feat(web): add view layer pass authoring
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This commit is contained in:
mes123456
2026-08-29 21:26:04 +08:00
parent 29622d02cd
commit 34801d655e
69 changed files with 3738 additions and 38 deletions

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@@ -92,4 +92,7 @@ export const animationRenderCommands = Object.freeze({
setSceneLineSettings(dataId: string, properties: AnimationCommand<"setSceneLineSettings">["properties"]): AnimationCommand<"setSceneLineSettings"> {
return { type: "setSceneLineSettings", dataId, properties: { ...properties } };
},
setSceneViewLayerPassSettings(dataId: string, layerName: string, properties: AnimationCommand<"setSceneViewLayerPassSettings">["properties"]): AnimationCommand<"setSceneViewLayerPassSettings"> {
return { type: "setSceneViewLayerPassSettings", dataId, layerName, properties: { ...properties } };
},
} satisfies Record<string, (...args: never[]) => WebEngineEditCommand>);

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@@ -571,7 +571,7 @@ export interface SceneIR {
saveOutput: boolean;
alphaPremultiplied: boolean;
};
viewLayers?: Array<{ name: string; useRender: boolean; useFreestyle: boolean; samples: number }>;
viewLayers?: Array<{ name: string; useRender: boolean; useFreestyle: boolean; samples: number; passMask?: number; cryptomatteMask?: number; cryptomatteLevels?: number; alphaThreshold?: number }>;
borderSettings?: { enabled: boolean; minX: number; maxX: number; minY: number; maxY: number };
simplifySettings?: { subsurfViewport: number; subsurfRender: number; particlesViewport: number; particlesRender: number; volumes: number };
imageFormatSettings?: { fileType: string; colorMode: number; depth: number; quality: number; compression: number; exrCodec: number };
@@ -1607,6 +1607,7 @@ export function parseSceneSnapshotIR(value: unknown): SceneSnapshotIR {
requireBoolean(layer.useRender, `scenes[${index}].viewLayers[${layerIndex}].useRender`);
requireBoolean(layer.useFreestyle, `scenes[${index}].viewLayers[${layerIndex}].useFreestyle`);
requireNumber(layer.samples, `scenes[${index}].viewLayers[${layerIndex}].samples`);
for (const field of ["passMask", "cryptomatteMask", "cryptomatteLevels", "alphaThreshold"] as const) if (layer[field] !== undefined) requireNumber(layer[field], `scenes[${index}].viewLayers[${layerIndex}].${field}`);
}
}
if (scene.borderSettings !== undefined) {

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@@ -100,6 +100,7 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
setSceneMultiviewSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
setSceneStampSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
setSceneLineSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
setSceneViewLayerPassSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
setMetaballElements: { family: "GEOMETRY", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
sculptStroke: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
setSculptMeshAttributes: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },

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@@ -164,6 +164,7 @@ export type WebEngineEditCommand =
| { type: "setSceneMultiviewSettings"; dataId: string; properties: { enabled?: boolean; viewsFormat?: 0 | 1; imageViewsFormat?: 0 | 1 | 2; stereoDisplayMode?: 0 | 1 | 2 | 3 | 4; interlaceSwap?: boolean; sideBySideCrossed?: boolean; squeezedFrame?: boolean } }
| { type: "setSceneStampSettings"; dataId: string; properties: { stampMask?: number; fontId?: number; userText?: string; foreground?: [number, number, number, number]; background?: [number, number, number, number] } }
| { type: "setSceneLineSettings"; dataId: string; properties: { mode?: 1 | 2; thickness?: number } }
| { type: "setSceneViewLayerPassSettings"; dataId: string; layerName: string; properties: { passMask?: number; cryptomatteMask?: number; cryptomatteLevels?: number; alphaThreshold?: number } }
| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
| { type: "sculptStroke"; stroke: SculptStrokeIR }
| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }

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@@ -4,7 +4,7 @@ export const WORKBENCH_COMMAND_GROUPS = Object.freeze({
OBJECT: ["createPrimitive", "duplicateObject", "deleteObject", "setObjectTransform", "setParent", "createCollection", "moveObjectToCollection", "renameId", "applyObjectTransform", "setObjectOrigin"],
MESH: ["meshEdit", "translateMeshVertices", "createUVMap", "setActiveUVMap", "unwrapUV", "setVertexColors", "setVertexWeights"],
ANIMATION: ["setFrame", "insertObjectKeyframe", "deleteObjectKeyframe", "setFCurveInterpolation", "setConstraint", "setNLAStack"],
RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings", "setSceneMultiviewSettings", "setSceneStampSettings", "setSceneLineSettings"],
RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings", "setSceneMultiviewSettings", "setSceneStampSettings", "setSceneLineSettings", "setSceneViewLayerPassSettings"],
IO: ["importImage", "importVFont", "setMaterialImageNode"],
} as const satisfies Record<string, readonly WebEngineCommandType[]>);