chore: 初始化东安动力MES采集程序

This commit is contained in:
yexingqiang
2026-05-29 13:57:19 +08:00
commit b5c49a5d86
1121 changed files with 168795 additions and 0 deletions

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namespace MesControl
{
partial class MesBoolSignal
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.pictureBox_Signal = new System.Windows.Forms.PictureBox();
this.label_SignalName = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.pictureBox_Signal)).BeginInit();
this.SuspendLayout();
//
// pictureBox_Signal
//
this.pictureBox_Signal.BackgroundImage = global::MesControl.Properties.Resources.none;
this.pictureBox_Signal.Location = new System.Drawing.Point(3, 1);
this.pictureBox_Signal.Name = "pictureBox_Signal";
this.pictureBox_Signal.Size = new System.Drawing.Size(20, 20);
this.pictureBox_Signal.TabIndex = 0;
this.pictureBox_Signal.TabStop = false;
//
// label_SignalName
//
this.label_SignalName.AutoSize = true;
this.label_SignalName.Font = new System.Drawing.Font("宋体", 12F);
this.label_SignalName.Location = new System.Drawing.Point(32, 3);
this.label_SignalName.MaximumSize = new System.Drawing.Size(72, 16);
this.label_SignalName.MinimumSize = new System.Drawing.Size(72, 16);
this.label_SignalName.Name = "label_SignalName";
this.label_SignalName.Size = new System.Drawing.Size(72, 16);
this.label_SignalName.TabIndex = 1;
this.label_SignalName.Text = "心跳信号";
//
// MesBoolSignal
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Controls.Add(this.label_SignalName);
this.Controls.Add(this.pictureBox_Signal);
this.MaximumSize = new System.Drawing.Size(110, 22);
this.MinimumSize = new System.Drawing.Size(110, 22);
this.Name = "MesBoolSignal";
this.Size = new System.Drawing.Size(110, 22);
((System.ComponentModel.ISupportInitialize)(this.pictureBox_Signal)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox pictureBox_Signal;
private System.Windows.Forms.Label label_SignalName;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MesControl
{
public partial class MesBoolSignal : UserControl
{
public MesBoolSignal()
{
InitializeComponent();
}
/// <summary>
/// 外部调用控件触发的信号
/// </summary>
/// <param name="Signal"></param>
public void InputBoolSignal(bool Signal)
{
if (Signal)
{
pictureBox_Signal.BackgroundImage = Properties.Resources.green;
}
else
{
pictureBox_Signal.BackgroundImage = Properties.Resources.init;
}
}
[Browsable(true)]
[Description("控件中显示的文本内容"), Category("SignalText"), DefaultValue("")]
public string SignalText
{
get
{
return label_SignalName.Text;
}
set
{
label_SignalName.Text = value;
}
}
SignalImage_Enum enum1;
[Browsable(true)]
[Description("控件用于显示状态的图片"), Category("SignalImage"), DefaultValue("none")]
public SignalImage_Enum SignalImage
{
get
{
return enum1;
}
set
{
SetSignalImage(value);
enum1 = value;
}
}
public enum SignalImage_Enum
{
none, init, green, yellow, red
}
void SetSignalImage(SignalImage_Enum Image)
{
switch (Image)
{
case SignalImage_Enum.none:
pictureBox_Signal.BackgroundImage = Properties.Resources.none;
break;
case SignalImage_Enum.init:
pictureBox_Signal.BackgroundImage = Properties.Resources.init;
break;
case SignalImage_Enum.green:
pictureBox_Signal.BackgroundImage = Properties.Resources.green;
break;
case SignalImage_Enum.yellow:
pictureBox_Signal.BackgroundImage = Properties.Resources.yellow;
break;
case SignalImage_Enum.red:
pictureBox_Signal.BackgroundImage = Properties.Resources.red;
break;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="pictureBox_Signal.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label_SignalName.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FAB322CC-531D-4AEA-986A-B921B64D8D3F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MesControl</RootNamespace>
<AssemblyName>MesControl</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MesBoolSignal.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="MesBoolSignal.Designer.cs">
<DependentUpon>MesBoolSignal.cs</DependentUpon>
</Compile>
<Compile Include="PlcWorkStationSignal.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="PlcWorkStationSignal.Designer.cs">
<DependentUpon>PlcWorkStationSignal.cs</DependentUpon>
</Compile>
<Compile Include="PlcConnect.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="PlcConnect.Designer.cs">
<DependentUpon>PlcConnect.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="SignalInit.cs">
<SubType>UserControl</SubType>
</Compile>
<Service Include="{94E38DFF-614B-4cbd-B67C-F211BB35CE8B}" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MesBoolSignal.resx">
<DependentUpon>MesBoolSignal.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PlcWorkStationSignal.resx">
<DependentUpon>PlcWorkStationSignal.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="PlcConnect.resx">
<DependentUpon>PlcConnect.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\BreakPLC.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\green.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\init.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\none.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnectBig.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnectSmall.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\red.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\yellow.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnect0.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnect1.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnect2.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnect3.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PlcConnect4.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

