init: 导入项目到 meswork Gitea

This commit is contained in:
XingCheng3
2026-05-29 10:07:05 +08:00
commit ad9a4106fb
3582 changed files with 460312 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
/// <summary>
///
/// </summary>
public class CallbackBsae
{
/// <summary>
///
/// </summary>
private event Action<String> execmsg;
/// <summary>
///
/// </summary>
/// <param name="msg"></param>
public void invoke(string msg)
{
Action<String> ExecMsgT = execmsg;
if (ExecMsgT != null)
{
ExecMsgT(msg);
}
else
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
public class CallbackObjectFromJs : CallbackBsae
{
public event Action<String> ExecMsg;
public CallbackObjectFromJs()
{
}
/// <summary>
/// 必须小写
/// </summary>
/// <param name="msg"></param>
public void receivemsg(string msg)
{
this.Invoke(msg);
}
private void Invoke(string msg)
{
Action<String> ExecMsgT = ExecMsg;
if (ExecMsgT != null)
{
ExecMsgT(msg);
}
else
{
}
}
~CallbackObjectFromJs()
{
}
}

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using Global;
using LogNet;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
///
/// </summary>
namespace ModelBasic
{
/// <summary>
///
/// </summary>
/// <typeparam name="T"></typeparam>
public class ErrHandler<T> : Error<T>, IErrHandler<T>
{
/// <summary>
/// 工艺树刷新
/// </summary>
public Action refreshCraftTree
{
get;
set;
} = null;
/// <summary>
/// 传递工艺组
/// </summary>
public Func<String, Int32, bool> transmitCraftGroup
{
get;
set;
} = null;
/// <summary>
/// 传递模型名
/// </summary>
public Func<String, Int32, bool> transmitModelName
{
get;
set;
} = null;
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递
/// </summary>
public Func<String, Int32, bool> transmitCraftGroup_UnSim
{
get;
set;
} = null;
/// <summary>
/// (位置控制器)关闭
/// </summary>
public Func<bool> closeSeatOperationForm
{
get;
set;
} = null;
/// <summary>
/// (位置控制器)选择模型发送消息
/// </summary>
public Func<Int32, String, bool> currTreeSelectModelHandler_SeatOperation
{
get;
set;
} = null;
/// <summary>
/// 传递逻辑脚本名称
/// </summary>
public static Func<Int32, String, bool> transitionEditorPageScriptNameUpdate
{
get;
set;
} = null;
/// <summary>
/// 浏览器发送
/// 20200916
/// </summary>
private static Action<String> cefSend
{
get;
set;
} = null;
/// <summary>
/// 浏览器接收
/// 20200916
/// </summary>
private static Action<String> cefRec
{
get;
set;
} = null;
/// <summary>
/// 传递项目名称
/// 2020.11.2
/// </summary>
public static Func<String, Boolean> projectNameFunc
{
get;
set;
} = null;
/// <summary>
/// 工艺树刷新
/// </summary>
public void RefreshCraftTree()
{
if (refreshCraftTree != null)
{
refreshCraftTree();
}
}
/// <summary>
/// 传递工艺组
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup(string craftName, int craftCode)
{
if (transmitCraftGroup != null)
{
transmitCraftGroup.Invoke(craftName, craftCode);
}
}
/// <summary>
/// 传递模型名
/// </summary>
/// <param name="modelName"></param>
/// <param name="modelCode"></param>
public void TransmitModelName(string modelName, int modelCode)
{
if (transmitModelName != null)
{
transmitModelName.Invoke(modelName, modelCode);
}
}
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup_UnSim(string craftName, int craftCode)
{
if (transmitCraftGroup_UnSim != null)
{
transmitCraftGroup_UnSim.Invoke(craftName, craftCode);
}
}
/// <summary>
/// ErrInfoTransmit
/// </summary>
/// <param name="s"></param>
public void ErrInfoTransmit(string s)
{
if (errInfoTransmit != null)
{
LogisTrac.WriteLog("", s);
errInfoTransmit.Invoke(s);
}
}
/// <summary>
/// (位置控制器)关闭
/// </summary>
public void CloseSeatOperationForm()
{
if (closeSeatOperationForm != null)
{
closeSeatOperationForm.Invoke();
}
}
