feat(web): continue scene pipeline authoring wave
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@@ -147,6 +147,8 @@ export type WebEngineEditCommand =
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| { type: "setSceneRenderSettings"; dataId: string; properties: { resolutionX?: number; resolutionY?: number; resolutionPercentage?: number; frameStart?: number; frameEnd?: number; outputPath?: string } }
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| { type: "setSceneAudioSettings"; dataId: string; properties: { volume?: number; speedOfSound?: number; dopplerFactor?: number; distanceModel?: number; muted?: boolean; sync?: boolean } }
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| { type: "setSceneUnitSettings"; dataId: string; properties: { system?: number; scaleLength?: number; rotationSystem?: number; lengthUnit?: number; massUnit?: number; timeUnit?: number; temperatureUnit?: number } }
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| { type: "setSceneTimelineSettings"; dataId: string; properties: { fps?: number; fpsBase?: number; frameStep?: number; usePreviewRange?: boolean; previewStart?: number; previewEnd?: number } }
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| { type: "setScenePipelineSettings"; dataId: string; properties: { useCompositor?: boolean; useSequencer?: boolean; noOverwrite?: boolean; saveOutput?: boolean; alphaPremultiplied?: boolean } }
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| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
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| { type: "sculptStroke"; stroke: SculptStrokeIR }
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| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }
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