//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace P_SimDeviceSignal.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("P_SimDeviceSignal.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _01f164b44270e046da07c20fff0d496 { get { object obj = ResourceManager.GetObject("_01f164b44270e046da07c20fff0d496", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _1bf5747c770df4eb77d9f880ca9d713 { get { object obj = ResourceManager.GetObject("_1bf5747c770df4eb77d9f880ca9d713", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _3BEB774F_C0F0_11D2_9508_0060978F7E38_ { get { object obj = ResourceManager.GetObject("_3BEB774F_C0F0_11D2_9508_0060978F7E38_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _3c981211b746b18025e024a5c32c621 { get { object obj = ResourceManager.GetObject("_3c981211b746b18025e024a5c32c621", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _45F7B3FC_817C_4413_B563_9778928F5178_ { get { object obj = ResourceManager.GetObject("_45F7B3FC_817C_4413_B563_9778928F5178_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _5c6e400141459e4b18d3352d306c5ae { get { object obj = ResourceManager.GetObject("_5c6e400141459e4b18d3352d306c5ae", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _6534ff8c63e8dc9e4f4e15e19e12271 { get { object obj = ResourceManager.GetObject("_6534ff8c63e8dc9e4f4e15e19e12271", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _65832A87_2781_4CE2_B805_C0B4837D4019_ { get { object obj = ResourceManager.GetObject("_65832A87_2781_4CE2_B805_C0B4837D4019_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _7920b6f9ee2c2d761fd9b750c8c161c { get { object obj = ResourceManager.GetObject("_7920b6f9ee2c2d761fd9b750c8c161c", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _807BF359_34B8_11D4_8D9F_00D0B7172D33_ { get { object obj = ResourceManager.GetObject("_807BF359_34B8_11D4_8D9F_00D0B7172D33_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _8A9A131C_E2A7_11D2_9CB9_006008933ED1_ { get { object obj = ResourceManager.GetObject("_8A9A131C_E2A7_11D2_9CB9_006008933ED1_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _8A9A131E_E2A7_11D2_9CB9_006008933ED1_ { get { object obj = ResourceManager.GetObject("_8A9A131E_E2A7_11D2_9CB9_006008933ED1_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _8b237b802c9f057b6a72b3c367d1b93 { get { object obj = ResourceManager.GetObject("_8b237b802c9f057b6a72b3c367d1b93", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _8C2C3106_32DB_4CE9_B169_FC67C3614254_ { get { object obj = ResourceManager.GetObject("_8C2C3106_32DB_4CE9_B169_FC67C3614254_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _8F53B453_CA67_11D2_A44B_00104B17FDD6_ { get { object obj = ResourceManager.GetObject("_8F53B453_CA67_11D2_A44B_00104B17FDD6_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _940b0b08b763f37f16cf2b5b97dccb0 { get { object obj = ResourceManager.GetObject("_940b0b08b763f37f16cf2b5b97dccb0", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _9937101C_264E_4A62_94F6_6D5E3ECAC043_ { get { object obj = ResourceManager.GetObject("_9937101C_264E_4A62_94F6_6D5E3ECAC043_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _A894F129_DC95_11D2_9CB8_006008933ED1_ { get { object obj = ResourceManager.GetObject("_A894F129_DC95_11D2_9CB8_006008933ED1_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _B7C6AC6C_33FA_4AE5_BB04_424A7E830B14_ { get { object obj = ResourceManager.GetObject("_B7C6AC6C_33FA_4AE5_BB04_424A7E830B14_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _BB869965_AE27_477E_87BB_2F215FB807C8_ { get { object obj = ResourceManager.GetObject("_BB869965_AE27_477E_87BB_2F215FB807C8_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _BBFFF92B_D614_4E45_AEFB_BD3F9FB6E26A_ { get { object obj = ResourceManager.GetObject("_BBFFF92B_D614_4E45_AEFB_BD3F9FB6E26A_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _BD83C09B_1381_11D4_8D91_00D0B7172D33_ { get { object obj = ResourceManager.GetObject("_BD83C09B_1381_11D4_8D91_00D0B7172D33_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _DBD848F2_D03A_11D4_BA26_00105A77AFEE_ { get { object obj = ResourceManager.GetObject("_DBD848F2_D03A_11D4_BA26_00105A77AFEE_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _DD2B3118_017A_11D3_A48D_00104B1614F9_ { get { object obj = ResourceManager.GetObject("_DD2B3118_017A_11D3_A48D_00104B1614F9_", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap a0baa88077e409b198f495d7a0466cf { get { object obj = ResourceManager.GetObject("a0baa88077e409b198f495d7a0466cf", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap a455e1d4d4dfe52de0c51876b346115 { get { object obj = ResourceManager.GetObject("a455e1d4d4dfe52de0c51876b346115", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap aa4227b92ecf98e2c5c537a09fab20c { get { object obj = ResourceManager.GetObject("aa4227b92ecf98e2c5c537a09fab20c", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ae1b4c89e3b36440930c1d861cf714b { get { object obj = ResourceManager.GetObject("ae1b4c89e3b36440930c1d861cf714b", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap d81ff06be32d33ade12e3277f65f1a9 { get { object obj = ResourceManager.GetObject("d81ff06be32d33ade12e3277f65f1a9", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap dad8b78e9706637c44a9e3521911722 { get { object obj = ResourceManager.GetObject("dad8b78e9706637c44a9e3521911722", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Debug { get { object obj = ResourceManager.GetObject("Debug", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Debuging { get { object obj = ResourceManager.GetObject("Debuging", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Device { get { object obj = ResourceManager.GetObject("Device", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap DnProcessSimulateCommands_Search_TxSearchCommand_CApSearchCommandCmd { get { object obj = ResourceManager.GetObject("DnProcessSimulateCommands_Search_TxSearchCommand_CApSearchCommandCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap e0d5e06dd7106ff157ddb5b3632f666 { get { object obj = ResourceManager.GetObject("e0d5e06dd7106ff157ddb5b3632f666", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap e8d4659a09c513303c5db84bf642316 { get { object obj = ResourceManager.GetObject("e8d4659a09c513303c5db84bf642316", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOBackViewPointCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOBackViewPointCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOBottomViewPointCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOBottomViewPointCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOFrontViewPointCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOFrontViewPointCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOLeftViewPointCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOLeftViewPointCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDORightViewPointCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDORightViewPointCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOSaveEngineeringDataCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOSaveEngineeringDataCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap EngineeringDataOperations_CCoEDOTopViewPointCmd { get { object obj = ResourceManager.GetObject("EngineeringDataOperations_CCoEDOTopViewPointCmd", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap f76f31276ffc3826123d2e1088971fb { get { object obj = ResourceManager.GetObject("f76f31276ffc3826123d2e1088971fb", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap fd524f03d78440004f6ac831e6021b3 { get { object obj = ResourceManager.GetObject("fd524f03d78440004f6ac831e6021b3", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap fea3562a49e9bcfd412b3faa54a1c0f { get { object obj = ResourceManager.GetObject("fea3562a49e9bcfd412b3faa54a1c0f", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap home { get { object obj = ResourceManager.GetObject("home", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ICON { get { object obj = ResourceManager.GetObject("ICON", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Move { get { object obj = ResourceManager.GetObject("Move", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MoveToNextLoc { get { object obj = ResourceManager.GetObject("MoveToNextLoc", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MoveToPrevLoc { get { object obj = ResourceManager.GetObject("MoveToPrevLoc", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap OPC { get { object obj = ResourceManager.GetObject("OPC", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap pan_base { get { object obj = ResourceManager.GetObject("pan_base", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap PcmEmptyTransition { get { object obj = ResourceManager.GetObject("PcmEmptyTransition", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap PcmFlowOperation { get { object obj = ResourceManager.GetObject("PcmFlowOperation", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap PcmOperation { get { object obj = ResourceManager.GetObject("PcmOperation", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap PcmRobotResource { get { object obj = ResourceManager.GetObject("PcmRobotResource", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap PcmTransition { get { object obj = ResourceManager.GetObject("PcmTransition", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap PcmTransitionWithJump { get { object obj = ResourceManager.GetObject("PcmTransitionWithJump", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Robot { get { object obj = ResourceManager.GetObject("Robot", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Robot1 { get { object obj = ResourceManager.GetObject("Robot1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap rotate_base { get { object obj = ResourceManager.GetObject("rotate_base", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Run { get { object obj = ResourceManager.GetObject("Run", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap running { get { object obj = ResourceManager.GetObject("running", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap StandardMode { get { object obj = ResourceManager.GetObject("StandardMode", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap TabControlImg { get { object obj = ResourceManager.GetObject("TabControlImg", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap TagControlImg_2 { get { object obj = ResourceManager.GetObject("TagControlImg_2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap VCMode { get { object obj = ResourceManager.GetObject("VCMode", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 三维坐标 { get { object obj = ResourceManager.GetObject("三维坐标", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 上移 { get { object obj = ResourceManager.GetObject("上移", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 下移 { get { object obj = ResourceManager.GetObject("下移", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 从Excel导入信号 { get { object obj = ResourceManager.GetObject("从Excel导入信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 仿真面板 { get { object obj = ResourceManager.GetObject("仿真面板", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 信号导出Excel { get { object obj = ResourceManager.GetObject("信号导出Excel", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 修改参数 { get { object obj = ResourceManager.GetObject("修改参数", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 停止 { get { object obj = ResourceManager.GetObject("停止", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 关键信号 { get { object obj = ResourceManager.GetObject("关键信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 创建逻辑块姿态操作和传感器 { get { object obj = ResourceManager.GetObject("创建逻辑块姿态操作和传感器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 删除 { get { object obj = ResourceManager.GetObject("删除", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 删除信号 { get { object obj = ResourceManager.GetObject("删除信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 删除处理 { get { object obj = ResourceManager.GetObject("删除处理", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 删除模型 { get { object obj = ResourceManager.GetObject("删除模型", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 制作机器人URDF { get { object obj = ResourceManager.GetObject("制作机器人URDF", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 刷新 { get { object obj = ResourceManager.GetObject("刷新", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 /// internal static System.Drawing.Icon 启动状态 { get { object obj = ResourceManager.GetObject("启动状态", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 启动状态1 { get { object obj = ResourceManager.GetObject("启动状态1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 在前面添加一点 { get { object obj = ResourceManager.GetObject("在前面添加一点", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 在后面添加一点 { get { object obj = ResourceManager.GetObject("在后面添加一点", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 复制工艺 { get { object obj = ResourceManager.GetObject("复制工艺", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 外部导入数据 { get { object obj = ResourceManager.GetObject("外部导入数据", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导入 { get { object obj = ResourceManager.GetObject("导入", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导入录制数据 { get { object obj = ResourceManager.GetObject("导入录制数据", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导入模型 { get { object obj = ResourceManager.GetObject("导入模型", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导出 { get { object obj = ResourceManager.GetObject("导出", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导出机器人路径 { get { object obj = ResourceManager.GetObject("导出机器人路径", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导出模型 { get { object obj = ResourceManager.GetObject("导出模型", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导航 { get { object obj = ResourceManager.GetObject("导航", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 工艺图表 { get { object obj = ResourceManager.GetObject("工艺图表", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 工艺组 { get { object obj = ResourceManager.GetObject("工艺组", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 帮助 { get { object obj = ResourceManager.GetObject("帮助", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 平移 { get { object obj = ResourceManager.GetObject("平移", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 开发者工具 { get { object obj = ResourceManager.GetObject("开发者工具", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 快进 { get { object obj = ResourceManager.GetObject("快进", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 打开 { get { object obj = ResourceManager.GetObject("打开", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 按钮停止 { get { object obj = ResourceManager.GetObject("按钮停止", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 按钮播放 { get { object obj = ResourceManager.GetObject("按钮播放", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 按钮暂停 { get { object obj = ResourceManager.GetObject("按钮暂停", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 播放 { get { object obj = ResourceManager.GetObject("播放", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 播放1 { get { object obj = ResourceManager.GetObject("播放1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 放大 { get { object obj = ResourceManager.GetObject("放大", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 放置控制器 { get { object obj = ResourceManager.GetObject("放置控制器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 数据分析 { get { object obj = ResourceManager.GetObject("数据分析", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 文件 { get { object obj = ResourceManager.GetObject("文件", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 新建信号 { get { object obj = ResourceManager.GetObject("新建信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 新建复杂操作 { get { object obj = ResourceManager.GetObject("新建复杂操作", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 新建工艺 { get { object obj = ResourceManager.GetObject("新建工艺", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 新建工艺组 { get { object obj = ResourceManager.GetObject("新建工艺组", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 新建文件 { get { object obj = ResourceManager.GetObject("新建文件", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 旋转 { get { object obj = ResourceManager.GetObject("旋转", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 显示信号 { get { object obj = ResourceManager.GetObject("显示信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 暂停 { get { object obj = ResourceManager.GetObject("暂停", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 更多 { get { object obj = ResourceManager.GetObject("更多", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 更新软件 { get { object obj = ResourceManager.GetObject("更新软件", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 机器人 { get { object obj = ResourceManager.GetObject("机器人", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 机器人操作 { get { object obj = ResourceManager.GetObject("机器人操作", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 查询处理 { get { object obj = ResourceManager.GetObject("查询处理", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 标签 { get { object obj = ResourceManager.GetObject("标签", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 模型子集 { get { object obj = ResourceManager.GetObject("模型子集", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 模型树 { get { object obj = ResourceManager.GetObject("模型树", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 模型自转 { get { object obj = ResourceManager.GetObject("模型自转", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 模型隐藏 { get { object obj = ResourceManager.GetObject("模型隐藏", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 模拟器 { get { object obj = ResourceManager.GetObject("模拟器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 添加处理 { get { object obj = ResourceManager.GetObject("添加处理", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 添加当前位置 { get { object obj = ResourceManager.GetObject("添加当前位置", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 添加模型 { get { object obj = ResourceManager.GetObject("添加模型", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 添加行为 { get { object obj = ResourceManager.GetObject("添加行为", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 清空 { get { object obj = ResourceManager.GetObject("清空", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 生成数据单个 { get { object obj = ResourceManager.GetObject("生成数据单个", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 生成数据所有 { get { object obj = ResourceManager.GetObject("生成数据所有", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 监控传感器 { get { object obj = ResourceManager.GetObject("监控传感器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 着色 { get { object obj = ResourceManager.GetObject("着色", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 确定 { get { object obj = ResourceManager.GetObject("确定", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 线框 { get { object obj = ResourceManager.GetObject("线框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 终止 { get { object obj = ResourceManager.GetObject("终止", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 绑定信号 { get { object obj = ResourceManager.GetObject("绑定信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 绑定逻辑 { get { object obj = ResourceManager.GetObject("绑定逻辑", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 编辑传感器 { get { object obj = ResourceManager.GetObject("编辑传感器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 缩小 { get { object obj = ResourceManager.GetObject("缩小", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 自动生成信号 { get { object obj = ResourceManager.GetObject("自动生成信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 装配零件 { get { object obj = ResourceManager.GetObject("装配零件", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设备 { get { object obj = ResourceManager.GetObject("设备", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设备_其他 { get { object obj = ResourceManager.GetObject("设备_其他", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设备内容浏览 { get { object obj = ResourceManager.GetObject("设备内容浏览", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设备操作 { get { object obj = ResourceManager.GetObject("设备操作", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设置 { get { object obj = ResourceManager.GetObject("设置", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 调试选项 { get { object obj = ResourceManager.GetObject("调试选项", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 资源输入信号 { get { object obj = ResourceManager.GetObject("资源输入信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 资源输出信号 { get { object obj = ResourceManager.GetObject("资源输出信号", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 起始 { get { object obj = ResourceManager.GetObject("起始", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 跳转到当前位置 { get { object obj = ResourceManager.GetObject("跳转到当前位置", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 软件版本说明 { get { object obj = ResourceManager.GetObject("软件版本说明", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 过滤器 { get { object obj = ResourceManager.GetObject("过滤器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 运动学编辑器 { get { object obj = ResourceManager.GetObject("运动学编辑器", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 透明 { get { object obj = ResourceManager.GetObject("透明", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 通讯录 { get { object obj = ResourceManager.GetObject("通讯录", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 逻辑块_创建 { get { object obj = ResourceManager.GetObject("逻辑块_创建", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 逻辑块_删除 { get { object obj = ResourceManager.GetObject("逻辑块_删除", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 逻辑块_编辑 { get { object obj = ResourceManager.GetObject("逻辑块_编辑", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 逻辑资源总览图 { get { object obj = ResourceManager.GetObject("逻辑资源总览图", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 重新加载数据 { get { object obj = ResourceManager.GetObject("重新加载数据", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 重新加载界面 { get { object obj = ResourceManager.GetObject("重新加载界面", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 零件 { get { object obj = ResourceManager.GetObject("零件", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 非仿真操作 { get { object obj = ResourceManager.GetObject("非仿真操作", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }