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*/
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StretcherQuality m_quality;
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/**
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* Whether to preserve the vocal formants for the stretcher.
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*/
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bool m_preserveFormant;
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// delete copy constructor and operator=
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AnimateableTimeStretchPitchScale(const AnimateableTimeStretchPitchScale&) = delete;
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AnimateableTimeStretchPitchScale& operator=(const AnimateableTimeStretchPitchScale&) = delete;
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public:
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/**
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* Creates a new time-stretch, pitch-scaled sound that can be animated.
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* \param sound The input sound.
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* \param fps The fps of the animation system.
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* \param timeRatio The starting factor by which to stretch or compress time.
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* \param pitchScale The starting factor by which to adjust the pitch.
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* \param quality The processing quality level of the stretcher.
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* \param preserveFormant Whether to preserve the vocal formants for the stretcher.
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*/
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AnimateableTimeStretchPitchScale(std::shared_ptr<ISound> sound, float fps, float timeStretch, float pitchScale, StretcherQuality quality, bool preserveFormant);
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/**
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* Creates a new time-stretch, pitch-scaled sound that can be animated.
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* \param sound The input sound.
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* \param fps The fps of the anumation system.
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* \param timeRatio The animateable time-stretch property.
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* \param pitchScale The animateable pitch-scale property.
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* \param quality The processing quality level of the stretcher.
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* \param preserveFormant Whether to preserve the vocal formants for the stretcher.
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*/
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AnimateableTimeStretchPitchScale(std::shared_ptr<ISound> sound, float fps, std::shared_ptr<AnimateableProperty> timeStretch, std::shared_ptr<AnimateableProperty> pitchScale,
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StretcherQuality quality, bool preserveFormant);
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/**
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* Returns whether formant preservation is enabled.
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*/
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bool getPreserveFormant() const;
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/**
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* Returns the quality of the stretcher.
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*/
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StretcherQuality getStretcherQuality() const;
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/**
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* Retrieves one of the animated properties of the sound.
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* \param type Which animated property to retrieve.
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* \return A shared pointer to the animated property
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*/
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std::shared_ptr<AnimateableProperty> getAnimProperty(AnimateablePropertyType type);
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/**
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* Retrieves the animation system's FPS.
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* \return The animation system's FPS.
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*/
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float getFPS() const;
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/**
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* Sets the animation system's FPS.
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* \param fps The new FPS.
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*/
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void setFPS(float fps);
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virtual std::shared_ptr<IReader> createReader();
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};
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AUD_NAMESPACE_END
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