Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/file/IFileOutput.h
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blender-5.2.0/extern/audaspace/include/file/IFileOutput.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file IFileOutput.h
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* @ingroup file
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* The IFileOutput interface.
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*/
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#include "file/IWriter.h"
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#include "respec/Specification.h"
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#include <memory>
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#include <string>
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AUD_NAMESPACE_BEGIN
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/**
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* @interface IFileOutput
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* The IFileOutput interface represents a file output plugin that can write files.
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*/
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class AUD_API IFileOutput
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{
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public:
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/**
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* Creates a new file writer.
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* \param filename The path to the file to be written.
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* \param specs The file's audio specification.
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* \param format The file's container format.
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* \param codec The codec used for encoding the audio data.
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* \param bitrate The bitrate for encoding.
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* \exception Exception Thrown if the file specified cannot be written.
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*/
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virtual std::shared_ptr<IWriter> createWriter(const std::string &filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate)=0;
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};
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AUD_NAMESPACE_END
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