feat(web): automate native shader reader batches
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This commit is contained in:
mes123456
2026-09-04 09:15:59 +08:00
parent 54e781ffb0
commit 31545b0559
2 changed files with 109 additions and 10 deletions

View File

@@ -427,6 +427,22 @@ def ensure_native_geometry_fixture(batch: dict, contract: dict) -> None:
raise SystemExit(f"native geometry fixture preparation failed for {batch['moduleId']}:\n{result.stdout}{result.stderr}") raise SystemExit(f"native geometry fixture preparation failed for {batch['moduleId']}:\n{result.stdout}{result.stderr}")
def ensure_native_shader_fixture(batch: dict, contract: dict) -> None:
if not batch.get("nativeShaderFixture"):
return
digest = contract["batchId"].rsplit(":", 1)[-1]
fixture = Path(f"tests/files/web/generated/wbv2-shader-{digest}.blend")
batch["fixture"] = fixture.as_posix()
if (ROOT / fixture).is_file():
return
command = ["python3", "my-tools/generate_wbv2_shader_fixture.py", "--output", fixture.as_posix()]
for unit in batch["units"]:
command.extend(["--node", unit["identifier"]])
result = subprocess.run(command, cwd=ROOT, text=True, capture_output=True, check=False)
if result.returncode:
raise SystemExit(f"native shader fixture preparation failed for {batch['moduleId']}:\n{result.stdout}{result.stderr}")
def native_geometry_batch(inventory: dict) -> dict | None: def native_geometry_batch(inventory: dict) -> dict | None:
candidates = [ candidates = [
unit for unit in inventory.get("units", []) unit for unit in inventory.get("units", [])
@@ -461,16 +477,26 @@ def native_geometry_batch(inventory: dict) -> dict | None:
} }
def native_shader_batch(inventory: dict) -> dict | None:
candidates = [unit for unit in inventory.get("units", []) if isinstance(unit, dict) and unit.get("coverageStatus") != "VERIFIED" and unit.get("kind") == "node" and isinstance(unit.get("identifier"), str) and unit["identifier"].startswith("ShaderNode")]
if not candidates:
return None
units = candidates[:5]
return {"moduleId": "AUTO_SHADER_NATIVE_NODE_READER", "title": "verify auto-generated native shader node reader batch", "owner": "NODES", "identifiers": [u["identifier"] for u in units], "rna": [], "types": [u["identifier"] for u in units], "units": units, "candidateUnits": candidates, "nativeShaderFixture": True, "test": "web/tests/e2e/shader-main-reader-production.spec.ts", "production": "tests/golden/{task}/shader-main-reader-production.json", "adaptiveKey": "AUTO_SHADER_NATIVE_NODE_READER:LOCAL_EXACT:NODES", "adaptiveHistory": [], "adaptiveCurrentSize": len(units), "adaptiveNextSize": len(units), "adaptiveMinSize": 1, "adaptiveMaxSize": 5}
def prepare_native_fixture(batch: dict, task: str, contract: dict) -> dict: def prepare_native_fixture(batch: dict, task: str, contract: dict) -> dict:
"""Generate a native fixture, shrinking only when Blender rejects a mix.""" """Generate a native fixture, shrinking only when Blender rejects a mix."""
