init: 导入项目到 meswork Gitea
This commit is contained in:
480
DataMirrorTools_Simulator/Foundation/ModelBasic/ProjectVar.cs
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480
DataMirrorTools_Simulator/Foundation/ModelBasic/ProjectVar.cs
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using ModelBasic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Global
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{
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/// <summary>
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///
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/// </summary>
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public class ProjectVar : TheVar
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{
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/// <summary>
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/// 浏览器发送
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/// 20200916
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/// </summary>
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private static Action<String> cefSend
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{
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get;
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set;
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} = null;
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/// <summary>
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/// 浏览器接收
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/// 20200916
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/// </summary>
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private static Action<String> cefRec
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{
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get;
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set;
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} = null;
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/// <summary>
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/// 工艺树刷新
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/// </summary>
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public void RefreshCraftTree()
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{
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if (refreshCraftTree != null)
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{
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refreshCraftTree();
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}
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}
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/// <summary>
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/// 传递工艺组
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/// </summary>
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/// <param name="craftName"></param>
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/// <param name="craftCode"></param>
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public void TransmitCraftGroup(string craftName, string craftCode)
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{
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if (transmitCraftGroup != null)
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{
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transmitCraftGroup.Invoke(craftName, craftCode);
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}
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}
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/// <summary>
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/// 传递模型名
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/// </summary>
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/// <param name="modelName"></param>
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/// <param name="modelCode"></param>
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public void TransmitModelName(string modelName, string modelCode)
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{
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if (transmitModelName != null)
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{
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transmitModelName.Invoke(modelName, modelCode);
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}
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}
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/// <summary>
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/// 非仿真工艺(空工艺),工艺组的传递
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/// </summary>
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/// <param name="craftName"></param>
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/// <param name="craftCode"></param>
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public void TransmitCraftGroup_UnSim(string craftName, string craftCode)
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{
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if (transmitCraftGroup_UnSim != null)
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{
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transmitCraftGroup_UnSim.Invoke(craftName, craftCode);
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}
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}
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/// <summary>
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/// (位置控制器)关闭
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/// </summary>
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public void CloseSeatOperationForm()
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{
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if (closeSeatOperationForm != null)
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{
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closeSeatOperationForm.Invoke();
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}
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}
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/// <summary>
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/// (位置控制器)选择模型发送消息
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/// </summary>
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/// <param name="modelName"></param>
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public void CurrTreeSelectModelHandler_SeatOperation(string modelCode, string modelName)
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{
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if (currTreeSelectModelHandler_SeatOperation != null)
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{
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currTreeSelectModelHandler_SeatOperation.Invoke(modelCode, modelName);
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}
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}
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/// <summary>
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/// 传递逻辑脚本名称
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/// </summary>
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/// <param name="modelName"></param>
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public void TransitionEditorPageScriptNameUpdate(string internalVarCode, string internalVarName)
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{
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if (transitionEditorPageScriptNameUpdate != null)
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{
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transitionEditorPageScriptNameUpdate.Invoke(internalVarCode, internalVarName);
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}
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}
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/// <summary>
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/// 发送到浏览器
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/// 20200916
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/// </summary>
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/// <param name="str"></param>
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public static void CefSend(string str)
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{
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if (cefSend != null)
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{
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cefSend.Invoke(str);
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}
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}
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/// <summary>
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/// 浏览器接收
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/// 20200916
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/// </summary>
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/// <param name="str"></param>
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public static void CefRec(string str)
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{
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if (cefRec != null)
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{
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cefRec.Invoke(str);
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}
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}
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/// <summary>
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/// 工艺树刷新 赋予
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/// </summary>
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public void RefreshCraftTree_Give(Action f)
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{
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refreshCraftTree = f;
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}
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/// <summary>
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/// 传递工艺组 赋予
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/// </summary>
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/// <param name="craftName"></param>
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/// <param name="craftCode"></param>
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public void TransmitCraftGroup_Give(Func<String, String, bool> f)
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{
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transmitCraftGroup = f;
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}
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/// <summary>
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/// 传递模型名 赋予
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/// </summary>
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/// <param name="modelName"></param>
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/// <param name="modelCode"></param>
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public void TransmitModelName_Give(Func<String, String, bool> f)
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{
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transmitModelName = f;
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}
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/// <summary>
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/// 非仿真工艺(空工艺),工艺组的传递 赋予
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/// </summary>
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/// <param name="craftName"></param>
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/// <param name="craftCode"></param>
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public void TransmitCraftGroup_UnSim_Give(Func<String, String, bool> f)
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{
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transmitCraftGroup_UnSim = f;
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}
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/// <summary>
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/// (位置控制器)关闭 赋予
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/// </summary>
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public void CloseSeatOperationForm_Give(Func<bool> f)
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{
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closeSeatOperationForm = f;
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}
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/// <summary>
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/// (位置控制器)选择模型发送消息 赋予
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/// </summary>
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/// <param name="modelName"></param>
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public void CurrTreeSelectModelHandler_SeatOperation_Give(Func<String, String, bool> f)
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{
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currTreeSelectModelHandler_SeatOperation = f;
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}
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/// <summary>
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/// 传递逻辑脚本名称 赋予
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/// </summary>
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/// <param name="f"></param>
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public void TransitionEditorPageScriptNameUpdate_Give(Func<String, String, bool> f)
