init: 导入项目到 meswork Gitea

This commit is contained in:
XingCheng3
2026-05-29 10:07:05 +08:00
commit ad9a4106fb
3582 changed files with 460312 additions and 0 deletions

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namespace DTTest
{
partial class T_ProgressBar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label_ProgressShow = new System.Windows.Forms.Label();
this.progressBar_Output = new System.Windows.Forms.ProgressBar();
this.SuspendLayout();
//
// label_ProgressShow
//
this.label_ProgressShow.AutoSize = true;
this.label_ProgressShow.Location = new System.Drawing.Point(271, 19);
this.label_ProgressShow.Name = "label_ProgressShow";
this.label_ProgressShow.Size = new System.Drawing.Size(53, 12);
this.label_ProgressShow.TabIndex = 2;
this.label_ProgressShow.Text = "进度显示";
//
// progressBar_Output
//
this.progressBar_Output.Dock = System.Windows.Forms.DockStyle.Fill;
this.progressBar_Output.Location = new System.Drawing.Point(0, 0);
this.progressBar_Output.Name = "progressBar_Output";
this.progressBar_Output.Size = new System.Drawing.Size(619, 49);
this.progressBar_Output.TabIndex = 4;
this.progressBar_Output.Value = 20;
//
// T_ProgressBar
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(619, 49);
this.Controls.Add(this.label_ProgressShow);
this.Controls.Add(this.progressBar_Output);
this.Name = "T_ProgressBar";
this.Text = "通用调用进度条";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label_ProgressShow;
private System.Windows.Forms.ProgressBar progressBar_Output;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DTTest
{
public partial class T_ProgressBar : Form
{
/// <summary>
/// 当前操作名称
/// </summary>
public string taskName = "-1";
/// <summary>
/// 设置的进度条的最大值
/// </summary>
public int progressBarMax = 100;
/// <summary>
/// 初始化函数
/// </summary>
public T_ProgressBar()
{
InitializeComponent();
this.TopMost = true;
}
/// <summary>
/// 初始化函数
/// </summary>
/// <param name="taskName"></param>
/// <param name="max"></param>
public T_ProgressBar(string taskName, int max)
{
InitializeComponent();
this.TopMost = true;
ShowProgressSet(taskName, max);
}
/// <summary>
/// 设置参数
/// </summary>
/// <param name="taskName"></param>
/// <param name="max"></param>
public void ShowProgressSet(string taskName, int max)
{
Text = this.taskName = taskName;
progressBar_Output.Maximum = progressBarMax = max;
}
/// <summary>
/// 显示进度数据
/// </summary>
/// <param name="curr"></param>
public void ShowProgress(int curr)
{
try
{
if (progressBarMax == curr)
{
// new Task(delegate () { System.Threading.Thread.Sleep(1000); this.Close(); }).Start();
System.Threading.Thread.Sleep(1000); this.Close();
}
else
{
if (this.progressBar_Output.InvokeRequired)
{
this.progressBar_Output.Invoke(new Action(delegate ()
{
this.progressBar_Output.Value = curr;
}));
}
else
{
this.progressBar_Output.Value = curr;
}
if (this.label_ProgressShow.InvokeRequired)
{
this.label_ProgressShow.Invoke(new Action(delegate ()
{
this.label_ProgressShow.Text = "进度:" + curr + " / " + progressBarMax;
}));
}
else
{
this.label_ProgressShow.Text = "进度:" + curr + " / " + progressBarMax;
}
}
}
catch (Exception err)
{
LogNet.LogisTrac.WriteLog(typeof(T_ProgressBar), err);
// ModelBasic.ErrDef.iErrHandler.ErrInfoTransmit(err.ToString());
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace DTTest
{
partial class T_ProgressBar_2
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label_ProgressShow = new System.Windows.Forms.Label();
this.progressBar_Output = new System.Windows.Forms.ProgressBar();
this.panel1 = new System.Windows.Forms.Panel();
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.panel2 = new System.Windows.Forms.Panel();
this.label_ProgressShow_All = new System.Windows.Forms.Label();
this.progressBar_Output_All = new System.Windows.Forms.ProgressBar();
this.panel1.SuspendLayout();
this.tableLayoutPanel1.SuspendLayout();
this.panel2.SuspendLayout();
this.SuspendLayout();
//
// label_ProgressShow
//
this.label_ProgressShow.AutoSize = true;
this.label_ProgressShow.Location = new System.Drawing.Point(294, 20);
this.label_ProgressShow.Name = "label_ProgressShow";
this.label_ProgressShow.Size = new System.Drawing.Size(53, 12);
this.label_ProgressShow.TabIndex = 2;
this.label_ProgressShow.Text = "进度显示";
//
// progressBar_Output
//
this.progressBar_Output.Dock = System.Windows.Forms.DockStyle.Fill;
this.progressBar_Output.Location = new System.Drawing.Point(0, 0);
this.progressBar_Output.Name = "progressBar_Output";
this.progressBar_Output.Size = new System.Drawing.Size(669, 49);
this.progressBar_Output.TabIndex = 4;
this.progressBar_Output.Value = 20;
//
// panel1
//
this.panel1.Controls.Add(this.label_ProgressShow);
this.panel1.Controls.Add(this.progressBar_Output);
