Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/fx/ADSR.h
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blender-5.2.0/extern/audaspace/include/fx/ADSR.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file ADSR.h
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* @ingroup fx
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* The ADSR class.
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*/
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#include "fx/Effect.h"
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AUD_NAMESPACE_BEGIN
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/**
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* The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.
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*/
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class AUD_API ADSR : public Effect
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{
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private:
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/**
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* Attack time.
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*/
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float m_attack;
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/**
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* Decay time.
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*/
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float m_decay;
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/**
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* Sustain level.
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*/
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float m_sustain;
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/**
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* Release time.
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*/
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float m_release;
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// delete copy constructor and operator=
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ADSR(const ADSR&) = delete;
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ADSR& operator=(const ADSR&) = delete;
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public:
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/**
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* Creates a new ADSR object.
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* @param sound The sound to apply this effect to.
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* @param attack The attack time in seconds.
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* @param decay The decay time in seconds.
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* @param sustain The sustain level as linear volume.
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* @param release The release time in seconds.
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*/
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ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release);
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/**
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* Returns the attack time.
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* @return The attack time in seconds.
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*/
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float getAttack() const;
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/**
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* Sets the attack time.
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* @param attack The attack time in seconds.
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*/
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void setAttack(float attack);
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/**
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* Returns the decay time.
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* @return The decay time in seconds.
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*/
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float getDecay() const;
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/**
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* Sets the decay time.
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* @param decay The decay time in seconds.
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*/
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void setDecay(float decay);
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/**
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* Returns the sustain level.
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* @return The sustain level in linear volume.
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*/
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float getSustain() const;
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/**
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* Sets the sustain level.
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* @param sustain The sustain level in linear volume.
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*/
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void setSustain(float sustain);
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/**
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* Returns the release time.
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* @return The release time in seconds.
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*/
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float getRelease() const;
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/**
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* Sets the release time.
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* @param release The release time in seconds.
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*/
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void setRelease(float release);
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virtual std::shared_ptr<IReader> createReader();
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};
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AUD_NAMESPACE_END
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