Complete V1 RC deployment capability gates
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@@ -23,15 +23,27 @@ test("decodes, uploads and renders a validated 4K texture in Chromium", async ({
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const renderer = new WebGLRenderer({ canvas, preserveDrawingBuffer: true }); renderer.setSize(64, 64, false);
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const scene = new Scene(); const camera = new OrthographicCamera(-1, 1, 1, -1, 0.1, 10); camera.position.z = 1;
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const material = new MeshBasicMaterial({ map: store.get("image:4k", "BASE_COLOR") });
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scene.add(new Mesh(new PlaneGeometry(2, 2), material)); renderer.render(scene, camera);
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const geometry = new PlaneGeometry(2, 2);
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scene.add(new Mesh(geometry, material)); renderer.render(scene, camera);
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const gl = renderer.getContext(); const pixels = new Uint8Array(64 * 64 * 4); gl.readPixels(0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
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let colored = 0; for (let index = 0; index < pixels.length; index += 4) if (pixels[index] > 60 || pixels[index + 1] > 60) colored += 1;
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const elapsedMs = Math.round(performance.now() - started);
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material.dispose(); renderer.dispose(); store.dispose(); canvas.remove();
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return { status, byteLength: data.byteLength, colored, elapsedMs };
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material.dispose(); geometry.dispose(); renderer.dispose(); store.dispose(); canvas.remove();
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const released = store.get("image:4k", "BASE_COLOR") === undefined;
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const recoveryCanvas = document.createElement("canvas"); recoveryCanvas.width = 16; recoveryCanvas.height = 16; document.body.append(recoveryCanvas);
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const recoveryRenderer = new WebGLRenderer({ canvas: recoveryCanvas, preserveDrawingBuffer: true }); recoveryRenderer.setSize(16, 16, false);
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const recoveryScene = new Scene(); const recoveryMaterial = new MeshBasicMaterial({ color: 0x33cc66 }); const recoveryGeometry = new PlaneGeometry(2, 2);
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recoveryScene.add(new Mesh(recoveryGeometry, recoveryMaterial)); recoveryRenderer.render(recoveryScene, camera);
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const recoveryPixels = new Uint8Array(16 * 16 * 4); recoveryRenderer.getContext().readPixels(0, 0, 16, 16, recoveryRenderer.getContext().RGBA, recoveryRenderer.getContext().UNSIGNED_BYTE, recoveryPixels);
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const recoveryVisible = recoveryPixels.some((value, index) => index % 4 !== 3 && value > 40);
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recoveryMaterial.dispose(); recoveryGeometry.dispose(); recoveryRenderer.dispose(); recoveryCanvas.remove();
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return { width: 4096, height: 4096, status, byteLength: data.byteLength, estimatedPeakGpuBytes: 4096 * 4096 * 4, released, recoveryVisible, colored, elapsedMs };
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});
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console.log("texture-4k-performance", JSON.stringify(result));
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expect(result.status).toMatchObject({ loaded: 1, rejected: 0, bytes: result.byteLength });
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expect(result.byteLength).toBeGreaterThan(0);
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expect(result.colored).toBeGreaterThan(3_000);
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expect(result.elapsedMs).toBeLessThan(30_000);
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expect(result.released).toBe(true);
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expect(result.recoveryVisible).toBe(true);
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});
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