if not (batch.get("nativeCompositorFixture") or batch.get("nativeGeometryFixture")): if not (batch.get("nativeCompositorFixture") or batch.get("nativeGeometryFixture") or batch.get("nativeShaderFixture")):
return contract return contract
while True: while True:
try: try:
if batch.get("nativeCompositorFixture"): if batch.get("nativeCompositorFixture"):
ensure_native_compositor_fixture(batch, contract) ensure_native_compositor_fixture(batch, contract)
else: elif batch.get("nativeGeometryFixture"):
ensure_native_geometry_fixture(batch, contract) ensure_native_geometry_fixture(batch, contract)
else:
ensure_native_shader_fixture(batch, contract)
return contract return contract
except SystemExit: except SystemExit:
units = list(batch.get("units", [])) units = list(batch.get("units", []))
@@ -495,15 +521,18 @@ def recover_blocked_native_batch(current: str, index: dict, plan: dict, inventor
module = record.get("module") if isinstance(record, dict) else None module = record.get("module") if isinstance(record, dict) else None
receipt_path = ROOT / "tests/golden" / current / "module-receipt.json" receipt_path = ROOT / "tests/golden" / current / "module-receipt.json"
receipt = read_json(receipt_path) if receipt_path.is_file() else {} receipt = read_json(receipt_path) if receipt_path.is_file() else {}
if not isinstance(module, dict) or not str(module.get("moduleId", "")).startswith("AUTO_COMPOSITOR_NATIVE_NODE_READER"): if not isinstance(module, dict) or not str(module.get("moduleId", "")).startswith(("AUTO_COMPOSITOR_NATIVE_NODE_READER", "AUTO_SHADER_NATIVE_NODE_READER")):
return False return False
if receipt.get("status") != "BLOCKED" or len(receipt.get("selectedRecordIds", [])) <= 5: if receipt.get("status") != "BLOCKED":
return False return False
by_id = {unit.get("id"): unit for unit in inventory.get("units", []) if isinstance(unit, dict)} by_id = {unit.get("id"): unit for unit in inventory.get("units", []) if isinstance(unit, dict)}
selected_ids = list(receipt.get("selectedRecordIds", []))[:5] selected_ids = list(receipt.get("selectedRecordIds", []))[:5]
units = [by_id[unit_id] for unit_id in selected_ids if unit_id in by_id] units = [by_id[unit_id] for unit_id in selected_ids if unit_id in by_id]
if len(units) != len(selected_ids): if len(units) != len(selected_ids):
return False return False
is_shader = str(module["moduleId"]).startswith("AUTO_SHADER")
if not is_shader and len(receipt.get("selectedRecordIds", [])) <= 5:
return False
batch = { batch = {
"moduleId": str(module["moduleId"]), "moduleId": str(module["moduleId"]),
"title": "recover native compositor node reader batch", "title": "recover native compositor node reader batch",
@@ -513,26 +542,31 @@ def recover_blocked_native_batch(current: str, index: dict, plan: dict, inventor
"types": [unit["identifier"] for unit in units], "types": [unit["identifier"] for unit in units],
"units": units, "units": units,
"nativeCompositorFixture": True, "nativeCompositorFixture": True,
"test": "web/tests/e2e/compositor-main-reader-production.spec.ts", "test": "web/tests/e2e/shader-main-reader-production.spec.ts" if is_shader else "web/tests/e2e/compositor-main-reader-production.spec.ts",
"production": "tests/golden/{task}/compositor-main-reader-production.json", "production": "tests/golden/{task}/shader-main-reader-production.json" if is_shader else "tests/golden/{task}/compositor-main-reader-production.json",
"nativeShaderFixture": is_shader,
"nativeCompositorFixture": not is_shader,
} }
contract = batch_contract(current, batch) contract = batch_contract(current, batch)
if is_shader:
ensure_native_shader_fixture(batch, contract)
else:
ensure_native_compositor_fixture(batch, contract) ensure_native_compositor_fixture(batch, contract)
fixture = batch["fixture"] fixture = batch["fixture"]
source_paths = [unit["locations"][0]["path"] for unit in units] source_paths = [unit["locations"][0]["path"] for unit in units]
source_paths += [ source_paths += [
"blender-5.2.0/source/blender/web_engine/web_engine_blend_reader.cpp", "blender-5.2.0/source/blender/web_engine/web_engine_blend_reader.cpp",
"web/tests/e2e/compositor-main-reader-production.spec.ts", batch["test"],
fixture, fixture,
"web/app/src/vendor/blender/web_engine.wasm", "web/app/src/vendor/blender/web_engine.wasm",
] ]
types = json.dumps(batch["types"], separators=(",", ":")) types = json.dumps(batch["types"], separators=(",", ":"))
ids = json.dumps(selected_ids, separators=(",", ":")) ids = json.dumps(selected_ids, separators=(",", ":"))
