feat(web): add render sampling authoring
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@@ -80,4 +80,7 @@ export const animationRenderCommands = Object.freeze({
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setScenePerformanceSettings(dataId: string, properties: AnimationCommand<"setScenePerformanceSettings">["properties"]): AnimationCommand<"setScenePerformanceSettings"> {
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return { type: "setScenePerformanceSettings", dataId, properties: { ...properties } };
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},
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setSceneSamplingSettings(dataId: string, properties: AnimationCommand<"setSceneSamplingSettings">["properties"]): AnimationCommand<"setSceneSamplingSettings"> {
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return { type: "setSceneSamplingSettings", dataId, properties: { ...properties } };
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},
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} satisfies Record<string, (...args: never[]) => WebEngineEditCommand>);
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@@ -579,6 +579,7 @@ export interface SceneIR {
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hairSettings?: { type: number; subdivisions: number };
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compositorSettings?: { device: number; precision: number; denoiseDevice: number; previewQuality: number; finalQuality: number };
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performanceSettings?: { fixedThreads: boolean; threads: number; persistentData: boolean; highQualityNormals: boolean };
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samplingSettings?: { pixelAspectX: number; pixelAspectY: number; filterSize: number; dither: number };
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compositorGraph?: CompositorGraphIR;
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compositorStatus?: "AVAILABLE" | "BLOCKED";
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sequencerTimeline?: SequencerTimelineIR;
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@@ -1638,6 +1639,10 @@ export function parseSceneSnapshotIR(value: unknown): SceneSnapshotIR {
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for (const field of ["fixedThreads", "persistentData", "highQualityNormals"] as const) requireBoolean(scene.performanceSettings[field], `scenes[${index}].performanceSettings.${field}`);
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requireNumber(scene.performanceSettings.threads, `scenes[${index}].performanceSettings.threads`);
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}
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if (scene.samplingSettings !== undefined) {
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if (!isRecord(scene.samplingSettings)) throw new Error(`SceneIR.scenes[${index}].samplingSettings must be an object`);
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for (const field of ["pixelAspectX", "pixelAspectY", "filterSize", "dither"] as const) requireNumber(scene.samplingSettings[field], `scenes[${index}].samplingSettings.${field}`);
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}
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if (scene.compositorStatus !== undefined && !["AVAILABLE", "BLOCKED"].includes(scene.compositorStatus as string)) {
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throw new Error(`scenes[${index}].compositorStatus is invalid`);
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}
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@@ -96,6 +96,7 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
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setSceneHairSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneCompositorSettings: { family: "COMPOSITOR", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setScenePerformanceSettings: { family: "PERFORMANCE", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneSamplingSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setMetaballElements: { family: "GEOMETRY", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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sculptStroke: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSculptMeshAttributes: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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@@ -160,6 +160,7 @@ export type WebEngineEditCommand =
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| { type: "setSceneHairSettings"; dataId: string; properties: { type?: 0 | 1 | 2; subdivisions?: number } }
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| { type: "setSceneCompositorSettings"; dataId: string; properties: { device?: 0 | 1; precision?: 0 | 1; denoiseDevice?: 0 | 1 | 2; previewQuality?: 0 | 1 | 2; finalQuality?: 0 | 1 | 2 } }
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| { type: "setScenePerformanceSettings"; dataId: string; properties: { fixedThreads?: boolean; threads?: number; persistentData?: boolean; highQualityNormals?: boolean } }
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| { type: "setSceneSamplingSettings"; dataId: string; properties: { pixelAspectX?: number; pixelAspectY?: number; filterSize?: number; dither?: number } }
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| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
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| { type: "sculptStroke"; stroke: SculptStrokeIR }
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| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }
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@@ -4,7 +4,7 @@ export const WORKBENCH_COMMAND_GROUPS = Object.freeze({
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OBJECT: ["createPrimitive", "duplicateObject", "deleteObject", "setObjectTransform", "setParent", "createCollection", "moveObjectToCollection", "renameId", "applyObjectTransform", "setObjectOrigin"],
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MESH: ["meshEdit", "translateMeshVertices", "createUVMap", "setActiveUVMap", "unwrapUV", "setVertexColors", "setVertexWeights"],
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ANIMATION: ["setFrame", "insertObjectKeyframe", "deleteObjectKeyframe", "setFCurveInterpolation", "setConstraint", "setNLAStack"],
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RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings"],
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RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings"],
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IO: ["importImage", "importVFont", "setMaterialImageNode"],
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} as const satisfies Record<string, readonly WebEngineCommandType[]>);
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