P5: expose Sketcher solve command and OCCT dress-up features

This commit is contained in:
2026-08-02 10:29:30 -04:00
parent 6a1bd18384
commit 64b7369918
8 changed files with 65 additions and 6 deletions

View File

@@ -128,7 +128,7 @@ const createDocument = (label = 'Pump Housing'): DocumentSnapshot => {
return document
}
const selectionRequired = new Set(['pad', 'pocket', 'revolution', 'fillet', 'chamfer', 'hole', 'linear-pattern', 'polar-pattern', 'measure-distance', 'measure-angle', 'measure-area'])
const selectionRequired = new Set(['pad', 'pocket', 'revolution', 'fillet', 'chamfer', 'hole', 'linear-pattern', 'polar-pattern', 'measure-distance', 'measure-angle', 'measure-area', 'solve-sketch'])
const systemCommands = new Set(['new-document', 'save', 'select-object'])
const featureCommands: Record<string, { label: string; detail: string }> = {
'create-body': { label: 'Body', detail: 'Part Design body' },
@@ -411,6 +411,7 @@ export function createMockFacade(): BitBybitWebCadFacade {
})
}
else if (commandId === 'select-object' && typeof payload?.objectId === 'string') select(payload.objectId)
else if (commandId === 'solve-sketch') { solveSketchObject(state.selectedObjectId); notify('Sketch solver completed') }
else if (featureCommands[commandId]) beginTask(commandId, { source: state.selectedObjectId || null })
emit({ type: 'command.completed', commandId, context }); emitState(); return requestId
}
@@ -422,7 +423,7 @@ export function createMockFacade(): BitBybitWebCadFacade {
selection: { getObjectId: () => state.selectedObjectId, select, clear: () => select('') },
task: { getActive: () => getState().task, begin: beginTask, update: (draft) => { if (state.task) state = { ...state, task: { ...state.task, draft: { ...state.task.draft, ...draft } } }; emitState() }, apply: applyTask, cancel: () => { if (state.task) state = { ...state, task: { ...state.task, status: 'cancelled' } }; emitState() } },
project: { capabilities: () => projectPersistence.capabilities(), save: (document = getState().document) => projectPersistence.save(document), load: (documentId) => projectPersistence.load(documentId), resource: projectPersistence.resource },
geometry: { capabilities: () => geometryRuntime.capabilities(), initialize: () => geometryRuntime.initialize(), createBox: (input) => geometryRuntime.createBox(input), createCylinder: (input) => geometryRuntime.createCylinder(input), createSphere: (input) => geometryRuntime.createSphere(input), createCone: (input) => geometryRuntime.createCone(input), applyPlacement: (input) => geometryRuntime.applyPlacement(input), union: (input) => geometryRuntime.union(input), cut: (input) => geometryRuntime.cut(input), intersection: (input) => geometryRuntime.intersection(input), pad: (input) => geometryRuntime.pad(input), pocket: (input) => geometryRuntime.pocket(input), revolution: (input) => geometryRuntime.revolution(input), mesh: (shape, precision) => geometryRuntime.mesh(shape, precision), subshapes: (shape, precision) => geometryRuntime.subshapes(shape, precision), release: (shape) => geometryRuntime.release(shape), dispose: () => geometryRuntime.dispose() },
geometry: { capabilities: () => geometryRuntime.capabilities(), initialize: () => geometryRuntime.initialize(), createBox: (input) => geometryRuntime.createBox(input), createCylinder: (input) => geometryRuntime.createCylinder(input), createSphere: (input) => geometryRuntime.createSphere(input), createCone: (input) => geometryRuntime.createCone(input), applyPlacement: (input) => geometryRuntime.applyPlacement(input), union: (input) => geometryRuntime.union(input), cut: (input) => geometryRuntime.cut(input), intersection: (input) => geometryRuntime.intersection(input), fillet: (input) => geometryRuntime.fillet(input), chamfer: (input) => geometryRuntime.chamfer(input), pad: (input) => geometryRuntime.pad(input), pocket: (input) => geometryRuntime.pocket(input), revolution: (input) => geometryRuntime.revolution(input), mesh: (shape, precision) => geometryRuntime.mesh(shape, precision), subshapes: (shape, precision) => geometryRuntime.subshapes(shape, precision), release: (shape) => geometryRuntime.release(shape), dispose: () => geometryRuntime.dispose() },
viewport: { createAdapter: () => new ThreeViewportAdapter() },
getState, subscribe: (listener) => { listeners.add(listener); return () => { listeners.delete(listener) } }, notify,
}