81
Common/MesControl/PlcConnect.Designer.cs generated Normal file
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namespace MesControl
{
partial class PlcConnect
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.pictureBox_OpName = new System.Windows.Forms.PictureBox();
this.label_OpName = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.pictureBox_OpName)).BeginInit();
this.SuspendLayout();
//
// pictureBox_OpName
//
this.pictureBox_OpName.BackgroundImage = global::MesControl.Properties.Resources.BreakPLC;
this.pictureBox_OpName.Location = new System.Drawing.Point(3, 1);
this.pictureBox_OpName.MaximumSize = new System.Drawing.Size(20, 20);
this.pictureBox_OpName.MinimumSize = new System.Drawing.Size(20, 20);
this.pictureBox_OpName.Name = "pictureBox_OpName";
this.pictureBox_OpName.Size = new System.Drawing.Size(20, 20);
this.pictureBox_OpName.TabIndex = 0;
this.pictureBox_OpName.TabStop = false;
//
// label_OpName
//
this.label_OpName.AutoSize = true;
this.label_OpName.Font = new System.Drawing.Font("宋体", 12F);
this.label_OpName.Location = new System.Drawing.Point(32, 3);
this.label_OpName.MaximumSize = new System.Drawing.Size(72, 16);
this.label_OpName.MinimumSize = new System.Drawing.Size(72, 16);
this.label_OpName.Name = "label_OpName";
this.label_OpName.Size = new System.Drawing.Size(72, 16);
this.label_OpName.TabIndex = 1;
this.label_OpName.Text = "通讯状态";
//
// PlcConnect
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Controls.Add(this.label_OpName);
this.Controls.Add(this.pictureBox_OpName);
this.MaximumSize = new System.Drawing.Size(110, 22);
this.MinimumSize = new System.Drawing.Size(110, 22);
this.Name = "PlcConnect";
this.Size = new System.Drawing.Size(110, 22);
((System.ComponentModel.ISupportInitialize)(this.pictureBox_OpName)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox pictureBox_OpName;
private System.Windows.Forms.Label label_OpName;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MesControl
{
public delegate void PlcStatusHandle();
public partial class PlcConnect: UserControl
{
public PlcConnect()
{
InitializeComponent();
}
public static PlcStatusHandle PlcBreakChange,PlcConnectChange;
#region
int externalTimerTimes =0;
int testPlcBreakInterval=10000;
int testPlcBreakTime=0;
int externalTimerInterval = 200;
bool isBreakPLC = true;
bool plcTestEnable;
bool plcBreakIsChanged=false;
bool plcConnectIsChanged = false;
#endregion
#region
void TimerTimeChange()
{
if (externalTimerTimes == 999)
{
externalTimerTimes = 0;
}
else
{
externalTimerTimes++;
}
if (testPlcBreakTime > 0)
{
testPlcBreakTime--;
plcBreakIsChanged = false;
if (PlcConnectChange!=null&&!plcConnectIsChanged)
{
PlcConnectChange();
plcConnectIsChanged = true;
}
}
else
{
if (plcTestEnable)
{
if(PlcBreakChange != null&& !plcBreakIsChanged)
{
PlcBreakChange();
plcBreakIsChanged = true;
}
plcConnectIsChanged = false;
}
isBreakPLC = true;
}
}
#endregion
#region
public void ExternalTimer()
{
if (!isBreakPLC)
{
switch (externalTimerTimes % 5)
{
case 0:
pictureBox_OpName.BackgroundImage = Properties.Resources.PlcConnect0;
break;
case 1:
pictureBox_OpName.BackgroundImage = Properties.Resources.PlcConnect1;
break;
case 2:
pictureBox_OpName.BackgroundImage = Properties.Resources.PlcConnect2;
break;
case 3:
pictureBox_OpName.BackgroundImage = Properties.Resources.PlcConnect3;
break;
case 4:
pictureBox_OpName.BackgroundImage = Properties.Resources.PlcConnect4;
break;
}
}
else
{
pictureBox_OpName.BackgroundImage = Properties.Resources.BreakPLC;
}
TimerTimeChange();
}
public void ExternalPlcConnect()
{
testPlcBreakTime = (testPlcBreakInterval / externalTimerInterval) + 1;
isBreakPLC = false;
}
public void PlcBreak()
{
pictureBox_OpName.BackgroundImage = Properties.Resources.BreakPLC;
isBreakPLC = true;
}
#endregion
#region
[Browsable(true)]
[Description("控件中显示的文本内容"), Category("外观"), DefaultValue("OP0000")]
public string LabelText
{
get
{
return label_OpName.Text;
}
set
{
label_OpName.Text = value;
}
}
[Browsable(true)]
[Description("外部定时器周期"), Category("行为"), DefaultValue("200")]
public int ExternalTimerInterval
{
get
{
return externalTimerInterval;
}
set
{
externalTimerInterval = value;
}
}
[Browsable(true)]
[Description("检测PLC在线状态超时超过此时间PLC为离线状态"), Category("行为"), DefaultValue("200")]
public int TestPlcBreakInterval
{
get
{
return testPlcBreakInterval;
}
set
{
testPlcBreakInterval = value;
}
}
[Browsable(true)]
[Description("指示PLC是否为断开状态"), Category("行为"), DefaultValue("True")]
public bool IsBreakPLC
{
get
{
return isBreakPLC;
}
set
{
isBreakPLC = value;
}
}
[Browsable(true)]
[Description("是否启用检测PLC在线状态功能"), Category("行为"), DefaultValue("True")]
public bool PlcTestEnable
{
get
{
return plcTestEnable;
}
set
{
plcTestEnable = value;
}
}
#endregion
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="pictureBox_OpName.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label_OpName.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

