Add Chromium-only Blender WebEngine parity work

This commit is contained in:
mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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#!/usr/bin/env bash
# SPDX-FileCopyrightText: 2022-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This script is part of the official build environment, see wiki page for details.
# https://developer.blender.org/docs/handbook/release_process/build/rocky_8/
set -e
if [ `id -u` -ne 0 ]; then
echo "This script must be run as root"
exit 1
fi
# Current architecture
ARCH=$(uname -i)
# Required by: config manager command below to enable powertools.
dnf -y install 'dnf-command(config-manager)'
# Required for version locking CUDA installation
dnf -y install 'dnf-command(versionlock)'
# Packages `ninja-build` and `meson` are not available unless CBR or PowerTools repositories are enabled.
# See: https://wiki.rockylinux.org/rocky/repo/#notes-on-unlisted-repositories
dnf config-manager --set-enabled powertools
# Required by: epel-release has the patchelf and rubygem-asciidoctor packages
dnf -y install epel-release
# Install all the packages needed for a new tool-chain.
#
# NOTE: Keep this separate from the packages install, since otherwise
# older tool-chain will be installed.
dnf -y install scl-utils
dnf -y install scl-utils-build
# Currently this is defined by the VFX platform (CY2023), see: https://vfxplatform.com
dnf -y install gcc-toolset-14
# For RHEL8 there is no aarch64 repo, instead use sbsa which works for device binaries.
# For RHEL9 there is an aarch64 repo, and this fallback will no longer be needed.
if [ "$ARCH" = "aarch64" ]; then
CUDA_ARCH="sbsa"
fi
# Repository for CUDA (`nvcc`)
dnf config-manager --add-repo http://developer.download.nvidia.com/compute/cuda/repos/rhel8/${CUDA_ARCH-x86_64}/cuda-rhel8.repo
# Version lock CUDA install/update candidates to 12.8
dnf versionlock add 'cuda-*-12-8*'
# Install packages needed for Blender's dependencies.
PACKAGES_FOR_LIBS=(
# Used to checkout Blender's code.
git
git-lfs
# Used to extract packages.
bzip2
# Used to extract packages.
tar
# Blender and some dependencies use `cmake`.
cmake3
# Apply patches from Blender's: `./build_files/build_environment/patches`
patch
# Use by `cmake` and `autoconf`.
make
# Required by: `external_nasm` which uses an `autoconf` build-system.
autoconf
automake
libtool
# Requried by flex
help2man
# Required by: `external_libsndfile` configure scripts.
autogen
# Used to set rpath on shared libraries
patchelf
# Builds generated by meson use Ninja for the actual build.
ninja-build
# Required by Blender build option: `WITH_GHOST_WAYLAND`.
mesa-libEGL-devel
# Required by: Blender & `external_opensubdiv` (probably others).
mesa-libGL-devel
mesa-libGLU-devel
# NOTE(@ideasman42): Currently flex's `autogen.sh` is required to run because the bundled
# configuration is looking for an older version of `aclocal` than the system provides.
# This is resolved by generating new configuration files which requires the `autopoint`
# command from `gettext-devel`, if the flex package is updated we could remove this.
# Required by: [`flex` running `autogen.sh` for `autopoint`].
gettext-devel
# NOTE(@ideasman42): It seems newer files generated by `autogen.sh` also require `makeinfo`
# and there isn't a flag to disable GNU "info".
# Required by: [`flex` as a build-time dependency for `makeinfo`].
texinfo
# NOTE(@ideasman42): `nvcc` will *not* be added to the `PATH`, must be done manually.
# Commands from:
# https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#environment-setup
# Can be added to `~/.bash_profile`.
# `export LD_LIBRARY_PATH=/usr/local/cuda-12-8/lib64${LD_LIBRARY_PATH:+:${LD_LIBRARY_PATH}}`
# `export PATH=/usr/local/cuda-12-8/bin${PATH:+:${PATH}}`
# Required by `external_openimagedenoise` (`nvcc` command)
cuda-toolkit-12-8
# Required by: `external_ispc`.
zlib-devel
# TODO: dependencies build without this, consider removal.
rubygem-asciidoctor
# TODO: dependencies build without this, consider removal.
wget
# Required by: `external_sqlite` as a build-time dependency (needed for the `tclsh` command).
tcl
# Required by: `external_aom`.
# TODO: Blender is already building `external_nasm` which is listed as an alternative to `yasm`.
# Why are both needed?
yasm
# NOTE(@ideasman42): while `python39` is available, the default Python version is 3.6.
# For example, this is used for the `python3-mako` package
# So use the "default" system Python since it means it's most compatible with other packages.
python3
# Required by: `external_igc`.
python3-mako
python3-pyyaml
# Required by: `external_igc` & `external_osl` as a build-time dependency.
bison
# Required by: `external_osl` as a build-time dependency.
flex
# Required by: `external_ispc`.
ncurses-devel
# Required by: `external_ispc` (when building with CLANG).
libstdc++-static
# Required by: `external_ssl` (build dependencies).
perl-core
perl-IPC-Cmd
perl-Pod-Html
# Required by: `external_wayland_weston`
cairo-devel
libdrm-devel
pixman-devel
libffi-devel
libinput-devel
libevdev-devel
mesa-libgbm-devel
systemd-devel # for `libudev` (not so obvious!).
# Required by: `weston --headless` (run-time requirement for off screen rendering).
mesa-dri-drivers
mesa-libEGL
mesa-libGL
)
# Additional packages needed for building Blender.
PACKAGES_FOR_BLENDER=(
# Required by Blender build option: `WITH_GHOST_WAYLAND`.
libxkbcommon-devel
# Required by Blender build option: `WITH_GHOST_X11`.
libX11-devel
libXcursor-devel
libXi-devel
libXinerama-devel
libXrandr-devel
libXt-devel
libXxf86vm-devel
)
dnf -y install ${PACKAGES_FOR_LIBS[@]} ${PACKAGES_FOR_BLENDER[@]}
# Dependencies for pip (needed for `buildbot-worker`), uses Python3.6.
dnf -y install python3 python3-pip python3-devel
# Dependencies for asound.
dnf -y install alsa-lib-devel pulseaudio-libs-devel
# Required by Blender build option: `WITH_JACK`.
dnf -y install jack-audio-connection-kit-devel
# For ROCm there is no aarch64 repo
if [ "$ARCH" != "aarch64" ]; then
# AMD's ROCM
# Based on instructions from:
# https://rocm.docs.amd.com/projects/install-on-linux/en/latest/how-to/native-install/rhel.html
# NOTE: the following steps have intentionally been skipped as they aren't needed:
# - "Register kernel-mode driver".
# - "Install kernel driver".
# Register ROCm packages
rpm --import https://repo.radeon.com/rocm/rocm.gpg.key
rm -f /etc/yum.repos.d/graphics-7.2.1.repo
rm -f /etc/yum.repos.d/rocm-7.2.1.repo
tee /etc/yum.repos.d/graphics-7.2.1.repo > /dev/null <<EOF
[graphics-7.2.1]
name=graphics-7.2.1
baseurl=https://repo.radeon.com/graphics/7.2.1/el/8.10/main/x86_64/
enabled=1
priority=50
gpgcheck=1
gpgkey=https://repo.radeon.com/rocm/rocm.gpg.key
EOF
tee /etc/yum.repos.d/rocm-7.2.1.repo > /dev/null <<EOF
[ROCm-7.2.1]
name=ROCm-7.2.1
baseurl=https://repo.radeon.com/rocm/el8/7.2.1/main
enabled=1
gpgcheck=1
exclude=rock-dkms
gpgkey=https://repo.radeon.com/rocm/rocm.gpg.key
EOF
dnf -y update
dnf -y install hipcc7.2.1 hip-devel7.2.1 rocm-llvm7.2.1 rocm-core7.2.1 rocm-device-libs7.2.1
update-alternatives --set rocm /opt/rocm-7.2.1
fi

