Add Chromium-only Blender WebEngine parity work
This commit is contained in:
50
blender-5.2.0/doc/python_api/examples/gpu.2.py
Normal file
50
blender-5.2.0/doc/python_api/examples/gpu.2.py
Normal file
@@ -0,0 +1,50 @@
|
||||
"""
|
||||
Triangle with Custom Shader
|
||||
---------------------------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
|
||||
vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
|
||||
vert_out.smooth('VEC3', "pos")
|
||||
|
||||
shader_info = gpu.types.GPUShaderCreateInfo()
|
||||
shader_info.push_constant('MAT4', "viewProjectionMatrix")
|
||||
shader_info.push_constant('FLOAT', "brightness")
|
||||
shader_info.vertex_in(0, 'VEC3', "position")
|
||||
shader_info.vertex_out(vert_out)
|
||||
shader_info.fragment_out(0, 'VEC4', "FragColor")
|
||||
|
||||
shader_info.vertex_source(
|
||||
"void main()"
|
||||
"{"
|
||||
" pos = position;"
|
||||
" gl_Position = viewProjectionMatrix * vec4(position, 1.0f);"
|
||||
"}"
|
||||
)
|
||||
|
||||
shader_info.fragment_source(
|
||||
"void main()"
|
||||
"{"
|
||||
" FragColor = vec4(pos * brightness, 1.0);"
|
||||
"}"
|
||||
)
|
||||
|
||||
shader = gpu.shader.create_from_info(shader_info)
|
||||
del vert_out
|
||||
del shader_info
|
||||
|
||||
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
|
||||
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
|
||||
|
||||
|
||||
def draw():
|
||||
matrix = bpy.context.region_data.perspective_matrix
|
||||
shader.uniform_float("viewProjectionMatrix", matrix)
|
||||
shader.uniform_float("brightness", 0.5)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
Reference in New Issue
Block a user