View File

@@ -0,0 +1,80 @@
namespace MesControl
{
partial class PlcWorkStationSignal
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.groupBox_WorkStationGrp = new System.Windows.Forms.GroupBox();
this.plcConnect_WorkStation = new MesControl.PlcConnect();
this.groupBox_WorkStationGrp.SuspendLayout();
this.SuspendLayout();
//
// groupBox_WorkStationGrp
//
this.groupBox_WorkStationGrp.BackColor = System.Drawing.Color.Transparent;
this.groupBox_WorkStationGrp.Controls.Add(this.plcConnect_WorkStation);
this.groupBox_WorkStationGrp.Location = new System.Drawing.Point(4, 4);
this.groupBox_WorkStationGrp.Name = "groupBox_WorkStationGrp";
this.groupBox_WorkStationGrp.Size = new System.Drawing.Size(125, 50);
this.groupBox_WorkStationGrp.TabIndex = 0;
this.groupBox_WorkStationGrp.TabStop = false;
this.groupBox_WorkStationGrp.Text = "OP0000";
//
// plcConnect_WorkStation
//
this.plcConnect_WorkStation.BackColor = System.Drawing.Color.Transparent;
this.plcConnect_WorkStation.ExternalTimerInterval = 200;
this.plcConnect_WorkStation.IsBreakPLC = false;
this.plcConnect_WorkStation.LabelText = "通讯状态";
this.plcConnect_WorkStation.Location = new System.Drawing.Point(7, 21);
this.plcConnect_WorkStation.MaximumSize = new System.Drawing.Size(110, 22);
this.plcConnect_WorkStation.MinimumSize = new System.Drawing.Size(110, 22);
this.plcConnect_WorkStation.Name = "plcConnect_WorkStation";
this.plcConnect_WorkStation.PlcTestEnable = false;
this.plcConnect_WorkStation.Size = new System.Drawing.Size(110, 22);
this.plcConnect_WorkStation.TabIndex = 0;
this.plcConnect_WorkStation.TestPlcBreakInterval = 0;
//
// PlcWorkStationSignal
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Controls.Add(this.groupBox_WorkStationGrp);
this.Name = "PlcWorkStationSignal";
this.Size = new System.Drawing.Size(136, 60);
this.groupBox_WorkStationGrp.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox_WorkStationGrp;
private PlcConnect plcConnect_WorkStation;
}
}