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{
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transitionEditorPageScriptNameUpdate = f;
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}
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/// <summary>
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/// 发送到浏览器 赋予
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/// 20200916
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/// </summary>
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/// <param name="str"></param>
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public static void CefSend_Give(Action<String> f)
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{
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cefSend = f;
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}
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/// <summary>
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/// 浏览器接收 赋予
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/// 20200916
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/// </summary>
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/// <param name="str"></param>
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public static void CefRec_Give(Action<String> f)
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{
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cefRec = f;
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}
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/// <summary>
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/// 工艺树刷新 判断
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/// </summary>
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public bool RefreshCraftTree_IsNull()
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{
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if (refreshCraftTree == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 传递工艺组 判断
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/// </summary>
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/// <param name="craftName"></param>
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/// <param name="craftCode"></param>
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public bool TransmitCraftGroup_IsNull()
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{
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if (transmitCraftGroup == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 传递模型名 判断
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/// </summary>
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/// <param name="modelName"></param>
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/// <param name="modelCode"></param>
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public bool TransmitModelName_IsNull()
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{
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if (transmitModelName == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 非仿真工艺(空工艺),工艺组的传递 判断
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/// </summary>
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/// <param name="craftName"></param>
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/// <param name="craftCode"></param>
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public bool TransmitCraftGroup_UnSim_IsNull()
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{
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if (transmitCraftGroup_UnSim == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// (位置控制器)关闭 判断
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/// </summary>
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public bool CloseSeatOperationForm_IsNull()
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{
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if (closeSeatOperationForm == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// (位置控制器)选择模型发送消息 判断
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/// </summary>
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/// <param name="modelName"></param>
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public bool CurrTreeSelectModelHandler_SeatOperation_IsNull()
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{
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if (currTreeSelectModelHandler_SeatOperation == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 传递逻辑脚本名称 判断
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/// </summary>
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/// <returns></returns>
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public bool TransitionEditorPageScriptNameUpdate_IsNull()
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{
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if (transitionEditorPageScriptNameUpdate == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 发送到浏览器 判断
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/// 20200916
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/// </summary>
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/// <param name="str"></param>
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public static bool CefSend_IsNull()
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{
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if (cefSend == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 浏览器接收 判断
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/// 20200916
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/// </summary>
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/// <param name="str"></param>
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public static bool CefRec_IsNull()
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{
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if (cefRec == null)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 传递项目名称
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/// 2020.11.2
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/// </summary>
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public Func<String, Boolean> projectNameFunc
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{
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get;
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set;
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} = null;
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/// <summary>
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/// 传递项目名称
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/// 2020.11.2
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/// </summary>
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/// <returns></returns>
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public void ProjectNameFunc(string projectName)
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{
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if (projectNameFunc != null)
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{
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projectNameFunc.Invoke(projectName);
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}
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}
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/// <summary>
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/// 传递项目名称 赋予
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/// 2020.11.2
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/// </summary>
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/// <param name="f"></param>
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public void ProjectNameFunc_Give(Func<String, Boolean> f)
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{
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projectNameFunc = f;
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}
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/// <summary>
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/// 传递项目名称 判断
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/// 2020.11.2
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/// </summary>
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/// <param name="f"></param>
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public bool ProjectNameFunc_IsNull()
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{
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if (projectNameFunc == null)
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return true;
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else
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return false;
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}
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public ShowMainProgressSet showMainProgressSet
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{
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get;
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set;
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} = null;
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public ShowMainProgress showMainProgress
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{
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get;
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set;
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} = null;
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public ShowMainProgressCountPer showMainProgressCountPer
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{
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get;
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set;
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}
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public bool ShowMainProgressSet_IsNull(string n, int m)
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{
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bool b = false;
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if (showMainProgressSet == null)
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{
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b = true;
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}
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else
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{
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b = false;
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}
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return b;
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}
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public bool ShowMainProgress_IsNull(int c)
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{
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bool b = false;
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if (showMainProgress == null)
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{
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b = true;
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}
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else
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{
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b = false;
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}
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return b;
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}
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public void ShowMainProgressSet_Give(ShowMainProgressSet f)
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{
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showMainProgressSet = f;
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}
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public void ShowMainProgress_Give(ShowMainProgress f)
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{
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showMainProgress = f;
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}
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public void ShowMainProgress_Give_CountPer(ShowMainProgressCountPer f)
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{
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showMainProgressCountPer = f;
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}
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public void ShowMainProgressSet(string n, int m)
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{
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if(showMainProgressSet!=null)
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{
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}
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showMainProgressSet.Invoke(n, m);
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}
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public void ShowMainProgress(int c)
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{
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showMainProgress.Invoke(c);
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}
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public void ShowMainProgressCountPer(string msg,int c)
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{
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showMainProgressCountPer.Invoke(msg,c);
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}
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}
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}
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Reference in New Issue
Block a user