using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Global
{
///
///
///
public interface IProjectVar
{
///
/// 工艺树刷新
///
void RefreshCraftTree();
///
/// 传递工艺组
///
///
///
void TransmitCraftGroup(string craftName, string craftCode);
///
/// 传递模型名
///
///
///
void TransmitModelName(string modelName, string modelCode);
///
/// 非仿真工艺(空工艺),工艺组的传递
///
///
///
void TransmitCraftGroup_UnSim(string craftName, string craftCode);
///
/// 传递项目名称
/// 2020.11.2
///
///
void ProjectNameFunc(string projectName);
///
/// (位置控制器)关闭
///
void CloseSeatOperationForm();
///
/// (位置控制器)选择模型发送消息
///
///
void CurrTreeSelectModelHandler_SeatOperation(string modelCode, string modelName);
///
/// 传递逻辑脚本名称
///
///
void TransitionEditorPageScriptNameUpdate(string internalVarCode, string internalVarName)
;
///
/// 工艺树刷新 赋予
///
void RefreshCraftTree_Give(Action f);
///
/// 传递工艺组 赋予
///
///
///
void TransmitCraftGroup_Give(Func f)
;
///
/// 传递模型名 赋予
///
///
///
void TransmitModelName_Give(Func f)
;
///
/// 非仿真工艺(空工艺),工艺组的传递 赋予
///
///
///
void TransmitCraftGroup_UnSim_Give(Func f)
;
///
/// (位置控制器)关闭 赋予
///
void CloseSeatOperationForm_Give(Func f)
;
///
/// (位置控制器)选择模型发送消息 赋予
///
///
void CurrTreeSelectModelHandler_SeatOperation_Give(Func f)
;
///
/// 传递项目名称 赋予
/// 2020.11.2
///
///
void ProjectNameFunc_Give(Func f)
;
///
/// 传递逻辑脚本名称 赋予
///
///
void TransitionEditorPageScriptNameUpdate_Give(Func f)
;
///
/// 工艺树刷新 判断
///
bool RefreshCraftTree_IsNull()
;
///
/// 传递工艺组 判断
///
///
///
bool TransmitCraftGroup_IsNull()
;
///
/// 传递模型名 判断
///
///
///
bool TransmitModelName_IsNull()
;
///
/// 非仿真工艺(空工艺),工艺组的传递 判断
///
///
///
bool TransmitCraftGroup_UnSim_IsNull()
;
///
/// (位置控制器)关闭 判断
///
bool CloseSeatOperationForm_IsNull()
;
///
/// 传递项目名称 判断
/// 2020.11.2
///
///
bool ProjectNameFunc_IsNull()
;
///
/// (位置控制器)传递位置信息 判断
///
///
bool CurrPostionInfoHandler_SeatOperation_IsNull()
;
///
/// (位置控制器)选择模型发送消息 判断
///
///
bool CurrTreeSelectModelHandler_SeatOperation_IsNull()
;
///
/// 传递逻辑脚本名称 判断
///
///
bool TransitionEditorPageScriptNameUpdate_IsNull()
;
bool ShowMainProgressSet_IsNull(string n, int m)
;
bool ShowMainProgress_IsNull(int c)
;
void ShowMainProgressSet_Give(ShowMainProgressSet f)
;
void ShowMainProgress_Give_CountPer(ShowMainProgressCountPer f);
void ShowMainProgress_Give(ShowMainProgress f);
void ShowMainProgressSet(string n, int m)
;
void ShowMainProgress(int c)
;
void ShowMainProgressCountPer(string msg,int c)
;
}
}