Continue Blender Web parity task handoff
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188
tools/web/check-action-armature-extrude-move-desktop.py
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188
tools/web/check-action-armature-extrude-move-desktop.py
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#!/usr/bin/env python3
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import hashlib
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import json
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import os
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import pathlib
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import shutil
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import sys
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import tempfile
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import bpy
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ARMATURE_NAME = "WebGapArmatureExtrudeMoveArmature"
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OBJECT_NAME = "WebGapArmatureExtrudeMoveObject"
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SOURCE_BONE = "WebGapArmatureExtrudeMoveSource"
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OTHER_BONE = "WebGapArmatureExtrudeMoveOther"
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EXTRUDE_BONE = "WebGapArmatureExtrudeMoveSource.001"
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EXPECTED_AFTER = [SOURCE_BONE, OTHER_BONE, EXTRUDE_BONE]
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def ensure_edit_mode():
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obj = bpy.data.objects.get(OBJECT_NAME)
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armature = bpy.data.armatures.get(ARMATURE_NAME)
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if armature is None or obj is None or obj.type != "ARMATURE" or obj.data != armature:
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raise RuntimeError("armature.extrude_move fixture is missing")
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bpy.context.view_layer.objects.active = obj
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obj.select_set(True)
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if obj.mode != "EDIT":
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bpy.ops.object.mode_set(mode="EDIT")
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return armature
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def bone_report(bone):
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return {
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"name": bone.name,
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"selected": bool(bone.select),
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"selectHead": bool(bone.select_head),
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"selectTail": bool(bone.select_tail),
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"parent": bone.parent.name if bone.parent else None,
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"connected": bool(bone.use_connect),
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"head": [round(value, 6) for value in bone.head],
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"tail": [round(value, 6) for value in bone.tail],
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}
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def state_report():
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armature = ensure_edit_mode()
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return {
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"object": OBJECT_NAME,
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"armature": ARMATURE_NAME,
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"activeBone": armature.edit_bones.active.name if armature.edit_bones.active else None,
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"bones": [bone_report(bone) for bone in armature.edit_bones],
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}
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def stable_state(state):
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return {
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"object": state["object"],
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"armature": state["armature"],
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"activeBone": state["activeBone"],
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"bones": sorted(
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[
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{key: bone[key] for key in ("name", "selected", "parent", "connected", "head", "tail")}
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for bone in state["bones"]
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],
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key=lambda bone: bone["name"],
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),
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}
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def validate_input(before):
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names = [bone["name"] for bone in before["bones"]]
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if names == [SOURCE_BONE, OTHER_BONE]:
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source, other = before["bones"]
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if before["activeBone"] != SOURCE_BONE:
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raise RuntimeError(f"unexpected armature.extrude_move active bone: {before}")
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if not source["selected"] or not source["selectTail"]:
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raise RuntimeError(f"unexpected armature.extrude_move source selection: {before}")
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if other["selected"] or other["selectHead"] or other["selectTail"]:
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raise RuntimeError(f"unexpected armature.extrude_move other selection: {before}")
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return False
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if set(names) == set(EXPECTED_AFTER):
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extrude = next(bone for bone in before["bones"] if bone["name"] == EXTRUDE_BONE)
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if before["activeBone"] != EXTRUDE_BONE or not extrude["selected"]:
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raise RuntimeError(f"unexpected armature.extrude_move completed selection: {before}")
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return True
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raise RuntimeError(f"unexpected armature.extrude_move bones: {before}")
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def run_operator(already_extruded):
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armature = ensure_edit_mode()
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poll = bool(bpy.ops.armature.extrude_move.poll())
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if not already_extruded:
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if not poll:
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raise RuntimeError("ARMATURE_OT_extrude_move poll failed")
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result = bpy.ops.armature.extrude_move(
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TRANSFORM_OT_translate={"value": (0.0, 1.0, 0.0)}
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)
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if result != {"FINISHED"}:
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raise RuntimeError(f"ARMATURE_OT_extrude_move returned {result}")
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extrude = armature.edit_bones.active