/// <summary>
/// (位置控制器)选择模型发送消息
/// </summary>
/// <param name="modelName"></param>
public void CurrTreeSelectModelHandler_SeatOperation(int modelCode, string modelName)
{
if (currTreeSelectModelHandler_SeatOperation != null)
{
currTreeSelectModelHandler_SeatOperation.Invoke(modelCode, modelName);
}
}
/// <summary>
/// 传递逻辑脚本名称
/// </summary>
/// <param name="modelName"></param>
public void TransitionEditorPageScriptNameUpdate(int internalVarCode, string internalVarName)
{
if (transitionEditorPageScriptNameUpdate != null)
{
transitionEditorPageScriptNameUpdate.Invoke(internalVarCode, internalVarName);
}
}
/// <summary>
/// 发送到浏览器
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefSend(string str)
{
if (cefSend != null)
{
cefSend.Invoke(str);
}
}
/// <summary>
/// 浏览器接收
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefRec(string str)
{
if (cefRec != null)
{
cefRec.Invoke(str);
}
}
/// <summary>
/// 传递项目名称 执行
/// 2020.11.2
/// </summary>
/// <returns></returns>
public static void ProjectNameFunc(string projectName)
{
if (projectNameFunc != null)
projectNameFunc.Invoke(projectName);
}
/// <summary>
/// 工艺树刷新 赋予
/// </summary>
public void RefreshCraftTree_Give(Action f)
{
refreshCraftTree = f;
}
/// <summary>
/// 传递工艺组 赋予
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup_Give(Func<String, Int32, bool> f)
{
transmitCraftGroup = f;
}
/// <summary>
/// ErrInfoTransmit_Give
/// </summary>
/// <param name="f"></param>
public void ErrInfoTransmit_Give(ErrInfoHandler<String> f)
{
ErrInfoHandler<String> func = f;
if (errInfoTransmit == null)
{
errInfoTransmit = func;
}
else
{
errInfoTransmit = f;
}
}
/// <summary>
/// 传递模型名 赋予
/// </summary>
/// <param name="modelName"></param>
/// <param name="modelCode"></param>
public void TransmitModelName_Give(Func<String, Int32, bool> f)
{
transmitModelName = f;
}
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递 赋予
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup_UnSim_Give(Func<String, Int32, bool> f)
{
transmitCraftGroup_UnSim = f;
}
/// <summary>
/// (位置控制器)关闭 赋予
/// </summary>
public void CloseSeatOperationForm_Give(Func<bool> f)
{
closeSeatOperationForm = f;
}
/// <summary>
/// (位置控制器)选择模型发送消息 赋予
/// </summary>
/// <param name="modelName"></param>
public void CurrTreeSelectModelHandler_SeatOperation_Give(Func<Int32, String, bool> f)
{
currTreeSelectModelHandler_SeatOperation = f;
}
/// <summary>
/// 传递逻辑脚本名称 赋予
/// </summary>
/// <param name="f"></param>
public void TransitionEditorPageScriptNameUpdate_Give(Func<Int32, String, bool> f)
{
transitionEditorPageScriptNameUpdate = f;
}
/// <summary>
/// 发送到浏览器 赋予
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefSend_Give(Action<String> f)
{
cefSend = f;
}
/// <summary>
/// 浏览器接收 赋予
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefRec_Give(Action<String> f)
{
cefRec = f;
}
/// <summary>
/// 传递项目名称 赋予
/// 2020.11.2
/// </summary>
/// <param name="f"></param>
public static void ProjectNameFunc_Give(Func<String, Boolean> f)
{
projectNameFunc = f;
}
/// <summary>
/// 工艺树刷新 判断
/// </summary>
public bool RefreshCraftTree_IsNull()
{
if (refreshCraftTree == null)
return true;
else
return false;
}
/// <summary>
/// 传递工艺组 判断
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public bool TransmitCraftGroup_IsNull()
{
if (transmitCraftGroup == null)
return true;
else
return false;
}
/// <summary>
/// 传递模型名 判断
/// </summary>
/// <param name="modelName"></param>
/// <param name="modelCode"></param>
public bool TransmitModelName_IsNull()
{
if (transmitModelName == null)
return true;
else
return false;
}
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递 判断