View File

@@ -0,0 +1,225 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MesControl
{
public delegate void WorkStationPlcBreakChanged();
public partial class PlcWorkStationSignal : UserControl
{
public PlcWorkStationSignal()
{
InitializeComponent();
PlcConnect.PlcBreakChange = new PlcStatusHandle(internalPlcBreak);
PlcConnect.PlcConnectChange = new PlcStatusHandle(internalPlcConnect);
}
public EventHandler WorkStationPlcStatusChange;
#region
public void InitSignalControl()
{
for (int i = 0; i < SignalItems.Count; i++)
{
MesBoolSignal mesBoolSignalNew = new MesBoolSignal();
this.groupBox_WorkStationGrp.Controls.Add(mesBoolSignalNew);//扩展GroupBox
mesBoolSignalNew.BackColor = System.Drawing.Color.Transparent;
mesBoolSignalNew.Location = new System.Drawing.Point(7, 46 + (25 * i));
mesBoolSignalNew.Name = SignalItems[i].Name;
mesBoolSignalNew.SignalImage = MesBoolSignal.SignalImage_Enum.none;
mesBoolSignalNew.SignalText = SignalItems[i].SignalText;
mesBoolSignalNew.Size = new System.Drawing.Size(110, 22);
mesBoolSignalNew.TabIndex = i;
}
//groupbox大小
groupBox_WorkStationGrp.Size = new Size(125, 50 + (SignalItems.Count * 25));
//控件大小
this.Size = new Size(136, 60 + (SignalItems.Count * 25));
}
private List<MesBoolSignal> signalItems = new List<MesBoolSignal>();
[Browsable(true)]
[Description("MES信号控件集合"), Category("数据")]
[TypeConverter(typeof(System.ComponentModel.CollectionConverter))]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public List<MesBoolSignal> SignalItems
{
get
{
return signalItems;
}
set
{
signalItems = value;
InitSignalControl();
}
}
/// <summary>
///更改工位各个信号状态(默认)
/// </summary>
/// <param name="SignalName"></param>
/// <param name="Value"></param>
public void SignalChange(string SignalName, bool Value)
{
MesBoolSignal thisControl = (MesBoolSignal)Controls.Find(SignalName, true)[0];
if (thisControl != null)
thisControl.SignalImage = Value ? MesBoolSignal.SignalImage_Enum.green : MesBoolSignal.SignalImage_Enum.init;
}
#endregion
#region PLC在线状态属性与方法
///////////////////////////////////////////////方法///////////////////////////////////////////////////
public void PlcConnectStatusChange(bool value)
{
plcConnect_WorkStation.ExternalPlcConnect();
}
public void ExternalTimerExcute()
{
plcConnect_WorkStation.ExternalTimer();
}
public void PlcBreak()
{
plcConnect_WorkStation.PlcBreak();
}
void internalPlcBreak()
{
if (WorkStationPlcStatusChange != null)
{
WorkStationPlcStatusChange(groupBox_WorkStationGrp.Text+"&Breaked",null);
}
}
void internalPlcConnect()
{
if (WorkStationPlcStatusChange != null)
{
WorkStationPlcStatusChange(groupBox_WorkStationGrp.Text + "&Connected", null);
}
}
//////////////////////////////////////////////////////////////属性///////////////////////////////////////////////
[Browsable(true)]
[Description("检测PLC在线状态开关"), Category("行为"), DefaultValue(true)]
public bool TestPLC_Enable
{
get
{
return plcConnect_WorkStation.PlcTestEnable;
}
set
{
plcConnect_WorkStation.PlcTestEnable = value;
}
}
[Browsable(true)]
[Description("PLC心跳超时超过此时间认为PLC离线"), Category("行为"), DefaultValue(10000)]
public int TestPLC_Interval
{
get
{
return plcConnect_WorkStation.TestPlcBreakInterval;
}
set
{
plcConnect_WorkStation.TestPlcBreakInterval = value;
}
}
[Browsable(true)]
[Description("外部定时器循环时间"), Category("行为"), DefaultValue(200)]
public int ExternalTimerInterval
{
get
{
return plcConnect_WorkStation.ExternalTimerInterval;
}
set
{
plcConnect_WorkStation.ExternalTimerInterval = value;
}
}
[Browsable(true)]
[Description("PLC在线状态"), Category("行为"), DefaultValue(false)]
public bool PLC_ConnectStatus
{
get
{
return plcConnect_WorkStation.IsBreakPLC;
}
set
{
plcConnect_WorkStation.IsBreakPLC = value;
}
}
#endregion
#region
[Browsable(true)]
[Description("控件显示的工位号"), Category("外观"), DefaultValue("OP0000")]
public string WorkStationNameText
{
get
{
return groupBox_WorkStationGrp.Text;
}
set
{
groupBox_WorkStationGrp.Text = value;
}
}
[Browsable(true)]
[Description("控件中plc通讯显示的文本内容"), Category("外观"), DefaultValue("PLC连接")]
public string WS_PlcLabelText
{
get
{
return plcConnect_WorkStation.LabelText ;
}
set
{
plcConnect_WorkStation.LabelText = value;
}
}
#endregion
}
}

