Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/devices/I3DDevice.h
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blender-5.2.0/extern/audaspace/include/devices/I3DDevice.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file I3DDevice.h
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* @ingroup devices
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* Defines the I3DDevice interface as well as the different distance models.
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*/
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#include "util/Math3D.h"
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AUD_NAMESPACE_BEGIN
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/**
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* Possible distance models for the 3D device.
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*
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* The distance models supported are the same as documented in the [OpenAL Specification](http://openal.org/).
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*/
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enum DistanceModel
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{
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DISTANCE_MODEL_INVALID = 0,
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DISTANCE_MODEL_INVERSE,
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DISTANCE_MODEL_INVERSE_CLAMPED,
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DISTANCE_MODEL_LINEAR,
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DISTANCE_MODEL_LINEAR_CLAMPED,
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DISTANCE_MODEL_EXPONENT,
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DISTANCE_MODEL_EXPONENT_CLAMPED
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};
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/**
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* @interface I3DDevice
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* The I3DDevice interface represents an output device for 3D sound.
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*
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* The interface has been modelled after the OpenAL 1.1 API,
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* see the [OpenAL Specification](http://openal.org/) for lots of details.
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*/
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class AUD_API I3DDevice
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{
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public:
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/**
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* Retrieves the listener location.
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* \return The listener location.
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*/
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virtual Vector3 getListenerLocation() const=0;
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/**
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* Sets the listener location.
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* \param location The new location.
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* \note The location is not updated with the velocity and
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* remains constant until the next call of this method.
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*/
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virtual void setListenerLocation(const Vector3& location)=0;
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/**
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* Retrieves the listener velocity.
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* \return The listener velocity.
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*/
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virtual Vector3 getListenerVelocity() const=0;
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/**
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* Sets the listener velocity.
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* \param velocity The new velocity.
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* \note This velocity does not change the position of the listener
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* over time, it is simply used for the calculation of the doppler effect.
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*/
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virtual void setListenerVelocity(const Vector3& velocity)=0;
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/**
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* Retrieves the listener orientation.
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* \return The listener orientation as quaternion.
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*/
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virtual Quaternion getListenerOrientation() const=0;
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/**
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* Sets the listener orientation.
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* \param orientation The new orientation as quaternion.
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* \note The coordinate system used is right handed and the listener
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* by default is oriented looking in the negative z direction with the
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* positive y axis as up direction.
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*/
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virtual void setListenerOrientation(const Quaternion& orientation)=0;
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/**
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* Retrieves the speed of sound.
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* This value is needed for doppler effect calculation.
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* \return The speed of sound.
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*/
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virtual float getSpeedOfSound() const=0;
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/**
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* Sets the speed of sound.
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* This value is needed for doppler effect calculation.
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* \param speed The new speed of sound.
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*/
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virtual void setSpeedOfSound(float speed)=0;
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/**
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* Retrieves the doppler factor.
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* This value is a scaling factor for the velocity vectors of sources and
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* listener which is used while calculating the doppler effect.
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* \return The doppler factor.
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*/
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virtual float getDopplerFactor() const=0;
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/**
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* Sets the doppler factor.
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* This value is a scaling factor for the velocity vectors of sources and
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* listener which is used while calculating the doppler effect.
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* \param factor The new doppler factor.
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*/
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virtual void setDopplerFactor(float factor)=0;
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/**
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* Retrieves the distance model.
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* \return The distance model.
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*/
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virtual DistanceModel getDistanceModel() const=0;
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/**
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* Sets the distance model.
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* \param model distance model.
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*/
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virtual void setDistanceModel(DistanceModel model)=0;
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};
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AUD_NAMESPACE_END
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