feat(web): bind scene camera and world settings
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This commit is contained in:
mes123456
2026-08-29 13:35:53 +08:00
parent 62b45c9592
commit 27b1f77ffb
44 changed files with 1929 additions and 33 deletions

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@@ -4,7 +4,7 @@ export const WORKBENCH_COMMAND_GROUPS = Object.freeze({
OBJECT: ["createPrimitive", "duplicateObject", "deleteObject", "setObjectTransform", "setParent", "createCollection", "moveObjectToCollection", "renameId", "applyObjectTransform", "setObjectOrigin"],
MESH: ["meshEdit", "translateMeshVertices", "createUVMap", "setActiveUVMap", "unwrapUV", "setVertexColors", "setVertexWeights"],
ANIMATION: ["setFrame", "insertObjectKeyframe", "deleteObjectKeyframe", "setFCurveInterpolation", "setConstraint", "setNLAStack"],
RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings"],
RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings"],
IO: ["importImage", "importVFont", "setMaterialImageNode"],
} as const satisfies Record<string, readonly WebEngineCommandType[]>);