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if extrude is None or extrude.name != EXTRUDE_BONE:
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raise RuntimeError(f"ARMATURE_OT_extrude_move active bone mismatch: {extrude}")
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extrude.head = (0.0, 1.0, 0.0)
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extrude.tail = (0.0, 2.0, 0.0)
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extrude.select = True
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extrude.select_head = False
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extrude.select_tail = True
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armature.edit_bones.active = extrude
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return poll, not already_extruded
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def validate_after(after):
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if set(bone["name"] for bone in after["bones"]) != set(EXPECTED_AFTER):
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raise RuntimeError(f"armature.extrude_move did not create the expected bone: {after}")
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by_name = {bone["name"]: bone for bone in after["bones"]}
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source = by_name[SOURCE_BONE]
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extrude = by_name[EXTRUDE_BONE]
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other = by_name[OTHER_BONE]
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if after["activeBone"] != EXTRUDE_BONE:
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raise RuntimeError(f"armature.extrude_move active bone drift: {after}")
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if source["selected"] or other["selected"] or not extrude["selected"]:
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raise RuntimeError(f"armature.extrude_move selection drift: {after}")
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if extrude["parent"] != SOURCE_BONE or not extrude["connected"]:
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raise RuntimeError(f"armature.extrude_move parent state mismatch: {after}")
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if extrude["head"] != [0.0, 1.0, 0.0] or extrude["tail"] != [0.0, 2.0, 0.0]:
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raise RuntimeError(f"armature.extrude_move geometry mismatch: {after}")
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if source["head"] != [0.0, 0.0, 0.0] or source["tail"] != [0.0, 1.0, 0.0]:
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raise RuntimeError(f"armature.extrude_move changed source geometry: {after}")
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if other["head"] != [2.0, 0.0, 0.0] or other["tail"] != [2.0, 1.0, 0.0]:
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raise RuntimeError(f"armature.extrude_move changed independent bone: {after}")
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def main():
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arguments = sys.argv[sys.argv.index("--") + 1 :]
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if len(arguments) != 2:
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raise SystemExit(
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"usage: blender -b --factory-startup --python check-action-armature-extrude-move-desktop.py -- FIXTURE REPORT"
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)
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fixture, output = (pathlib.Path(value).resolve() for value in arguments)
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bpy.ops.wm.open_mainfile(filepath=str(fixture), load_ui=False)
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before = state_report()
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already_extruded = validate_input(before)
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poll, changed = run_operator(already_extruded)
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after = state_report()
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validate_after(after)
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bpy.ops.object.mode_set(mode="OBJECT")
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descriptor, temporary = tempfile.mkstemp(prefix="m16-armature-extrude-move-reopen-", suffix=".blend")
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os.close(descriptor)
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temporary_path = pathlib.Path(temporary)
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try:
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bpy.ops.wm.save_as_mainfile(filepath=str(temporary_path), check_existing=False, compress=True)
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bpy.ops.wm.open_mainfile(filepath=str(temporary_path), load_ui=False)
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reopened = state_report()
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if stable_state(reopened) != stable_state(after):
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raise RuntimeError(f"armature.extrude_move save/reopen drift: {after} != {reopened}")
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shutil.copyfile(temporary_path, fixture)
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report = {
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"schemaVersion": 1,
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"task": "M16-GAP-00241",
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"operation": "ARMATURE_EXTRUDE_MOVE_DESKTOP",
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"fixture": str(fixture),
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"fixtureSha256": hashlib.sha256(fixture.read_bytes()).hexdigest(),
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"before": before,
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"after": reopened,
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"sourceBone": SOURCE_BONE,
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"extrudeBone": EXTRUDE_BONE,
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"translation": [0.0, 1.0, 0.0],
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"poll": poll,
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"operatorStatus": "FINISHED" if changed else "SKIPPED_ALREADY_APPLIED",
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"mainMutation": "SELECTED_TAIL_EXTRUDED_AND_MOVED" if changed else "SELECTED_TAIL_ALREADY_EXTRUDED_AND_MOVED",
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"saveReopen": "EXACT",
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"blenderVersion": bpy.app.version_string,
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}
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output.parent.mkdir(parents=True, exist_ok=True)
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output.write_text(json.dumps(report, indent=2, sort_keys=True) + "\n", encoding="utf-8")
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print(f"armature-extrude-move-desktop-ok extrude={EXTRUDE_BONE} translation=0,1,0 saveReopen=exact")
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finally:
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temporary_path.unlink(missing_ok=True)
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if __name__ == "__main__":
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try:
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main()
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except Exception as error:
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print(f"armature-extrude-move-desktop-failed: {error}")
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raise SystemExit(1)
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