9.9 KiB
03 程序修复详细步骤
生成时间:2026-06-22
本文档面向实际编码人员,按问题给出具体修改步骤。执行前建议先创建修复分支。
git status --short
git switch -c fix/web-rtcp-5axis-working1
1. D1:自动挂接 LinuxCNC kinematics frame
Step 1.1 增加期望 frame source 状态
文件:
web-rtcp-5axis-sim-plan/app/src/state/store.js
在 initialState 增加字段:
desiredFrameSourceMode: "fixture-ui-only",
保留现有:
sourceMode
frameSourceMode
三者语义:
desiredFrameSourceMode: 用户/运行时希望使用的 frame 来源
frameSourceMode: 当前 rtcpFrame 实际来源
sourceMode: UI 总体展示来源,可继续跟当前 frame source 同步
Step 1.2 修改 ATTACH_KINEMATICS_RUNTIME
位置:
store.js -> case "ATTACH_KINEMATICS_RUNTIME"
runtime loaded 时设置:
desiredFrameSourceMode: "source-derived-kinematics-wasm",
runtime missing 时设置:
desiredFrameSourceMode: "fixture-ui-only",
不要只依赖 sourceMode / frameSourceMode。
Step 1.3 修改 buildFrameForState
当前逻辑大意:
const requestedSourceMode = state.frameSourceMode || state.sourceMode;
...
if (requestedSourceMode === "source-derived-kinematics-wasm") {
if (runtime loaded && !async) {
...
} else {
sourceMode = "fixture-ui-only";
}
}
建议改为:
const requestedSourceMode =
state.desiredFrameSourceMode ||
state.frameSourceMode ||
state.sourceMode;
async runtime 已加载但尚未返回 frame 时,可以临时生成 fixture frame,但必须带上可诊断原因,不要覆盖 desired source。
Step 1.4 修改 setState 写回策略
当前 setState() 中:
sourceMode: frame.sourceMode,
frameSourceMode: frame.sourceMode,
建议改为:
sourceMode: frame.sourceMode,
frameSourceMode: frame.sourceMode,
desiredFrameSourceMode: next.desiredFrameSourceMode || frame.sourceMode,
关键点:不要因为临时 fixture frame 把 desiredFrameSourceMode 变成 fixture。
Step 1.5 修改 scheduleAsyncKinematicsRefresh
当前 guard 不应依赖已解析 frame source:
if (state.frameSourceMode !== "source-derived-kinematics-wasm") return null;
改为:
if (state.desiredFrameSourceMode !== "source-derived-kinematics-wasm") return null;
if (!state.kinematicsRuntime?.loaded) return null;
if (!isAsyncKinematicsRuntime(state.kinematicsRuntime)) return null;
如果当前 frame 已经 ready 且 activeLine/axisPose/kinsType 未变化,可继续跳过刷新。
Step 1.6 修改 refreshAsyncKinematicsFrame 成功写回
成功后确保:
sourceMode: "source-derived-kinematics-wasm",
frameSourceMode: "source-derived-kinematics-wasm",
desiredFrameSourceMode: "source-derived-kinematics-wasm",
失败时:
operatorMessage: `LinuxCNC kinematics refresh failed: ${error.message}`
并保留 retry 能力。
Step 1.7 修改 main.js 初始化顺序
文件:
web-rtcp-5axis-sim-plan/app/src/main.js
attachDefaultKinematicsRuntime() 已调用:
await store.refreshKinematicsFrame(...)
修复后保留该调用,并在 profile/INI 变更订阅中,runtime attach 完成后再次刷新:
await attachDefaultKinematicsRuntime(...)
await store.refreshKinematicsFrame({ operatorMessage: "..." })
注意避免无限刷新。可通过 asyncFrameRefreshSequence 或 readiness 状态判断。
Step 1.8 D1 测试
新增或更新测试:
web-rtcp-5axis-sim-plan/tests/browser/gmoccapy_shell_smoke.html
或新增:
web-rtcp-5axis-sim-plan/tests/browser/kinematics_auto_refresh_smoke.html
断言:
await waitUntil(() => window.webRtcp5AxisSimulation.getState().sourceMode === "source-derived-kinematics-wasm")
assertText('[data-rtcp-diagnostic="boundary"]', 'linuxcnc_kinematics_wasm_c_abi')
assertText('[data-rtcp-diagnostic="kinematics-ready"]', 'ready')
2. D2:修复 3D 预览可见性
Step 2.1 修复 updateToolpathPreview 未定义变量
文件:
web-rtcp-5axis-sim-plan/app/src/visualization/five-axis-scene.js
在 updateToolpathPreview(preview, state) 中补齐:
const toolPosition = executionToolPosition(state, previewPoints);
const fitPoints = collectFitPoints(previewPoints, executedPoints, currentSegmentPoints, toolPosition);
const fitKey = [
previewPoints.length,
executedPoints.length,
currentSegmentPoints.length,
previewSourceMode(state),
state.programExecutionMotionIndex || 0,
state.programExecutionSampleIndex || 0,
].join(":");
确保 updateToolExecutionMarker() 使用同一个 toolPosition。
Step 2.2 增加常驻机床参考模型
新增函数:
function createMachineReferenceModel() { ... }
function updateMachineReferenceModel(preview, state) { ... }
推荐对象:
grid/table base: dark gray plane/box
X axis: red line