View File

@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="plcConnect_WorkStation.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("MesControl")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MesControl")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//将 ComVisible 设置为 false 将使此程序集中的类型
//对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型,
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("fab322cc-531d-4aea-986a-b921b64d8d3f")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
// 方法是按如下所示使用“*”: :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,193 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MesControl.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MesControl.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap BreakPLC {
get {
object obj = ResourceManager.GetObject("BreakPLC", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap green {
get {
object obj = ResourceManager.GetObject("green", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap init {
get {
object obj = ResourceManager.GetObject("init", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap none {
get {
object obj = ResourceManager.GetObject("none", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnect0 {
get {
object obj = ResourceManager.GetObject("PlcConnect0", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnect1 {
get {
object obj = ResourceManager.GetObject("PlcConnect1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnect2 {
get {
object obj = ResourceManager.GetObject("PlcConnect2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnect3 {
get {
object obj = ResourceManager.GetObject("PlcConnect3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnect4 {
get {
object obj = ResourceManager.GetObject("PlcConnect4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnectBig {
get {
object obj = ResourceManager.GetObject("PlcConnectBig", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap PlcConnectSmall {
get {
object obj = ResourceManager.GetObject("PlcConnectSmall", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap red {
get {
object obj = ResourceManager.GetObject("red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap yellow {
get {
object obj = ResourceManager.GetObject("yellow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@@ -0,0 +1,160 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\red.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="yellow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\yellow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnect1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnect1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnect0" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnect0.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnect3" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnect3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="none" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\none.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnectSmall" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnectSmall.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnect2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnect2.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="init" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\init.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnectBig" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnectBig.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="BreakPLC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BreakPLC.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="green" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\green.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlcConnect4" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlcConnect4.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MesControl
{
public partial class PlcWorkStationSignal
{
void initsignal()
{
//private PlcConnect plcConnect_WorkStation;
//this.plcConnect_WorkStation = new MesControl.PlcConnect();
//this.groupBox_WorkStationGrp.Controls.Add(this.plcConnect_WorkStation);
////
//// plcConnect_WorkStation
////
//this.plcConnect_WorkStation.BackColor = System.Drawing.Color.Transparent;
//this.plcConnect_WorkStation.ExternalTimerInterval = 200;
//this.plcConnect_WorkStation.IsBreakPLC = false;
//this.plcConnect_WorkStation.LabelText = "通讯状态";
//this.plcConnect_WorkStation.Location = new System.Drawing.Point(7, 21);
//this.plcConnect_WorkStation.MaximumSize = new System.Drawing.Size(110, 22);
//this.plcConnect_WorkStation.MinimumSize = new System.Drawing.Size(110, 22);
//this.plcConnect_WorkStation.Name = "plcConnect_WorkStation";
//this.plcConnect_WorkStation.PlcTestEnable = false;
//this.plcConnect_WorkStation.Size = new System.Drawing.Size(110, 22);
//this.plcConnect_WorkStation.TabIndex = 0;
//this.plcConnect_WorkStation.TestPlcBreakInterval = 0;
}
}
}

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