% ; Stepover for zig-zag #100 = 1 ; Start at a fast clip from X0Y0 G0 X0Y0 F120 ; Run a bunch of zig-zags #1 = 0 O100 WHILE [#1 LT 5*#100] ; zig G1 X5 Y[#1 + #100] ; zag G1 X0 Y[#1 + 2*#100] #1 = [#1 + 2*#100] O100 ENDWHILE ; Do a nice, slow move to ensure time for abort F1 G1 Y10 (bogus location) ; Set G64; execution will never reach here G64 P1 Q2 %