Y axis: green line
Z axis: blue line
rotary ring: cyan/yellow ring
tool holder: small cylinder/cone
TCP marker: existing sphere
在 createScene() 中:
const machineModel = createMachineReferenceModel();
scene.add(machineModel.root);
在 preview 对象中保存:
machineModel
在 updateToolpathPreview() 中:
updateMachineReferenceModel(preview, state);
Step 2.3 提高 fallback 可见性
在 renderFallbackPreview() 中,路径为空也要绘制:
工作台矩形
XYZ 坐标轴
旋转中心
TCP 点
要求颜色和尺寸足够明显,避免黑底上不可见。
Step 2.4 强化 canvas dataset
exposePreviewDataset() 已存在,修复后确保任意路径都稳定输出:
data-three-ready="true"
data-three-renderer
data-three-scene-objects
data-three-path-points
data-three-tool-execution-marker
如果 fallback:
data-three-fallback-reason
如果 WebGL:
data-three-renderer="webgl"
Step 2.5 D2 测试
新增 pixel 检查:
const stats = canvasPixelStats(canvas)
assert(stats.nonBlackRatio > 0.02)
assert(stats.averageLuminance > 5)
同时检查:
Number(canvas.dataset.threeSceneObjects) > 0
canvas.dataset.threeReady === "true"
建议覆盖 desktop 和 mobile viewport。
3. D3:修复 HOME/JOG 坐标连续性
Step 3.1 记录 pending JOG 上下文
文件:
web-rtcp-5axis-sim-plan/app/src/state/store.js
在 initialState 增加:
pendingJogCommand: null,
在 case "JOG" 的 task/HAL runtime 分支,发送命令前记录:
setState({
pendingJogCommand: {
axis,
direction,
increment,
basePose: state.axisPose,
createdAtLine: state.activeLine,
},
operatorMessage: `task/HAL jog ${axis.toUpperCase()} ...`,
})
注意现有代码直接调用 runTaskHalCommandSequence(),需要避免两次 setState 引发顺序混乱。可把 pending context 作为 runTaskHalCommandSequence() 的 options 传入,最终在 command started patch 中写入。
Step 3.2 给 task/HAL status 增加坐标系元数据
文件:
web-rtcp-5axis-sim-plan/app/src/runtime/linuxcnc-task-hal-runtime.js
在 ui 对象中增加:
axisPoseFrame: "task-local",
如果 runtime 能确定是 work pose,则写:
axisPoseFrame: "work",
如果能计算增量,增加:
axisPoseDelta: { x, y, z, a, b, c }
短期不能准确判断时,不要伪装成 work。
Step 3.3 修改 applyTaskHalStatusPatch
当前:
const axisPose = clampAxisPoseToProfile({
...state.axisPose,
...ui.axisPose,
}, state.profile);
改为单独函数:
const axisPose = resolveTaskHalAxisPose(state, status);
建议实现:
function resolveTaskHalAxisPose(state, status) {
const ui = status?.ui || {};
if (ui.axisPoseFrame === "work") {
return clampAxisPoseToProfile({ ...state.axisPose, ...ui.axisPose }, state.profile);
}
if (ui.axisPoseDelta) {
return addAxisDelta(state.axisPose, ui.axisPoseDelta, state.profile);
}
if (state.pendingJogCommand && isJogStatus(status)) {
const { axis, direction, increment, basePose } = state.pendingJogCommand;
return clampAxisPoseToProfile({
...basePose,
[axis]: Number(basePose[axis] || 0) + direction * increment,
}, state.profile);
}
if (!ui.axisPoseFrame && wouldResetNonZeroPoseToLocalZero(state.axisPose, ui.axisPose)) {
return state.axisPose;
}
return clampAxisPoseToProfile({ ...state.axisPose, ...ui.axisPose }, state.profile);
}
Step 3.4 清理 pending JOG
TASK_HAL_STATUS_APPLIED 后,如果使用了 pending JOG:
pendingJogCommand: null
如果 command failed:
pendingJogCommand: null
Step 3.5 HOME 同步
HOME 成功后,UI 和 task/HAL runtime 必须同一坐标基准。短期可在 HOME fallback patch 中明确:
axisPose: initialAxisPose
task/HAL HOME status 如果返回局部原点,不能覆盖 initialAxisPose,除非 status 标记 axisPoseFrame="work"。
Step 3.6 D3 测试
新增测试步骤:
power on
manual
home
capture X/Y/Z
jog X+
assert X === previousX + jogIncrement
assert Y/Z unchanged
jog Y-
assert Y === previousY - jogIncrement
assert X/Z unchanged
同时验证 DRO 文本:
document.querySelector('[data-region="dro"]').textContent
4. 本地验证命令
建议按顺序执行:
npm --prefix web-rtcp-5axis-sim-plan/app run build
node web-rtcp-5axis-sim-plan/tests/node/verify_rtcp_store.mjs
node web-rtcp-5axis-sim-plan/tests/node/verify_five_axis_session.mjs
node web-rtcp-5axis-sim-plan/tests/node/verify_linuxcnc_kinematics_runtime.mjs
node web-rtcp-5axis-sim-plan/tests/node/verify_linuxcnc_task_hal_runtime.mjs
如果项目已有 browser smoke:
web-rtcp-5axis-sim-plan/tests/browser/verify_gmoccapy_shell_browser.sh
修复后再执行 QA 站点测试脚本或新增等价本地测试。