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public bool TransmitCraftGroup_UnSim_IsNull()
{
if (transmitCraftGroup_UnSim == null)
return true;
else
return false;
}
/// <summary>
/// (位置控制器)关闭 判断
/// </summary>
public bool CloseSeatOperationForm_IsNull()
{
if (closeSeatOperationForm == null)
return true;
else
return false;
}
/// <summary>
/// (位置控制器)选择模型发送消息 判断
/// </summary>
/// <param name="modelName"></param>
public bool CurrTreeSelectModelHandler_SeatOperation_IsNull()
{
if (currTreeSelectModelHandler_SeatOperation == null)
return true;
else
return false;
}
/// <summary>
/// 传递逻辑脚本名称 判断
/// </summary>
/// <returns></returns>
public bool TransitionEditorPageScriptNameUpdate_IsNull()
{
if (transitionEditorPageScriptNameUpdate == null)
return true;
else
return false;
}
/// <summary>
/// 发送到浏览器 判断
/// 20200916
/// </summary>
/// <param name="str"></param>
public static bool CefSend_IsNull()
{
if (cefSend == null)
return true;
else
return false;
}
/// <summary>
/// 浏览器接收 判断
/// 20200916
/// </summary>
/// <param name="str"></param>
public static bool CefRec_IsNull()
{
if (cefRec == null)
return true;
else
return false;
}
/// <summary>
/// 传递项目名称 判断
/// 2020.11.2
/// </summary>
/// <param name="f"></param>
public static bool ProjectNameFunc_IsNull()
{
if (projectNameFunc == null)
return true;
else
return false;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public bool ErrInfoTransmit_IsNull()
{
bool b = false;
if (errInfoTransmit == null)
{
b = true;
}
else
{
b = false;
}
return b;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ModelBasic
{
public class Error<T>
{
/// <summary>
///
/// </summary>
// T t = default;
/// <summary>
///
/// </summary>
public ErrInfoHandler<String> errInfoTransmit = null;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ModelBasic
{
public class ErrDef
{
/// <summary>
/// 错误消息列表的接口
/// </summary>
public static IErrHandler<String> iErrHandler = null;
}
}

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using Global;
/// <summary>
/// InitVar
/// </summary>
public class InitVar
{
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ModelBasic
{
/// <summary>
///
/// </summary>
public class NewIProjectVar
{
}
}

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using ModelBasic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Global
{
/// <summary>
///
/// </summary>
public class ProjectVar : TheVar
{
/// <summary>
/// 浏览器发送
/// 20200916
/// </summary>
private static Action<String> cefSend
{
get;
set;
} = null;
/// <summary>
/// 浏览器接收
/// 20200916
/// </summary>
private static Action<String> cefRec
{
get;
set;
} = null;
/// <summary>
/// 工艺树刷新
/// </summary>
public void RefreshCraftTree()
{
if (refreshCraftTree != null)
{
refreshCraftTree();
}
}
/// <summary>
/// 传递工艺组
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup(string craftName, string craftCode)
{
if (transmitCraftGroup != null)
{
transmitCraftGroup.Invoke(craftName, craftCode);
}
}
/// <summary>
/// 传递模型名
/// </summary>
/// <param name="modelName"></param>
/// <param name="modelCode"></param>
public void TransmitModelName(string modelName, string modelCode)
{
if (transmitModelName != null)
{
transmitModelName.Invoke(modelName, modelCode);
}
}
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup_UnSim(string craftName, string craftCode)
{
if (transmitCraftGroup_UnSim != null)
{
transmitCraftGroup_UnSim.Invoke(craftName, craftCode);
}
}
/// <summary>
/// (位置控制器)关闭
/// </summary>
public void CloseSeatOperationForm()
{
if (closeSeatOperationForm != null)
{
closeSeatOperationForm.Invoke();
}
}
/// <summary>
/// (位置控制器)选择模型发送消息
/// </summary>
