1844 lines
70 KiB
C#
1844 lines
70 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace P_SignalViewer.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("P_SignalViewer.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _01f164b44270e046da07c20fff0d496 {
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get {
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object obj = ResourceManager.GetObject("_01f164b44270e046da07c20fff0d496", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _1bf5747c770df4eb77d9f880ca9d713 {
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get {
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object obj = ResourceManager.GetObject("_1bf5747c770df4eb77d9f880ca9d713", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _3BEB774F_C0F0_11D2_9508_0060978F7E38_ {
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get {
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object obj = ResourceManager.GetObject("_3BEB774F_C0F0_11D2_9508_0060978F7E38_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _3c981211b746b18025e024a5c32c621 {
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get {
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object obj = ResourceManager.GetObject("_3c981211b746b18025e024a5c32c621", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _45F7B3FC_817C_4413_B563_9778928F5178_ {
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get {
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object obj = ResourceManager.GetObject("_45F7B3FC_817C_4413_B563_9778928F5178_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _5c6e400141459e4b18d3352d306c5ae {
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get {
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object obj = ResourceManager.GetObject("_5c6e400141459e4b18d3352d306c5ae", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _6534ff8c63e8dc9e4f4e15e19e12271 {
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get {
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object obj = ResourceManager.GetObject("_6534ff8c63e8dc9e4f4e15e19e12271", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _65832A87_2781_4CE2_B805_C0B4837D4019_ {
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get {
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object obj = ResourceManager.GetObject("_65832A87_2781_4CE2_B805_C0B4837D4019_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _7920b6f9ee2c2d761fd9b750c8c161c {
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get {
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object obj = ResourceManager.GetObject("_7920b6f9ee2c2d761fd9b750c8c161c", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _807BF359_34B8_11D4_8D9F_00D0B7172D33_ {
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get {
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object obj = ResourceManager.GetObject("_807BF359_34B8_11D4_8D9F_00D0B7172D33_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _8A9A131C_E2A7_11D2_9CB9_006008933ED1_ {
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get {
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object obj = ResourceManager.GetObject("_8A9A131C_E2A7_11D2_9CB9_006008933ED1_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _8A9A131E_E2A7_11D2_9CB9_006008933ED1_ {
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get {
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object obj = ResourceManager.GetObject("_8A9A131E_E2A7_11D2_9CB9_006008933ED1_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _8b237b802c9f057b6a72b3c367d1b93 {
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get {
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object obj = ResourceManager.GetObject("_8b237b802c9f057b6a72b3c367d1b93", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _8C2C3106_32DB_4CE9_B169_FC67C3614254_ {
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get {
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object obj = ResourceManager.GetObject("_8C2C3106_32DB_4CE9_B169_FC67C3614254_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _8F53B453_CA67_11D2_A44B_00104B17FDD6_ {
|
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get {
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object obj = ResourceManager.GetObject("_8F53B453_CA67_11D2_A44B_00104B17FDD6_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _940b0b08b763f37f16cf2b5b97dccb0 {
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get {
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object obj = ResourceManager.GetObject("_940b0b08b763f37f16cf2b5b97dccb0", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _9937101C_264E_4A62_94F6_6D5E3ECAC043_ {
|
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get {
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object obj = ResourceManager.GetObject("_9937101C_264E_4A62_94F6_6D5E3ECAC043_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _A894F129_DC95_11D2_9CB8_006008933ED1_ {
|
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get {
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object obj = ResourceManager.GetObject("_A894F129_DC95_11D2_9CB8_006008933ED1_", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
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/// </summary>
|
|
internal static System.Drawing.Bitmap _B7C6AC6C_33FA_4AE5_BB04_424A7E830B14_ {
|
|
get {
|
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object obj = ResourceManager.GetObject("_B7C6AC6C_33FA_4AE5_BB04_424A7E830B14_", resourceCulture);
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|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
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|
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
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internal static System.Drawing.Bitmap _BB869965_AE27_477E_87BB_2F215FB807C8_ {
|
|
get {
|
|
object obj = ResourceManager.GetObject("_BB869965_AE27_477E_87BB_2F215FB807C8_", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap _BBFFF92B_D614_4E45_AEFB_BD3F9FB6E26A_ {
|
|
get {
|
|
object obj = ResourceManager.GetObject("_BBFFF92B_D614_4E45_AEFB_BD3F9FB6E26A_", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap _BD83C09B_1381_11D4_8D91_00D0B7172D33_ {
|
|
get {
|
|
object obj = ResourceManager.GetObject("_BD83C09B_1381_11D4_8D91_00D0B7172D33_", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap _DBD848F2_D03A_11D4_BA26_00105A77AFEE_ {
|
|
get {
|
|
object obj = ResourceManager.GetObject("_DBD848F2_D03A_11D4_BA26_00105A77AFEE_", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
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|
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap _DD2B3118_017A_11D3_A48D_00104B1614F9_ {
|
|
get {
|
|
object obj = ResourceManager.GetObject("_DD2B3118_017A_11D3_A48D_00104B1614F9_", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
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|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap a0baa88077e409b198f495d7a0466cf {
|
|
get {
|
|
object obj = ResourceManager.GetObject("a0baa88077e409b198f495d7a0466cf", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
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|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap a455e1d4d4dfe52de0c51876b346115 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("a455e1d4d4dfe52de0c51876b346115", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap aa4227b92ecf98e2c5c537a09fab20c {
|
|
get {
|
|
object obj = ResourceManager.GetObject("aa4227b92ecf98e2c5c537a09fab20c", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ae1b4c89e3b36440930c1d861cf714b {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ae1b4c89e3b36440930c1d861cf714b", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap d81ff06be32d33ade12e3277f65f1a9 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("d81ff06be32d33ade12e3277f65f1a9", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap dad8b78e9706637c44a9e3521911722 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("dad8b78e9706637c44a9e3521911722", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Debug {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Debug", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Debuging {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Debuging", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Device {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Device", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DnProcessSimulateCommands_Search_TxSearchCommand_CApSearchCommandCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DnProcessSimulateCommands_Search_TxSearchCommand_CApSearchCommandCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap e0d5e06dd7106ff157ddb5b3632f666 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("e0d5e06dd7106ff157ddb5b3632f666", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap e8d4659a09c513303c5db84bf642316 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("e8d4659a09c513303c5db84bf642316", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOBackViewPointCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOBackViewPointCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOBottomViewPointCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOBottomViewPointCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOFrontViewPointCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOFrontViewPointCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOLeftViewPointCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOLeftViewPointCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDORightViewPointCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDORightViewPointCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOSaveEngineeringDataCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOSaveEngineeringDataCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOTopViewPointCmd {
