feat(web): add view layer lightgroup authoring
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@@ -98,4 +98,7 @@ export const animationRenderCommands = Object.freeze({
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setSceneViewLayerAOVs(dataId: string, layerName: string, aovs: AnimationCommand<"setSceneViewLayerAOVs">["aovs"]): AnimationCommand<"setSceneViewLayerAOVs"> {
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return { type: "setSceneViewLayerAOVs", dataId, layerName, aovs: aovs.map((aov) => ({ ...aov })) };
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},
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setSceneViewLayerLightgroups(dataId: string, layerName: string, lightgroups: string[]): AnimationCommand<"setSceneViewLayerLightgroups"> {
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return { type: "setSceneViewLayerLightgroups", dataId, layerName, lightgroups: [...lightgroups] };
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},
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} satisfies Record<string, (...args: never[]) => WebEngineEditCommand>);
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@@ -571,7 +571,7 @@ export interface SceneIR {
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saveOutput: boolean;
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alphaPremultiplied: boolean;
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};
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viewLayers?: Array<{ name: string; useRender: boolean; useFreestyle: boolean; samples: number; passMask?: number; cryptomatteMask?: number; cryptomatteLevels?: number; alphaThreshold?: number; aovs?: Array<{ name: string; type: number }> }>;
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viewLayers?: Array<{ name: string; useRender: boolean; useFreestyle: boolean; samples: number; passMask?: number; cryptomatteMask?: number; cryptomatteLevels?: number; alphaThreshold?: number; aovs?: Array<{ name: string; type: number }>; lightgroups?: string[] }>;
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borderSettings?: { enabled: boolean; minX: number; maxX: number; minY: number; maxY: number };
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simplifySettings?: { subsurfViewport: number; subsurfRender: number; particlesViewport: number; particlesRender: number; volumes: number };
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imageFormatSettings?: { fileType: string; colorMode: number; depth: number; quality: number; compression: number; exrCodec: number };
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@@ -1612,6 +1612,7 @@ export function parseSceneSnapshotIR(value: unknown): SceneSnapshotIR {
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if (!Array.isArray(layer.aovs)) throw new Error(`SceneIR.scenes[${index}].viewLayers[${layerIndex}].aovs must be an array`);
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for (const [aovIndex, aov] of layer.aovs.entries()) { if (!isRecord(aov)) throw new Error(`SceneIR.scenes[${index}].viewLayers[${layerIndex}].aovs[${aovIndex}] must be an object`); requireString(aov.name, `scenes[${index}].viewLayers[${layerIndex}].aovs[${aovIndex}].name`); requireNumber(aov.type, `scenes[${index}].viewLayers[${layerIndex}].aovs[${aovIndex}].type`); }
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}
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if (layer.lightgroups !== undefined) { if (!Array.isArray(layer.lightgroups)) throw new Error(`SceneIR.scenes[${index}].viewLayers[${layerIndex}].lightgroups must be an array`); for (const [groupIndex, group] of layer.lightgroups.entries()) requireString(group, `scenes[${index}].viewLayers[${layerIndex}].lightgroups[${groupIndex}]`); }
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}
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}
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if (scene.borderSettings !== undefined) {
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@@ -102,6 +102,7 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
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setSceneLineSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneViewLayerPassSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneViewLayerAOVs: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneViewLayerLightgroups: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setMetaballElements: { family: "GEOMETRY", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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sculptStroke: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSculptMeshAttributes: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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@@ -166,6 +166,7 @@ export type WebEngineEditCommand =
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| { type: "setSceneLineSettings"; dataId: string; properties: { mode?: 1 | 2; thickness?: number } }
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| { type: "setSceneViewLayerPassSettings"; dataId: string; layerName: string; properties: { passMask?: number; cryptomatteMask?: number; cryptomatteLevels?: number; alphaThreshold?: number } }
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| { type: "setSceneViewLayerAOVs"; dataId: string; layerName: string; aovs: Array<{ name: string; type: 0 | 1 }> }
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| { type: "setSceneViewLayerLightgroups"; dataId: string; layerName: string; lightgroups: string[] }
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| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
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| { type: "sculptStroke"; stroke: SculptStrokeIR }
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| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }
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@@ -4,7 +4,7 @@ export const WORKBENCH_COMMAND_GROUPS = Object.freeze({
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OBJECT: ["createPrimitive", "duplicateObject", "deleteObject", "setObjectTransform", "setParent", "createCollection", "moveObjectToCollection", "renameId", "applyObjectTransform", "setObjectOrigin"],
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MESH: ["meshEdit", "translateMeshVertices", "createUVMap", "setActiveUVMap", "unwrapUV", "setVertexColors", "setVertexWeights"],
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ANIMATION: ["setFrame", "insertObjectKeyframe", "deleteObjectKeyframe", "setFCurveInterpolation", "setConstraint", "setNLAStack"],
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RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings", "setSceneMultiviewSettings", "setSceneStampSettings", "setSceneLineSettings", "setSceneViewLayerPassSettings", "setSceneViewLayerAOVs"],
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RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings", "setSceneMultiviewSettings", "setSceneStampSettings", "setSceneLineSettings", "setSceneViewLayerPassSettings", "setSceneViewLayerAOVs", "setSceneViewLayerLightgroups"],
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IO: ["importImage", "importVFont", "setMaterialImageNode"],
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} as const satisfies Record<string, readonly WebEngineCommandType[]>);
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