/// <param name="modelName"></param>
public void CurrTreeSelectModelHandler_SeatOperation(string modelCode, string modelName)
{
if (currTreeSelectModelHandler_SeatOperation != null)
{
currTreeSelectModelHandler_SeatOperation.Invoke(modelCode, modelName);
}
}
/// <summary>
/// 传递逻辑脚本名称
/// </summary>
/// <param name="modelName"></param>
public void TransitionEditorPageScriptNameUpdate(string internalVarCode, string internalVarName)
{
if (transitionEditorPageScriptNameUpdate != null)
{
transitionEditorPageScriptNameUpdate.Invoke(internalVarCode, internalVarName);
}
}
/// <summary>
/// 发送到浏览器
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefSend(string str)
{
if (cefSend != null)
{
cefSend.Invoke(str);
}
}
/// <summary>
/// 浏览器接收
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefRec(string str)
{
if (cefRec != null)
{
cefRec.Invoke(str);
}
}
/// <summary>
/// 工艺树刷新 赋予
/// </summary>
public void RefreshCraftTree_Give(Action f)
{
refreshCraftTree = f;
}
/// <summary>
/// 传递工艺组 赋予
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup_Give(Func<String, String, bool> f)
{
transmitCraftGroup = f;
}
/// <summary>
/// 传递模型名 赋予
/// </summary>
/// <param name="modelName"></param>
/// <param name="modelCode"></param>
public void TransmitModelName_Give(Func<String, String, bool> f)
{
transmitModelName = f;
}
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递 赋予
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public void TransmitCraftGroup_UnSim_Give(Func<String, String, bool> f)
{
transmitCraftGroup_UnSim = f;
}
/// <summary>
/// (位置控制器)关闭 赋予
/// </summary>
public void CloseSeatOperationForm_Give(Func<bool> f)
{
closeSeatOperationForm = f;
}
/// <summary>
/// (位置控制器)选择模型发送消息 赋予
/// </summary>
/// <param name="modelName"></param>
public void CurrTreeSelectModelHandler_SeatOperation_Give(Func<String, String, bool> f)
{
currTreeSelectModelHandler_SeatOperation = f;
}
/// <summary>
/// 传递逻辑脚本名称 赋予
/// </summary>
/// <param name="f"></param>
public void TransitionEditorPageScriptNameUpdate_Give(Func<String, String, bool> f)
{
transitionEditorPageScriptNameUpdate = f;
}
/// <summary>
/// 发送到浏览器 赋予
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefSend_Give(Action<String> f)
{
cefSend = f;
}
/// <summary>
/// 浏览器接收 赋予
/// 20200916
/// </summary>
/// <param name="str"></param>
public static void CefRec_Give(Action<String> f)
{
cefRec = f;
}
/// <summary>
/// 工艺树刷新 判断
/// </summary>
public bool RefreshCraftTree_IsNull()
{
if (refreshCraftTree == null)
return true;
else
return false;
}
/// <summary>
/// 传递工艺组 判断
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public bool TransmitCraftGroup_IsNull()
{
if (transmitCraftGroup == null)
return true;
else
return false;
}
/// <summary>
/// 传递模型名 判断
/// </summary>
/// <param name="modelName"></param>
/// <param name="modelCode"></param>
public bool TransmitModelName_IsNull()
{
if (transmitModelName == null)
return true;
else
return false;
}
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递 判断
/// </summary>
/// <param name="craftName"></param>
/// <param name="craftCode"></param>
public bool TransmitCraftGroup_UnSim_IsNull()
{
if (transmitCraftGroup_UnSim == null)
return true;
else
return false;
}
/// <summary>
/// (位置控制器)关闭 判断
/// </summary>
public bool CloseSeatOperationForm_IsNull()
{
if (closeSeatOperationForm == null)
return true;
else
return false;
}
/// <summary>
/// (位置控制器)选择模型发送消息 判断
/// </summary>
/// <param name="modelName"></param>
public bool CurrTreeSelectModelHandler_SeatOperation_IsNull()
{
if (currTreeSelectModelHandler_SeatOperation == null)
return true;
else
return false;
}
/// <summary>
