Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/devices/ReadDevice.h
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blender-5.2.0/extern/audaspace/include/devices/ReadDevice.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file ReadDevice.h
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* @ingroup devices
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* The ReadDevice class.
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*/
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#include "devices/SoftwareDevice.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This device enables to let the user read raw data out of it.
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*/
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class AUD_API ReadDevice : public SoftwareDevice
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{
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private:
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/**
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* Whether the device is currently playing back.
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*/
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bool m_playing;
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// delete copy constructor and operator=
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ReadDevice(const ReadDevice&) = delete;
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ReadDevice& operator=(const ReadDevice&) = delete;
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protected:
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virtual void AUD_LOCAL playing(bool playing);
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public:
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/**
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* Creates a new read device.
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* \param specs The wanted audio specification.
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*/
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ReadDevice(DeviceSpecs specs);
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/**
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* Creates a new read device.
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* \param specs The wanted audio specification.
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*/
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ReadDevice(Specs specs);
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/**
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* Closes the device.
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*/
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virtual ~ReadDevice();
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/**
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* Reads the next bytes into the supplied buffer.
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* \param buffer The target buffer.
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* \param length The length in samples to be filled.
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* \return True if the reading succeeded, false if there are no sounds
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* played back currently, in that case the buffer is filled with
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* silence.
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*/
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bool read(data_t* buffer, int length);
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/**
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* Changes the output specification.
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* \param specs The new audio data specification.
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*/
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void changeSpecs(Specs specs);
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};
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AUD_NAMESPACE_END
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