Add draggable GLB hierarchy tree and node origins
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@@ -4,7 +4,8 @@
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"mode": "development-source",
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"status": "verified",
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"checks": [
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"eight GLB parts imported and rendered in the Three.js editor",
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"eight GLB parts rendered with studio PMREM lighting and calibrated exposure",
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"dragging GLB root tree nodes updates component parent hierarchy",
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"origin visibility, numeric translation/rotation and TransformControls mode update",
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"validated assembly exports a self-contained managed GLB",
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"validated hierarchy applied through LOAD_WORKSPACE with geometry and physical zero in userData",
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