production = f"tests/golden/{current}/compositor-main-reader-production.json" production = f"tests/golden/{current}/shader-main-reader-production.json" if is_shader else f"tests/golden/{current}/compositor-main-reader-production.json"
command = ( command = (
f"WBV2_BATCH_TASK={current} WBV2_BATCH_PRODUCTION={production} " f"WBV2_BATCH_TASK={current} WBV2_BATCH_PRODUCTION={production} "
f"WBV2_BATCH_FIXTURE={fixture} WBV2_BATCH_TYPES='{types}' WBV2_BATCH_UNITS='{ids}' " f"WBV2_BATCH_FIXTURE={fixture} WBV2_BATCH_TYPES='{types}' WBV2_BATCH_UNITS='{ids}' "
"WEB_TEST_PORT=5371 npm --prefix web run test:e2e -- --workers=1 tests/e2e/compositor-main-reader-production.spec.ts" f"WEB_TEST_PORT=5371 npm --prefix web run test:e2e -- --workers=1 {batch['test']}"
) )
module.update({ module.update({
"batchId": contract["batchId"], "batchId": contract["batchId"],
@@ -843,6 +877,9 @@ def select_batch(inventory: dict) -> dict:
geometry = native_geometry_batch(inventory) geometry = native_geometry_batch(inventory)
if geometry: if geometry:
return geometry return geometry
shader = native_shader_batch(inventory)
if shader:
return shader
summary = pending_summary(inventory) summary = pending_summary(inventory)
write_planner_status({ write_planner_status({
"status": "waiting_for_exact_evidence", "status": "waiting_for_exact_evidence",
@@ -885,6 +922,11 @@ def main() -> int:
batch["fixture"] = f"tests/files/web/generated/wbv2-geometry-{digest}.blend" batch["fixture"] = f"tests/files/web/generated/wbv2-geometry-{digest}.blend"
if args.write: if args.write:
contract = prepare_native_fixture(batch, module_task, contract) contract = prepare_native_fixture(batch, module_task, contract)
if batch.get("nativeShaderFixture"):
digest = contract["batchId"].rsplit(":", 1)[-1]
batch["fixture"] = f"tests/files/web/generated/wbv2-shader-{digest}.blend"
if args.write:
ensure_native_shader_fixture(batch, contract)
batch["batchId"] = contract["batchId"] batch["batchId"] = contract["batchId"]
write_planner_status({ write_planner_status({
"status": "ready", "status": "ready",

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@@ -0,0 +1,57 @@
#!/usr/bin/env python3
"""Generate a native Blender material node fixture for one WBV2 reader batch."""
from __future__ import annotations
import argparse
import json
import subprocess
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
NATIVE_BLENDER = ROOT / "build_blender_native/bin/blender"
def main() -> int:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--output", required=True)
parser.add_argument("--node", action="append", required=True)
args = parser.parse_args()
output = Path(args.output)
if output.is_absolute() or ".." in output.parts or output.suffix != ".blend" or not str(output).startswith("tests/files/web/"):
parser.error("--output must be a repository-relative .blend path under tests/files/web/")
nodes = list(dict.fromkeys(args.node))
if not nodes or any(not node.startswith("ShaderNode") or not node.replace("_", "").isalnum() for node in nodes):
parser.error("every --node must be a Blender ShaderNode identifier")
if not NATIVE_BLENDER.is_file():
raise SystemExit(f"native Blender fixture generator is unavailable: {NATIVE_BLENDER.relative_to(ROOT)}")
destination = ROOT / output
destination.parent.mkdir(parents=True, exist_ok=True)
script = (
"import bpy\n"
f"destination = {str(destination)!r}\n"
f"node_types = {nodes!r}\n"
"material = bpy.data.materials.new('WBV2 Shader Batch')\n"
"material.use_nodes = True\n"
"mesh = bpy.data.meshes.new('WBV2 Shader Mesh')\n"
"mesh.from_pydata([(-1,-1,0),(1,-1,0),(0,1,0)], [], [(0,1,2)])\n"
"obj = bpy.data.objects.new('WBV2 Shader Object', mesh)\n"
"bpy.context.collection.objects.link(obj)\n"
"obj.data.materials.append(material)\n"
"tree = material.node_tree\n"
"tree.nodes.clear()\n"
"for node_type in node_types:\n"
" node = tree.nodes.new(node_type)\n"
" node.name = 'WBV2 ' + node_type\n"
"bpy.ops.wm.save_as_mainfile(filepath=destination)\n"
)
result = subprocess.run([str(NATIVE_BLENDER), "--background", "--factory-startup", "--python-expr", script], cwd=ROOT, text=True, capture_output=True, check=False)
if result.returncode or not destination.is_file():
raise SystemExit(f"native shader fixture generation failed ({result.returncode}):\n{result.stdout}{result.stderr}")
print(json.dumps({"status": "PASS", "fixture": output.as_posix(), "nodes": nodes, "bytes": destination.stat().st_size}))
return 0
if __name__ == "__main__":
raise SystemExit(main())