Apply hierarchy node transforms relative to parents
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
"eight GLB parts rendered with studio PMREM lighting and calibrated exposure",
|
||||
"dragging GLB root tree nodes updates component parent hierarchy",
|
||||
"origin visibility, numeric translation/rotation and TransformControls mode update",
|
||||
"internal mesh parent-relative position and rotation survive GLB export without moving its parent",
|
||||
"validated assembly exports a self-contained managed GLB",
|
||||
"validated hierarchy applied through LOAD_WORKSPACE with geometry and physical zero in userData",
|
||||
"same component assembly switches to BC hierarchy and applies BC geometry",
|
||||
|
||||
Reference in New Issue
Block a user