|
|
get {
|
|
object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOTopViewPointCmd", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap f76f31276ffc3826123d2e1088971fb {
|
|
get {
|
|
object obj = ResourceManager.GetObject("f76f31276ffc3826123d2e1088971fb", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap fd524f03d78440004f6ac831e6021b3 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("fd524f03d78440004f6ac831e6021b3", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap fea3562a49e9bcfd412b3faa54a1c0f {
|
|
get {
|
|
object obj = ResourceManager.GetObject("fea3562a49e9bcfd412b3faa54a1c0f", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap home {
|
|
get {
|
|
object obj = ResourceManager.GetObject("home", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Icon ICON {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ICON", resourceCulture);
|
|
return ((System.Drawing.Icon)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ICON1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ICON1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MES图片 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MES图片", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MES方标 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MES方标", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ME长标 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ME长标", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Move {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Move", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MoveToNextLoc {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MoveToNextLoc", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MoveToPrevLoc {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MoveToPrevLoc", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap OPC {
|
|
get {
|
|
object obj = ResourceManager.GetObject("OPC", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap pan_base {
|
|
get {
|
|
object obj = ResourceManager.GetObject("pan_base", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PcmEmptyTransition {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PcmEmptyTransition", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PcmFlowOperation {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PcmFlowOperation", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PcmOperation {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PcmOperation", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PcmRobotResource {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PcmRobotResource", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PcmTransition {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PcmTransition", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PcmTransitionWithJump {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PcmTransitionWithJump", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Robot {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Robot", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Robot1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Robot1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap rotate_base {
|
|
get {
|
|
object obj = ResourceManager.GetObject("rotate_base", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Run {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Run", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap running {
|
|
get {
|
|
object obj = ResourceManager.GetObject("running", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap StandardMode {
|
|
get {
|
|
object obj = ResourceManager.GetObject("StandardMode", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap TabControlImg {
|
|
get {
|
|
object obj = ResourceManager.GetObject("TabControlImg", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap TagControlImg_2 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("TagControlImg_2", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap VCMode {
|
|
get {
|
|
object obj = ResourceManager.GetObject("VCMode", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 三维坐标 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("三维坐标", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 上移 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("上移", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 下移 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("下移", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 从Excel导入信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("从Excel导入信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 仿真面板 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("仿真面板", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 信号导出Excel {
|
|
get {
|
|
object obj = ResourceManager.GetObject("信号导出Excel", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 修改参数 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("修改参数", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 停止 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("停止", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 关键信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("关键信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 创建逻辑块姿态操作和传感器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("创建逻辑块姿态操作和传感器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 删除 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("删除", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 删除信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("删除信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 删除处理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("删除处理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 删除模型 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("删除模型", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 制作机器人URDF {
|
|
get {
|
|
object obj = ResourceManager.GetObject("制作机器人URDF", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 刷新 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("刷新", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Icon 启动状态 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("启动状态", resourceCulture);
|
|
return ((System.Drawing.Icon)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 启动状态1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("启动状态1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 在前面添加一点 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("在前面添加一点", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 在后面添加一点 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("在后面添加一点", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 复制工艺 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("复制工艺", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 外部导入数据 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("外部导入数据", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导入 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导入", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导入录制数据 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导入录制数据", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导入模型 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导入模型", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导出 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导出", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导出机器人路径 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导出机器人路径", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导出模型 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导出模型", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 导航 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("导航", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 工艺图表 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("工艺图表", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 工艺组 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("工艺组", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 帮助 