this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel1.Location = new System.Drawing.Point(3, 3);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(669, 49);
this.panel1.TabIndex = 5;
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.ColumnCount = 1;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tableLayoutPanel1.Controls.Add(this.panel2, 0, 1);
this.tableLayoutPanel1.Controls.Add(this.panel1, 0, 0);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 2;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tableLayoutPanel1.Size = new System.Drawing.Size(675, 110);
this.tableLayoutPanel1.TabIndex = 6;
//
// panel2
//
this.panel2.Controls.Add(this.label_ProgressShow_All);
this.panel2.Controls.Add(this.progressBar_Output_All);
this.panel2.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel2.Location = new System.Drawing.Point(3, 58);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(669, 49);
this.panel2.TabIndex = 6;
//
// label_ProgressShow_All
//
this.label_ProgressShow_All.AutoSize = true;
this.label_ProgressShow_All.Location = new System.Drawing.Point(294, 20);
this.label_ProgressShow_All.Name = "label_ProgressShow_All";
this.label_ProgressShow_All.Size = new System.Drawing.Size(53, 12);
this.label_ProgressShow_All.TabIndex = 2;
this.label_ProgressShow_All.Text = "进度显示";
//
// progressBar_Output_All
//
this.progressBar_Output_All.Dock = System.Windows.Forms.DockStyle.Fill;
this.progressBar_Output_All.Location = new System.Drawing.Point(0, 0);
this.progressBar_Output_All.Name = "progressBar_Output_All";
this.progressBar_Output_All.Size = new System.Drawing.Size(669, 49);
this.progressBar_Output_All.TabIndex = 4;
this.progressBar_Output_All.Value = 20;
//
// T_ProgressBar_2
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(675, 110);
this.Controls.Add(this.tableLayoutPanel1);
this.Name = "T_ProgressBar_2";
this.Text = "通用调用进度条(双条)";
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.tableLayoutPanel1.ResumeLayout(false);
this.panel2.ResumeLayout(false);
this.panel2.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label_ProgressShow;
private System.Windows.Forms.ProgressBar progressBar_Output;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.Label label_ProgressShow_All;
private System.Windows.Forms.ProgressBar progressBar_Output_All;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DTTest
{
public partial class T_ProgressBar_2 : Form
{
/// <summary>
/// 当前操作名称
/// </summary>
public string taskName = "-1";
/// <summary>
/// 设置的进度条的最大值
/// </summary>
public int progressBarMax = 100;
/// <summary>
/// 设置的进度条的最大值(总)
/// </summary>
public int progressBarMax_All = 100;
/// <summary>
/// 初始化函数
/// </summary>
public T_ProgressBar_2()
{
InitializeComponent();
this.TopMost = true;
}
/// <summary>
/// 初始化函数
/// </summary>
/// <param name="taskName"></param>
/// <param name="max"></param>
/// <param name="max_All"></param>
public T_ProgressBar_2(string taskName,int max_All)
{
InitializeComponent();
this.TopMost = true;
ShowProgressSet_All(taskName, max_All);
}
/// <summary>
/// 设置参数
/// </summary>
/// <param name="taskName"></param>
/// <param name="max"></param>
public void ShowProgressSet( int max)
{
progressBar_Output.Maximum = progressBarMax = max;
}
/// <summary>
/// 设置参数
/// </summary>
/// <param name="taskName"></param>
/// <param name="max_All"></param>
public void ShowProgressSet_All(string taskName,int max_All)
{
Text = this.taskName = taskName;
progressBar_Output_All.Maximum = progressBarMax_All = max_All;
}
/// <summary>
/// 显示进度数据
/// </summary>
/// <param name="curr"></param>
public void ShowProgress(int curr)
{
if (progressBarMax == curr)
{
new Task(delegate () { System.Threading.Thread.Sleep(1000); this.Close(); }).Start();
}
else
{
//if (progressBar_Output.InvokeRequired)
//{
progressBar_Output.Invoke(new Action(delegate () {
progressBar_Output.Value = curr;
label_ProgressShow.Text = "进度:" + curr + " / " + progressBarMax;
}));
//}
//else
//{
// progressBar_Output.Value = curr;
// label_ProgressShow.Text = "进度:" + curr + " / " + progressBarMax;
//}
}
}
/// <summary>
/// 显示进度数据
/// </summary>
/// <param name="curr"></param>
public void ShowProgress_All(int curr)
{
if (progressBarMax_All == curr)
{
new Task(delegate () { System.Threading.Thread.Sleep(1000); this.Close(); }).Start();
}
else
{
if (progressBar_Output_All.InvokeRequired)
{
progressBar_Output_All.Invoke(new Action(delegate () {
progressBar_Output_All.Value = curr;
label_ProgressShow_All.Text = "进度:" + curr + " / " + progressBarMax_All;
}));
}
else
{
progressBar_Output_All.Value = curr;
label_ProgressShow_All.Text = "进度:" + curr + " / " + progressBarMax_All;
}
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>