init: 导入项目到 meswork Gitea
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace KinematicsBase
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{
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[Serializable]
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public class HomeOpen
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{
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public static string HOME = "HOME";
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public static string OPEN = "OPEN";
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public static string Position = "Position";
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public static string Current = "Current";
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}
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[Serializable]
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public class Pose
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{
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public static event Action<string, Pose> OnDataChange = null;
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public Pose()
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{
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this.Id = Guid.NewGuid().ToString("D").ToUpper();
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}
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public Pose(Kinematics k)
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{
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this.Id = Guid.NewGuid().ToString("D").ToUpper();
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JointPoseListCreate(k);
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}
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public Pose(string id, string name)
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{
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this.Id = id;
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this.Name = name;
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}
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public string Id { get; set; }
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public string Name { get; set; }
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public string ModelId { get; set; }
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/// <summary>
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/// ture 独立运行
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/// </summary>
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public bool IsJointByself { get; set; }
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public List<JointPose> JointPoseList { get; set; }
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/// <summary>
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/// 关节是否联动
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/// </summary>
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public bool JointGearing { get; set; }
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/// <summary>
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/// 时间优先时候的时间,单位毫秒
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/// </summary>
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public int Interval { get; set; }
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/// <summary>
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/// 时间优先或速度优先
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/// </summary>
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public MoveToPosePriorType m_MoveToPosePriorType { get; set; }
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/// <summary>
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/// string JointId double value
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/// </summary>
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public Dictionary<string, double> PoseInfo { get; set; } = new Dictionary<string, double>();
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#region Method
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public static void DataChange(string ModelId, Pose pose)
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{
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if (OnDataChange != null)
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{
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OnDataChange.Invoke(ModelId, pose);
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}
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}
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private void JointPoseListCreate(Kinematics k)
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{
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this.JointPoseList = new List<JointPose>();
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var JointListOrderByName = k.JointList.OrderBy(o => o.Name).ToList();
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foreach (var item in JointListOrderByName)
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{
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this.JointPoseList.Add(new JointPose(item.Id, item.Name));
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}
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}
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//public static void PoseListViewCreate(List<Pose> PoseViewList, List<Joint> joints)
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//{
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// Pose pose;
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// double val=-1;
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// pose = new Pose();
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// pose.Name = "JointPosition";
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// pose.Id = Guid.NewGuid().ToString("D").ToUpper();
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// pose.Interval = 3000;
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// //删除相同的JointList
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// PoseListViewRemove(PoseViewList, joints);
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// foreach (var item in joints)
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// {
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// switch (item.JointType)
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// {
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// case JointType.Prismatic:
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// switch (item.Axis.AxisFlag)
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// {
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// case AxisFlag.X:
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// val = Convert.ToSingle( item.Axis.Loaction.Position.X);
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// break;
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// case AxisFlag.Y:
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// val = Convert.ToSingle( item.Axis.Loaction.Position.Y);
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// break;
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// case AxisFlag.Z:
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// val = Convert.ToSingle( item.Axis.Loaction.Position.Z);
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// break;
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// }
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// break;
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// //一、绕定轴X-Y-Z旋转(RPY角)
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// //二、绕动轴Z-Y-X旋转(Euler角)
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// case JointType.Revolute:
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// switch (item.Axis.AxisFlag)
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// {
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// case AxisFlag.X:
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// val = Convert.ToSingle( item.Axis.Loaction.FixedAngle.R);
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// break;
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// case AxisFlag.Y:
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// val = Convert.ToSingle( item.Axis.Loaction.FixedAngle.P);
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// break;
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// case AxisFlag.Z:
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// val = Convert.ToSingle( item.Axis.Loaction.FixedAngle.Y);
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// break;
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// }
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// break;
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// }
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// pose.PoseInfo.Add(item.Id, val);
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// }
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// PoseViewList.Add(pose);
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//}
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//public static void PoseListViewRemove(List<Pose> PoseViewList, List<Joint> joints)
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//{
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// Pose pose=null;
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// foreach(var joint in joints)
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// {
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// foreach (var item in PoseViewList)
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// {
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// if (item.PoseInfo.ContainsKey(joint.Id))
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// {
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// pose = item;
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// break;
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// }
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// }
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// }
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// if(pose != null)
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// {
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// PoseViewList.Remove(pose);
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// }
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//}
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//public static void PoseCurrentViewListSetValue(List<Pose> PoseList, string id,double val)
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//{
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// foreach(var poseItem in PoseList)
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// {
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// if (poseItem.PoseInfo.ContainsKey(id))
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// {
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// poseItem.PoseInfo[id] = val;
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// break;
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// }
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// }
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//}
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public static void HomeAndOpenPositionCreate(Kinematics k)
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{
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Pose pose;
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//HOME
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pose = Pose.CreatePoseHome(k);
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Pose.PoseListAddAndUpdateByName(k.PoseList, pose);
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//OPEN
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pose = Pose.CreatePoseOpen(k);
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Pose.PoseListAddAndUpdateByName(k.PoseList, pose);
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////Position
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//pose = Pose.PosePositionCreator(k);
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//Pose.PoseListAddAndUpdateByName( k.PoseList, pose);
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}
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public static Pose PosePositionCreator(Kinematics k)
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{
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Pose pose;
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double val = -1;
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pose = new Pose(k);
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pose.Name = "Position";
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pose.ModelId = k.ModelId;
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pose.Interval = 3000;
