Advance WebGPU volume and bounded workflows
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@@ -45,10 +45,11 @@ assert.equal(sound.locked, true);
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const image = timeline.strips.find((strip) => strip.name === "WebImage");
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assert.equal(image.type, "IMAGE");
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assert.equal(image.sourcePath, "//media/sequencer-frame.png");
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assert.deepEqual([image.sourceStart, image.sourceEnd], [0, 1]);
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const cross = timeline.strips.find((strip) => strip.name === "WebCross");
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assert.equal(cross.type, "EFFECT");
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assert.equal(cross.effectType, "CROSS");
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assert.equal(cross.inputStripIds.length, 2);
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assert.ok(cross.inputStripIds.every((id) => timeline.strips.some((strip) => strip.id === id)));
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engine._web_engine_destroy(handle);
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process.stdout.write("sequencer-main-reader-ok media-paths=passed fps=passed effect-dependencies=passed\n");
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process.stdout.write("sequencer-main-reader-ok media-paths=passed still-image-range=passed fps=passed effect-dependencies=passed\n");
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