/// 传递逻辑脚本名称 判断
/// </summary>
/// <returns></returns>
public bool TransitionEditorPageScriptNameUpdate_IsNull()
{
if (transitionEditorPageScriptNameUpdate == null)
return true;
else
return false;
}
/// <summary>
/// 发送到浏览器 判断
/// 20200916
/// </summary>
/// <param name="str"></param>
public static bool CefSend_IsNull()
{
if (cefSend == null)
return true;
else
return false;
}
/// <summary>
/// 浏览器接收 判断
/// 20200916
/// </summary>
/// <param name="str"></param>
public static bool CefRec_IsNull()
{
if (cefRec == null)
return true;
else
return false;
}
/// <summary>
/// 传递项目名称
/// 2020.11.2
/// </summary>
public Func<String, Boolean> projectNameFunc
{
get;
set;
} = null;
/// <summary>
/// 传递项目名称
/// 2020.11.2
/// </summary>
/// <returns></returns>
public void ProjectNameFunc(string projectName)
{
if (projectNameFunc != null)
{
projectNameFunc.Invoke(projectName);
}
}
/// <summary>
/// 传递项目名称 赋予
/// 2020.11.2
/// </summary>
/// <param name="f"></param>
public void ProjectNameFunc_Give(Func<String, Boolean> f)
{
projectNameFunc = f;
}
/// <summary>
/// 传递项目名称 判断
/// 2020.11.2
/// </summary>
/// <param name="f"></param>
public bool ProjectNameFunc_IsNull()
{
if (projectNameFunc == null)
return true;
else
return false;
}
public ShowMainProgressSet showMainProgressSet
{
get;
set;
} = null;
public ShowMainProgress showMainProgress
{
get;
set;
} = null;
public ShowMainProgressCountPer showMainProgressCountPer
{
get;
set;
}
public bool ShowMainProgressSet_IsNull(string n, int m)
{
bool b = false;
if (showMainProgressSet == null)
{
b = true;
}
else
{
b = false;
}
return b;
}
public bool ShowMainProgress_IsNull(int c)
{
bool b = false;
if (showMainProgress == null)
{
b = true;
}
else
{
b = false;
}
return b;
}
public void ShowMainProgressSet_Give(ShowMainProgressSet f)
{
showMainProgressSet = f;
}
public void ShowMainProgress_Give(ShowMainProgress f)
{
showMainProgress = f;
}
public void ShowMainProgress_Give_CountPer(ShowMainProgressCountPer f)
{
showMainProgressCountPer = f;
}
public void ShowMainProgressSet(string n, int m)
{
if(showMainProgressSet!=null)
{
}
showMainProgressSet.Invoke(n, m);
}
public void ShowMainProgress(int c)
{
showMainProgress.Invoke(c);
}
public void ShowMainProgressCountPer(string msg,int c)
{
showMainProgressCountPer.Invoke(msg,c);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
///
/// </summary>
namespace ModelBasic
{
/// <summary>
///
/// </summary>
public class ProjectVarDef
{
/// <summary>
/// IProjectVar
/// </summary>
public static Global.IProjectVar iProjectVar = null;
}
}

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using Global;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
/// <summary>
///
/// </summary>
namespace ModelBasic
{
/// <summary>
///
/// </summary>
public class TheVar
{
/// <summary>
/// 工艺树刷新
/// </summary>
public Action refreshCraftTree
{
get;
set;
} = null;
/// <summary>
/// 传递工艺组
/// </summary>
public Func<String, String, bool> transmitCraftGroup
{
get;
set;
} = null;
/// <summary>
/// 传递模型名
/// </summary>
public Func<String, String, bool> transmitModelName
{
get;
set;
} = null;
/// <summary>
/// 非仿真工艺(空工艺),工艺组的传递
/// </summary>
public Func<String, String, bool> transmitCraftGroup_UnSim
{
get;
set;
} = null;
/// <summary>
/// (位置控制器)关闭
/// </summary>
public Func<bool> closeSeatOperationForm
{
get;
set;
} = null;
/// <summary>
/// (位置控制器)选择模型发送消息
/// </summary>
public Func<String, String, bool> currTreeSelectModelHandler_SeatOperation
{
get;
set;
} = null;
/// <summary>
/// 传递逻辑脚本名称
/// </summary>
public static Func<String, String, bool> transitionEditorPageScriptNameUpdate
{
get;
set;
} = null;
}
}