feat(web): add render sampling authoring
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@@ -160,6 +160,7 @@ export type WebEngineEditCommand =
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| { type: "setSceneHairSettings"; dataId: string; properties: { type?: 0 | 1 | 2; subdivisions?: number } }
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| { type: "setSceneCompositorSettings"; dataId: string; properties: { device?: 0 | 1; precision?: 0 | 1; denoiseDevice?: 0 | 1 | 2; previewQuality?: 0 | 1 | 2; finalQuality?: 0 | 1 | 2 } }
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| { type: "setScenePerformanceSettings"; dataId: string; properties: { fixedThreads?: boolean; threads?: number; persistentData?: boolean; highQualityNormals?: boolean } }
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| { type: "setSceneSamplingSettings"; dataId: string; properties: { pixelAspectX?: number; pixelAspectY?: number; filterSize?: number; dither?: number } }
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| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
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| { type: "sculptStroke"; stroke: SculptStrokeIR }
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| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }
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