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#!/usr/bin/env bash
# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This script ensures:
# - One dependency is built at a time.
# - That dependency uses all available cores.
#
# Without this, simply calling `make -j$(nproc)` from the `${CMAKE_BUILD_DIR}/deps/`
# directory will build many projects at once.
#
# This is undesirable for the following reasons:
#
# - The output from projects is mixed together,
# making it difficult to track down the cause of a build failure.
#
# - Larger dependencies such as LLVM can bottleneck the build process,
# making it necessary to cancel the build and manually run build commands in each directory.
#
# - Building many projects at once means canceling (Control-C) can lead to the build being in an undefined state.
# It's possible canceling happens as a patch is being applied or files are being copied.
# (steps that aren't part of the compilation process where it's typically safe to cancel).
if [[ -z "$MY_MAKE_CALL_LEVEL" ]]; then
export MY_MAKE_CALL_LEVEL=0
export MY_MAKEFLAGS=$MAKEFLAGS
# Extract the jobs argument (`-jN`, `-j N`, `--jobs=N`).
add_next=0
for i in "$@"; do
case $i in
-j*)
export MY_JOBS_ARG=$i
if [ "$MY_JOBS_ARG" = "-j" ]; then
add_next=1
fi
;;
--jobs=*)
shift # past argument=value
MY_JOBS_ARG=$i
;;
*)
if (( add_next == 1 )); then
MY_JOBS_ARG="$MY_JOBS_ARG $i"
add_next=0
fi
;;
esac
done
unset i add_next
if [[ -z "$MY_JOBS_ARG" ]]; then
MY_JOBS_ARG="-j$(nproc)"
fi
export MY_JOBS_ARG
# Support user defined `MAKEFLAGS`.
export MAKEFLAGS="$MY_MAKEFLAGS -j1"
else
export MY_MAKE_CALL_LEVEL=$(( MY_MAKE_CALL_LEVEL + 1 ))
if (( MY_MAKE_CALL_LEVEL == 1 )); then
# Important to set jobs to 1, otherwise user defined jobs argument is used.
export MAKEFLAGS="$MY_MAKEFLAGS -j1"
elif (( MY_MAKE_CALL_LEVEL == 2 )); then
# This is the level used by each sub-project.
export MAKEFLAGS="$MY_MAKEFLAGS $MY_JOBS_ARG"
fi
# Else leave `MY_MAKEFLAGS` flags as-is, avoids setting a high number of jobs on recursive
# calls (which may easily run out of memory). Let the job-server handle the rest.
fi
# Useful for troubleshooting the wrapper.
# echo "Call level: $MY_MAKE_CALL_LEVEL, args=$@".
# Call actual make but ensure recursive calls run via this script.
exec make MAKE="$0" "$@"

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/* Hide PugiXML symbols until MaterialX is upgraded to 1.39+ */
{
local:
*pugi*;
};