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pose.PoseInfo = new Dictionary<string, double>();
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foreach (var item in k.JointList)
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{
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var joint = k.JointList.FirstOrDefault(t => t.Id == item.Id);
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val = Joint.GetJointPosition(joint);
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pose.PoseInfo.Add(item.Id, val);
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}
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return pose;
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}
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//public static Pose PoseCurrentCreator(List<Joint> joints)
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//{
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// Pose pose;
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// double val = -1;
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// pose = new Pose(k);
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// pose.Name = "Current";
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// pose.Id = Guid.NewGuid().ToString("D").ToUpper();
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// pose.Interval = 3000;
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// foreach (var item in joints)
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// {
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// switch (item.JointType)
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// {
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// case JointType.Prismatic:
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// switch (item.Axis.AxisFlag)
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// {
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// case AxisFlag.X:
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// val = Convert.ToSingle(item.Axis.Loaction.Position.X);
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// break;
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// case AxisFlag.Y:
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// val = Convert.ToSingle(item.Axis.Loaction.Position.Y);
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// break;
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// case AxisFlag.Z:
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// val = Convert.ToSingle(item.Axis.Loaction.Position.Z);
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// break;
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// }
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// break;
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// //一、绕定轴X-Y-Z旋转(RPY角)
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// //二、绕动轴Z-Y-X旋转(Euler角)
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// case JointType.Revolute:
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// switch (item.Axis.AxisFlag)
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// {
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// case AxisFlag.X:
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// val = Convert.ToSingle(item.Axis.Loaction.FixedAngle.R);
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// break;
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// case AxisFlag.Y:
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// val = Convert.ToSingle(item.Axis.Loaction.FixedAngle.P);
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// break;
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// case AxisFlag.Z:
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// val = Convert.ToSingle(item.Axis.Loaction.FixedAngle.Y);
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// break;
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// }
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// break;
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// }
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// pose.PoseInfo.Add(item.Id, val);
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// }
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// return pose;
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//}
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public static void PoseListAddAndUpdateByName(List<Pose> PoseList, Pose val)
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{
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var poseIndex = PoseList.FindIndex(t => t.Name == val.Name);
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if (poseIndex > -1)
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{
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PoseList[poseIndex] = val;
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}
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else
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{
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PoseList.Add(val);
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}
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}
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//public static void PoseListAddAndUpdate(List<Pose> PoseList, Pose val)
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//{
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// var obj = PoseList.FirstOrDefault(t => t.Id == val.Id);
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// if (obj != null)
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// {
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// val.Id = obj.Id;
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// PoseList.Remove(obj);
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// PoseList.Add(val);
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// }
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// else
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// {
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// PoseList.Add(val);
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// }
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//}
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//public static void PoseListRemoveById(List<Pose> PoseList, string id)
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//{
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// var obj = PoseList.FirstOrDefault(t => t.Id == id);
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// if (obj != null)
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// {
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// PoseList.Remove(obj);
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// }
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//}
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public static Pose PoseListFindById(List<Pose> PoseList, string id)
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{
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return PoseList.FirstOrDefault(t => t.Id == id);
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}
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//public static void PoseListAddAndUpdate(List<Pose> ObjList, List<Pose> objList)
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//{
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// List<Pose> objListBak = new List<Pose>(objList);
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// foreach (var item in objList)
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// {
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// var pose = ObjList.FirstOrDefault(t => t.Id == item.Id);
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// if (pose!=null)
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// {
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// Pose pValue = objListBak.FirstOrDefault(t => t.Id == item.Id);
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// pValue.Id = pose.Id;
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// ObjList.Remove(pose);
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// ObjList.Add(pValue);
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// }
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// else
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// {
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// ObjList.Add(item);
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// }
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// }
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//}
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//public static void PoseListAddAndUpdateHomeAndPose(List<Joint> JointList, List<Pose> PostList)
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//{
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// Pose pose;
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// pose = CreatePoseHome(JointList);
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// PoseListAddAndUpdateByName(PostList, pose);
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// pose = CreatePoseOpen(JointList);
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// PoseListAddAndUpdateByName(PostList, pose);
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//}
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/// <summary>
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/// 用 Joint最小值
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/// </summary>
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/// <param name="JointList"></param>
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/// <returns></returns>
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public static Pose CreatePoseHome(Kinematics k)
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{
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Pose pose;
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pose = new Pose(k);
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pose.Name = HomeOpen.HOME;
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pose.ModelId = k.ModelId;
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pose.Interval = 3000;
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pose.PoseInfo.Clear();
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foreach (Joint joint in k.JointList)
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{
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var list_Limit = new List<double>();
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list_Limit.Add(Math.Abs(joint.JointLimit.LowLimit));
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list_Limit.Add(Math.Abs(joint.JointLimit.HighLimit));
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pose.PoseInfo.Add(joint.Id, list_Limit.Min());
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}
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return pose;
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}
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/// <summary>
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/// 用 Joint最大值
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/// </summary>
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/// <param name="JointList"></param>
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/// <returns></returns>
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public static Pose CreatePoseOpen(Kinematics k)
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{
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Pose pose;
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pose = new Pose(k);
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pose.Name = HomeOpen.OPEN;
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pose.ModelId = k.ModelId;
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pose.Interval = 3000;
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pose.PoseInfo.Clear();
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foreach (Joint joint in k.JointList)
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{
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var list_Limit = new List<double>();
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list_Limit.Add(Math.Abs(joint.JointLimit.LowLimit));
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list_Limit.Add(Math.Abs(joint.JointLimit.HighLimit));
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pose.PoseInfo.Add(joint.Id, list_Limit.Max());
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}
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return pose;
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}
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#endregion
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}
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}
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