Continue Blender Web parity task handoff
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160
tools/web/check-action-armature-roll-clear-desktop.py
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160
tools/web/check-action-armature-roll-clear-desktop.py
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#!/usr/bin/env python3
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import hashlib
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import json
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import math
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import os
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import pathlib
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import shutil
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import sys
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import tempfile
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import bpy
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ARMATURE_NAME = "WebGapArmatureRollClearArmature"
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OBJECT_NAME = "WebGapArmatureRollClearObject"
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BONE_NAME = "WebGapArmatureRollClearBone"
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INITIAL_ROLL = math.pi / 4.0
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TARGET_ROLL = 0.0
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def vector(value):
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return [round(float(component), 6) for component in value]
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def matrix_flat(value):
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return [round(float(component), 6) for column in value for component in column]
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def ensure_edit_mode():
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obj = bpy.data.objects.get(OBJECT_NAME)
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armature = bpy.data.armatures.get(ARMATURE_NAME)
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if armature is None or obj is None or obj.type != "ARMATURE" or obj.data != armature:
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raise RuntimeError("armature.roll_clear fixture is missing")
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bpy.context.view_layer.objects.active = obj
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obj.select_set(True)
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if obj.mode != "EDIT":
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bpy.ops.object.mode_set(mode="EDIT")
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return armature
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def state_report():
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armature = ensure_edit_mode()
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bone = armature.edit_bones.get(BONE_NAME)
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if bone is None:
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raise RuntimeError("armature.roll_clear bone is missing")
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return {
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"object": OBJECT_NAME,
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"armature": ARMATURE_NAME,
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"activeBone": armature.edit_bones.active.name if armature.edit_bones.active else None,
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"bones": [{
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"name": bone.name,
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"roll": round(float(bone.roll), 6),
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"selected": bool(bone.select),
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"hidden": bool(bone.hide),
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"head": vector(bone.head),
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"tail": vector(bone.tail),
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"matrix": matrix_flat(bone.matrix),
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}],
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}
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def stable_state(state):
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return {
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"object": state["object"],
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"armature": state["armature"],
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"activeBone": state["activeBone"],
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"bones": [{key: state["bones"][0][key] for key in ("name", "roll", "selected", "hidden", "head", "tail", "matrix")}],
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}
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def validate_input(before):
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if len(before["bones"]) != 1 or before["bones"][0]["name"] != BONE_NAME:
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raise RuntimeError(f"unexpected armature.roll_clear bones: {before}")
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bone = before["bones"][0]
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if abs(bone["roll"] - INITIAL_ROLL) <= 1e-5 and bone["selected"] and not bone["hidden"]:
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return False
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if abs(bone["roll"] - TARGET_ROLL) <= 1e-5 and bone["selected"] and not bone["hidden"]:
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return True
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raise RuntimeError(f"unexpected armature.roll_clear state: {before}")
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def run_operator(already_cleared):
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armature = ensure_edit_mode()
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bone = armature.edit_bones[BONE_NAME]
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bone.select = True
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armature.edit_bones.active = bone
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poll = bool(bpy.ops.armature.roll_clear.poll())
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if not poll:
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raise RuntimeError("ARMATURE_OT_roll_clear poll failed")
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if not already_cleared:
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result = bpy.ops.armature.roll_clear(roll=TARGET_ROLL)
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if result != {"FINISHED"}:
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raise RuntimeError(f"ARMATURE_OT_roll_clear returned {result}")
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roll = float(bone.roll)
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bpy.ops.object.mode_set(mode="OBJECT")
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return poll, not already_cleared, roll
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def validate_after(after, roll):
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bone = after["bones"][0]
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if abs(roll - TARGET_ROLL) > 1e-5 or abs(bone["roll"] - TARGET_ROLL) > 1e-5:
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raise RuntimeError(f"armature.roll_clear did not clear roll: {after}")
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if not bone["selected"] or bone["hidden"]:
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raise RuntimeError(f"armature.roll_clear changed selection/visibility: {after}")
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if bone["head"] != [0.0, 0.0, 0.0] or bone["tail"] != [0.0, 2.0, 0.0]:
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raise RuntimeError(f"armature.roll_clear changed geometry: {after}")
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def main():
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arguments = sys.argv[sys.argv.index("--") + 1 :]
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if len(arguments) != 2:
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raise SystemExit("usage: blender -b --factory-startup --python check-action-armature-roll-clear-desktop.py -- FIXTURE REPORT")
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fixture, output = (pathlib.Path(value).resolve() for value in arguments)
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bpy.ops.wm.open_mainfile(filepath=str(fixture), load_ui=False)
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before = state_report()
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already_cleared = validate_input(before)
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poll, changed, roll = run_operator(already_cleared)
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after = state_report()
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validate_after(after, roll)
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bpy.ops.object.mode_set(mode="OBJECT")
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descriptor, temporary = tempfile.mkstemp(prefix="m16-armature-roll-clear-reopen-", suffix=".blend")
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os.close(descriptor)
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temporary_path = pathlib.Path(temporary)
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try:
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bpy.ops.wm.save_as_mainfile(filepath=str(temporary_path), check_existing=False, compress=True)
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bpy.ops.wm.open_mainfile(filepath=str(temporary_path), load_ui=False)
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reopened = state_report()
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if stable_state(reopened) != stable_state(after):
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raise RuntimeError(f"armature.roll_clear save/reopen drift: {after} != {reopened}")
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shutil.copyfile(temporary_path, fixture)
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report = {
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"schemaVersion": 1,
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"task": "M16-GAP-00249",
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"operation": "ARMATURE_ROLL_CLEAR_DESKTOP",
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"fixture": str(fixture),
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"fixtureSha256": hashlib.sha256(fixture.read_bytes()).hexdigest(),
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"before": before,
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"after": reopened,
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"bone": BONE_NAME,
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"roll": round(roll, 6),
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"poll": poll,
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"operatorStatus": "FINISHED" if changed else "SKIPPED_ALREADY_APPLIED",
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"mainMutation": "ROLL_CLEARED_TO_ZERO" if changed else "ROLL_ALREADY_ZERO",
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"saveReopen": "EXACT",
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"blenderVersion": bpy.app.version_string,
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}
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output.parent.mkdir(parents=True, exist_ok=True)
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output.write_text(json.dumps(report, indent=2, sort_keys=True) + "\n", encoding="utf-8")
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print(f"armature-roll-clear-desktop-ok bone={BONE_NAME} roll=0 saveReopen=exact")
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finally:
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temporary_path.unlink(missing_ok=True)
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if __name__ == "__main__":
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try:
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main()
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except Exception as error:
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print(f"armature-roll-clear-desktop-failed: {error}")
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raise SystemExit(1)
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