feat(web): bind scene camera and world settings
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@@ -85,6 +85,7 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
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setSceneUnitSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneTimelineSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setScenePipelineSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneBindings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setMetaballElements: { family: "GEOMETRY", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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sculptStroke: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSculptMeshAttributes: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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