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("帮助", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 平移 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("平移", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 开发者工具 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("开发者工具", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 快进 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("快进", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 打开 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("打开", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 按钮停止 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("按钮停止", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 按钮播放 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("按钮播放", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 按钮暂停 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("按钮暂停", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 播放 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("播放", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 播放1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("播放1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 放大 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("放大", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 放置控制器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("放置控制器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 数据分析 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("数据分析", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 文件 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("文件", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 新建信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("新建信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 新建复杂操作 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("新建复杂操作", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 新建工艺 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("新建工艺", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 新建工艺组 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("新建工艺组", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 新建文件 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("新建文件", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 旋转 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("旋转", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 显示信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("显示信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 暂停 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("暂停", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 更多 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("更多", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 更新软件 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("更新软件", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 机器人 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("机器人", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 机器人操作 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("机器人操作", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 查询处理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("查询处理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Icon 标签 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("标签", resourceCulture);
|
|
return ((System.Drawing.Icon)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 标签1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("标签1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 模型子集 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("模型子集", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 模型树 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("模型树", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 模型自转 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("模型自转", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 模型隐藏 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("模型隐藏", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 模拟器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("模拟器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 添加处理 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("添加处理", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 添加当前位置 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("添加当前位置", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 添加模型 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("添加模型", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 添加行为 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("添加行为", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 清空 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("清空", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 生成数据单个 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("生成数据单个", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 生成数据所有 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("生成数据所有", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 监控传感器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("监控传感器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 着色 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("着色", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 确定 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("确定", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 线框 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("线框", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 终止 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("终止", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 绑定信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("绑定信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 绑定逻辑 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("绑定逻辑", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 编辑传感器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("编辑传感器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 缩小 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("缩小", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 自动生成信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("自动生成信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 装配零件 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("装配零件", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 设备 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("设备", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 设备_其他 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("设备_其他", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 设备内容浏览 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("设备内容浏览", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 设备操作 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("设备操作", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 设置 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("设置", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 调试选项 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("调试选项", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 资源输入信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("资源输入信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 资源输出信号 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("资源输出信号", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 起始 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("起始", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 跳转到当前位置 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("跳转到当前位置", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 软件版本说明 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("软件版本说明", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 过滤器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("过滤器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 运动学编辑器 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("运动学编辑器", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 透明 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("透明", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 通讯录 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("通讯录", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 逻辑块_创建 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("逻辑块_创建", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 逻辑块_删除 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("逻辑块_删除", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 逻辑块_编辑 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("逻辑块_编辑", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 逻辑资源总览图 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("逻辑资源总览图", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 重新加载数据 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("重新加载数据", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 重新加载界面 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("重新加载界面", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 零件 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("零件", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap 非仿真操作 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("非仿真操作", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|